(Topic ID: 226036)

#Where's the code? Ghostbusters Code Wish List, CODE UPDATE RELEASED!


By PanzerFreak

1 year ago



Topic Stats

  • 1,567 posts
  • 268 Pinsiders participating
  • Latest reply 1 day ago by embryon
  • Topic is favorited by 55 Pinsiders

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Topic poll

“Are you happy with the code support Ghostbusters has received?”

  • Yes 96 votes
    31%
  • No 218 votes
    69%

(314 votes)

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There are 1567 posts in this topic. You are on page 24 of 32.
#1151 52 days ago

First game right off the bat.

So. Much. Fucking. Fun!! Wait till you guys start to really notice all the cool lighting and sound effects added. It’s sensory overload! Stay puft is a really cool mode now!

Blown away guys....blown away!

F29A168A-394D-4936-879D-755C06FCBAC1 (resized).jpeg
#1152 52 days ago

We came we saw is an excellent multiball!! It goes through the movie with each shot you make.

#1153 52 days ago

If anyone comes across a setting to not let the backbox turn off, please let me know.

#1154 52 days ago

Major disappointment is that you can still get 10% of your score from the skill shot. Makes having a good first ball massively over powering.

I also had 10% of score from Tobin, which equated to over 300mil from arandom award!

#1155 52 days ago

Man... This update really makes the previous version feel unfinished.

#1156 52 days ago

I hope color dmd gets busy on this.

#1157 52 days ago

How big is the file? I downloaded it earlier, put it on a completely blank USB drive, and it keeps failing. So deleted and downloading again, can anyone confirm file size on the premium download?

#1158 52 days ago
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#1159 52 days ago
Quoted from cscmtp:

How big is the file? I downloaded it earlier, put it on a completely blank USB drive, and it keeps failing. So deleted and downloading again, can anyone confirm file size on the premium download?

A little over a gig

#1160 52 days ago
Quoted from hoby1:

I hope color dmd gets busy on this.

And provides both a green and pink slime river option.

#1161 52 days ago
Quoted from cscmtp:

How big is the file? I downloaded it earlier, put it on a completely blank USB drive, and it keeps failing. So deleted and downloading again, can anyone confirm file size on the premium download?

Download size is ~424MB but needs to unpack on boot. How tiny is that USB drive of yours?

I stand corrected! My download must have failed at 424MB. I'm starting to download it again and it should be 1.1GB as an SPK file.

Can anyone help me with an MD5 checksum value for the LE file?

#1162 52 days ago

You don't want to see this

IMG_20190926_2039082 (resized).jpg
#1163 52 days ago
Quoted from dnaman:

Download size is ~424MB but needs to unpack on boot. How tiny is that USB drive of yours?

Its actually really big (that's what she said at least) 30 Gigs!

#1164 52 days ago
Quoted from dnaman:

You don't want to see this [quoted image]

I've seen that about 6 times. Deleted the file and downloading again...hoping 2nd time works better.

#1165 52 days ago
Quoted from BowlingJim:

What game are you guys gonna bitch about now that the GB code is out. I am guessing Munsters.

SWORD OF RAGE ADULT MODE

#1166 52 days ago

Anyone have a mirror for this?

#1167 52 days ago
Quoted from cscmtp:

I've seen that about 6 times. Deleted the file and downloading again...hoping 2nd time works better.

Make sure thumb drive is properly formatted and has nothing else on it. File can not be within a folder. My drive was formatted to Fat32

#1168 52 days ago

Yes Fat32 has to be on root. Just over 1.1 gig

#1169 52 days ago

Thanks for the detail.

My file isn't complete. Trying to download again but it is painfully slow. I'll keep trying!

#1170 52 days ago

I won't be able to install the code till this weekend. Did they nerf the video mode skillshot? I didn't see anything in the release notes.

#1171 52 days ago

Hooray for new code! May as well replace the button cell CR2032 battery while I have the translite off? I've never replaced it since I bought my Premium in November 2016. Any downside to doing this now? If it's only for the clock, then no big woop. I'm sure all of my awesome high scores are going to be erased with the code update anyway?

#1172 52 days ago

Love the new code. The game is much more polished now and way more fun to play.

#1174 52 days ago

It’s awesome.

#1175 52 days ago

Damn, Dwight and team knocked it out of the park. The game used to be soo frustrating cause it was so rare that I would ever make any progress advancing.. It's like having a new game.

Love the added topper activity

Love the adjustable flipper strength

#1176 52 days ago
Quoted from seenev:

Man... This update really makes the previous version feel unfinished.

It makes the previous version feel like it had no identity. I never knew how truly lost this game was until tonight

#1177 52 days ago

Oh, there’s a feature to reset the game in the menu. You’ve gotta hold start and the left flipper for a couple seconds, then release. Brings it right back to attract mode

#1178 52 days ago

Anyone else noticing the right ladder resetting mid-game. I've noticed it twice where ball one will end with progress on the ladder, but then reset to no progress. When plunging the next ball there are no lights on that ladder (nothing flashing, nothing lit). The second time, I choose it for the skill shot anyway, just to see what would happen. It started Who Brought The Dog, but then automatically completed it and lit the next mode in all the ladders.

#1179 52 days ago
Quoted from arenowebdev:

*Edit* I also love that you can't backhand the right orbit and it fall into the pop bumpers and get awarded that shot to start a mode. Now it has to make it around to the up post to count! Great addition that I didn't notice / see on stream!

Is that what changed? I was worried I had a switch problem!

I liked it better the original way.

#1180 52 days ago

Just had a hell of a game. This code fucking rocks

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#1181 52 days ago
Quoted from fattdirk:

I won't be able to install the code till this weekend. Did they nerf the video mode skillshot? I didn't see anything in the release notes.

You can no longer get video mode in the skill shot. You need to collect 40 ghosts to light video mode which is now worth 80 million if you complete it.

#1182 52 days ago

I got to play three games of a local Ghostbusters LE with the new code had eight billion on the third game.

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#1183 52 days ago

#There's the code!

#1184 52 days ago

Love the use of color inserts now, way more vibrant. The game is sensory overload now, wow! Lots to clean up and add with ColorDMD. Great job, Stern! The new code really takes the frustration out of the game and lets you just play for fun.

#1185 52 days ago

Anyone can explain if the 2x ballsave also works with ADD-A-BALL? It felt like SFMB would never end, and i drained A LOT.
With additional 20x Bonus and absurdly easy PF multiplyers i got over 2,7 billion on my first SFMB
From what i can see so far im very happy with the code!
I finally can reduce the AUTOPLUNGER power to a minimum (Stay Pufft collision), thank you!

Do you think Jack Danger will test the code on twitch for us again?

#1186 52 days ago
Quoted from Prodoshi:

I finally can reduce the AUTOPLUNGER power to a minimum (Stay Pufft collision)

Awesome!

#1187 52 days ago

I am a terrible player and have over 2 billion on game 1 playing against my 7 year old.

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#1188 51 days ago

The last time I played my GBLE was September 2017. I installed my replacement playfield in October 2017. The machine has only had a total of 106 games played. The new playfield has never had a ball played on it.

I've been on the fence about selling/trading the machine for something else.

With all of the recent playfield issues that manufactures are experiencing, and this new code update. I think I might just go ahead and keep the game.

#1189 51 days ago
Quoted from Prodoshi:

I finally can reduce the AUTOPLUNGER power to a minimum (Stay Pufft collision), thank you!

but you can't set the cabinet bass speaker volume....

#1190 51 days ago
Quoted from arenowebdev:

Pro update is already available: https://f002.backblazeb2.com/file/gamecode/ghostbusters_PRO-1_16_0.spk (link is on https://sternpinball.com/support/game-code/ since that looks like I'm trying to spam you lol)

Thanks!

#1191 51 days ago
Quoted from indypinhead:

The last time I played my GBLE was September 2017. I installed my replacement playfield in October 2017. The machine has only had a total of 106 games played. The new playfield has never had a ball played on it.
I've been on the fence about selling/trading the machine for something else.
With all of the recent playfield issues that manufactures are experiencing, and this new code update. I think I might just go ahead and keep the game.

I bought my LE from someone who had a new (populated) PF on hold. I had it swapped out and didn't play a single ball on it until I installed a PF protector and some cliffies (yes, some cliffies are redundant . Very happy that I did it. I need some of the plastics to prevent airballs but the PF would be full of dimples if not for the overlay. This pin is a grail theme for me so it was an easy decision to protect it.

#1192 51 days ago
Quoted from Bos98:

I am a terrible player and have over 2 billion on game 1 playing against my 7 year old.[quoted image]

I'm seeing some crazy huge scores. Do people think the game is too easy with the new default settings? I enjoy progressing through the game but also want it to be a challenge.

Personally I would like it setup where reaching "We Came We Saw" happens only on good game, "We're Ready to Believe You" on an incredible game and "Are You a God" on that game of a lifetime. Theres always something to shoot for then. After a few default setting games I'll likely be turning ghost target mode shot spotting off, disabling modes being marked completed if they are not finished, and turn down the extra balls. Will leave the two ball saves in place.

Installing the update now!

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#1193 51 days ago
Quoted from PanzerFreak:

Do people think the game is too easy with the new default settings?

Absolutley. Also it still doesn't address the huge imbalances in the scoring. Look at loopin supers and PKE for instance. Also i went from 11 million on ball 2 to over 3 billion on ball 3. Its nice to finally be able to get to stay puft and the higher modes and the are you a god final mode is epic.

#1194 51 days ago
Quoted from epotech:

Absolutley. Also it still doesn't address the huge imbalances in the scoring. Look at loopin supers and PKE for instance. Also i went from 11 million on ball 2 to over 3 billion on ball 3. Its nice to finally be able to get to stay puft and the higher modes and the are you a god final mode is epic.

Thanks, I'll be tweaking my settings. It's great to progress through the game more quickly but I still enjoy slowing discovering new modes through challenging play.

I think my settings above will make progression resemble LOTR where getting to "We Came We Saw" can happen on a good game (Destroy the Ring), "We're Ready to Believe You" on an incredible game (There and Back Again) and "Are You a God" on a game of a lifetime (Valinor). Getting to later ladder modes will also be more difficult. This is just my own personal preference for mode progression.

Can't wait to play some games on the new code, it's been great reading all of the positive feedback about it.

#1195 51 days ago
Quoted from PanzerFreak:

Thanks, I'll be tweaking my settings. It's great to progress through the game more quickly but I still enjoy slowing discovering new modes through challenging play.
I think my settings above will make progression resemble LOTR where getting to "We Came We Saw" can happen on a good game (Destroy the Ring), "We're Ready to Believe You" on an incredible game (There and Back Again) and "Are You a God" on a game of a lifetime (Valinor). Getting to later ladder modes will also be more difficult. This is just my own personal preference for mode progression.
Can't wait to play some games on the new code, it's been great reading all of the positive feedback about it.

If someone can document their tweaks to the game to make it challenging yet still achievable and be willing to share settings I would love to see it after we put some time on this code. Agree re lotr. That’s one reason it’s still in my collection! Thanks.

#1196 51 days ago
Quoted from Jimmyapple:

If someone can document their tweaks to the game to make it challenging yet still achievable and be willing to share settings I would love to see it after we put some time on this code. Agree re lotr. That’s one reason it’s still in my collection! Thanks.

Feature adj #30, change from "last scene continues" to "scene continues." So no modes auto-complete. Default is only last ladder modes don't auto-complete. That's the best starting point.

#1197 51 days ago
Quoted from PanzerFreak:

I'm seeing some crazy huge scores. Do people think the game is too easy with the new default settings? I enjoy progressing through the game but also want it to be a challenge.
Personally I would like it setup where reaching "We Came We Saw" happens only on good game, "We're Ready to Believe You" on an incredible game and "Are You a God" on that game of a lifetime. Theres always something to shoot for then. After a few default setting games I'll likely be turning ghost target mode shot spotting off, disabling modes being marked completed if they are not finished, and turn down the extra balls. Will leave the two ball saves in place.
Installing the update now!
[quoted image]

In my opinion, its definitely way too easy. I am a bit worried that since you can run through the game so quickly, it wont hold its interest for the long run.

Last night I only got to play about 4 or 5 games. I cleared two full ladders and half of another one. Something ive never ever been able to do.

The update is great with the colors and effects and new callouts but yes, I think its far too easy and you can see this by the inflated scores being posted.

#1198 51 days ago

Just played my first few games with the new code and wow, amazing stuff. Tons of polish, new callouts, tweaks to lighting, and the additional topper effects are awesome. Thanks again Dwight and team! Time to play more

#1199 51 days ago
Quoted from Rager170:

In my opinion, its definitely way too easy. I am a bit worried that since you can run through the game so quickly, it wont hold its interest for the long run.
Last night I only got to play about 4 or 5 games. I cleared two full ladders and half of another one. Something ive never ever been able to do.
The update is great with the colors and effects and new callouts but yes, I think its far too easy and you can see this by the inflated scores being posted.

Yeah, bit worried about that. I'm playing the new code leaving ghost target mode shot spotting off, and not letting scenes be marked completed if they are not completed by the player. Every other setting is the new default. I think those two adjustments make the game a lot more challenging, and for the good to great player will make mode progression more rewarding.

I plan to always have GB in my collection so the two adjustments above are a must in my opinion. What's cool is you can play a God mode based game with friends with a quick setting. Then again I don't want to see any spoilers for that mode lol.

#1200 51 days ago

Its easy to make the game harder (settings, move the outlane posts, etc) but its impossible to make the game easier. Now its easier, its your turn to tighten up the settings to your liking.

Quoted from Rager170:

In my opinion, its definitely way too easy. I am a bit worried that since you can run through the game so quickly, it wont hold its interest for the long run.
Last night I only got to play about 4 or 5 games. I cleared two full ladders and half of another one. Something ive never ever been able to do.
The update is great with the colors and effects and new callouts but yes, I think its far too easy and you can see this by the inflated scores being posted.

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