(Topic ID: 226036)

#Where's the code? Ghostbusters Code Wish List, 31 months and counting!


By PanzerFreak

11 months ago



Topic Stats

  • 701 posts
  • 162 Pinsiders participating
  • Latest reply 6 days ago by DNO
  • Topic is favorited by 40 Pinsiders

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Topic poll

“Are you happy with the code support Ghostbusters has received?”

  • Yes 26 votes
    11%
  • No 214 votes
    89%

(240 votes)

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There are 701 posts in this topic. You are on page 14 of 15.
#651 21 days ago

I don’t think the linear nature of the modes needs to change. If you don’t always like playing “Who Brought the Dog” first, there’s two other modes to choose from.

That complaint is way overblown, IMO.

Also, the modes follow the movie progression, so that’s kind of cool.

#652 21 days ago

just posting here as was brought up in the JP@ thread and the GB Code thread as people are saying the gap is larger than Trudeau's typical flipper gap.

Flipper Gap Myth Solved as a few years ago, as I had a quick discussion with Trudeau which started when we discussed the Snackbar mod I did for his designed game CFTBL

- The Flipper gap is a result of the flipper post placement & the angle of the flippers
- Stern's standard flipper post placement is 7" hole centres
- Trudeau's stanard signature flipper post placement is 7 1/8" hole centres on all games
- GB has the same flipper post placement is 7 1/8" hole centres
- what makes the flipper gap larger is how the flippers were angled lower than the inlane guides angle

2 Solutions
- lift the flippers so the front face / rubber are inline with the inlane feed rails which brings the game's flipper similar to all his other games
- add carrots or even my quick swap out flippers which both are 1/8" longer which then narrows up the gap to narrower than a standard Stern

I recommend the 1st option and it only makes you a better player, hope that helps

#653 21 days ago

The biggest improvement to game play for me was realigning the flippers. No issue whatsoever hitting the right scoop, or left stand-ups. I also agree I have more outlane drains versus SDTM.

Codewise, I never understood the request to remove the mode progressions. I think it is brilliant how the three ladders are progressions related to specific story lines or scenes from the movie. It's also well thought out that the easiest ladder to start is the most difficult to finish (and vice versa). It would be step backwards if this is changed with the upcoming update.

#654 21 days ago
Quoted from RobF:

Codewise, I never understood the request to remove the mode progressions. I think it is brilliant how the three ladders are progressions related to specific story lines or scenes from the movie. It's also well thought out that the easiest ladder to start is the most difficult to finish (and vice versa). It would be step backwards if this is changed with the upcoming update.

Yeah, exactly! I wouldn't mind some stuff around that being added, but it has options. I like that this game is different than the rest. It works for what it is like that. It could definitely use some polish and would be good to have some other stuff happen that can break up the ladder options a bit, but if it is fundamentally changed to be a more normal game, I know in going to like it less.

#655 21 days ago

Do we know the name of the "top men" who are working on the update with Dwight?

#656 21 days ago

I'm back in! Bring on the code and take this game to the next level....

#657 19 days ago
Quoted from Peanuts:

Do we know the name of the "top men" who are working on the update with Dwight?

no one top men = just crate it up and put it a big warehouse

#658 19 days ago
Quoted from Joe_Blasi:

no one top men = just crate it up and put it a big warehouse

?? It's early to be drunk!

#659 19 days ago
Quoted from yzfguy:

?? It's early to be drunk!

He was referring to this scene in Indiana Jones. It was the first thing I though of when it was mentioned that “top men” were working on it.

#661 19 days ago

Huh?

#662 19 days ago

Code! Code! Code! Cmon Stern! Step it up man!

#663 19 days ago

This game kills it on route, and every week I go clean the game and love shooting it. If this finally gets an update I will swap Deadpool with this game and take GB home for some TLC and home play time Lets go Stern make this update happen!!

#664 18 days ago
Quoted from sethi_i:

If they make modes selectable, all it will do is change the complaint to "I'm sick of hearing...choose and perish", because everyone will play SP first. I can't believe they would make that extreme change. It would fundamentally change the game, not improve it.

Final mode shouldn’t be selectable if they went this route. SP can really blow up a score, hardcore!

#665 18 days ago
Quoted from PinLen83:

Final mode shouldn’t be selectable if they went this route. SP can really blow up a score, hardcore!

I see a lot of references to SP, I assume that is not South Park, what is it?

#667 18 days ago

Though I’d post this 666 posts

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#668 18 days ago
Quoted from psexton:

I see a lot of references to SP, I assume that is not South Park, what is it?

GB modes are too long to type out all the way!! I don't want them to make any mode randomly selectable. It wasn't designed to be that type of game. They can make it better without a complete overhaul. Oh, and be sure to show the scores!!

#669 17 days ago

......so, where’s the code?

#670 16 days ago
Quoted from swinks:

just posting here as was brought up in the JP@ thread and the GB Code thread as people are saying the gap is larger than Trudeau's typical flipper gap.
Flipper Gap Myth Solved as a few years ago, as I had a quick discussion with Trudeau which started when we discussed the Snackbar mod I did for his designed game CFTBL
- The Flipper gap is a result of the flipper post placement & the angle of the flippers
- Stern's standard flipper post placement is 7" hole centres
- Trudeau's stanard signature flipper post placement is 7 1/8" hole centres on all games
- GB has the same flipper post placement is 7 1/8" hole centres
- what makes the flipper gap larger is how the flippers were angled lower than the inlane guides angle
2 Solutions
- lift the flippers so the front face / rubber are inline with the inlane feed rails which brings the game's flipper similar to all his other games
- add carrots or even my quick swap out flippers which both are 1/8" longer which then narrows up the gap to narrower than a standard Stern
I recommend the 1st option and it only makes you a better player, hope that helps

I added the Carrots, but have the flippers lower as they came from the factory. Should I bring those up so that they're in line with inlanes like you did?

#671 16 days ago
Quoted from PinLen83:

......so, where’s the code?

The cynical part of my brain was thinking last week, I'd wager we see "31 months and counting" soon but I'm trying to be more fair and kind in my thought processes.

#672 16 days ago
Quoted from 3pinballs:

I added the Carrots, but have the flippers lower as they came from the factory. Should I bring those up so that they're in line with inlanes like you did?

yes

#673 16 days ago

No change in the Stern of the Union text.

#674 16 days ago

Sweet, after a few more months of allocating additional resources we should have the whole company working exclusively on the Ghostbusters update.

#675 16 days ago
Quoted from lpeters82:

Sweet, after a few months of allocating additional resources we should have the whole company working on the Ghostbusters update.

Gary Stern himself is said to be debugging a stack overflow.

#676 16 days ago

Copy and paste update for August, now at 31 months and counting...

#677 16 days ago

Haha, top men.

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#678 16 days ago

Seems like Ghostbusters is the hardest game to code in the history of pinball, stern might have to sub contract it out to somebody that can finish it.

#679 16 days ago
Quoted from mzhulk:

Seems like Ghostbusters is the hardest game to code in the history of pinball, stern might have to sub contract it out to somebody that can finish it.

Hopefully, the juice is worth the squeeze.

#680 16 days ago

If/When they update the code, I guess ColorDMD needs to update the firmware for their display as well. Based on previous experience with other pins, any idea how long that might take?

#681 16 days ago
Quoted from PanzerFreak:

Copy and paste update for August, now at 31 months and counting...

Sorry guys, hate being right. Called it.

#682 15 days ago
Quoted from oradke:

If/When they update the code, I guess ColorDMD needs to update the firmware for their display as well. Based on previous experience with other pins, any idea how long that might take?

Well the GoT colordmd update is available now. so post GoT 1.37 release... a week is all it took for the update to come out (it was stated that colordmd was provided code update prior to the public release).

But on the other side of things they've been saying the river of slime would be updated since they released it for GB back in OCT.

So.... long winded way of saying who knows

#683 15 days ago
Quoted from gdonovan:

Sorry guys, hate being right. Called it.

Well, if we are willing to accept that they have allocated more resources to the code update, it's still going to take some time to actually write the code, test, balance, etc. before it is released.

As far as I can recall they've never given us a "code is x% done" kind of update for other machines/code updates.

#684 15 days ago
Quoted from shaub:

Well, if we are willing to accept that they have allocated more resources to the code update, it's still going to take some time to actually write the code, test, balance, etc. before it is released.
As far as I can recall they've never given us a "code is x% done" kind of update for other machines/code updates.

Yup, rather have whoever is working on it be given enough time to properly finish it versus rushing it out.

#685 15 days ago

it's been a while since I played GB, but my issue isn't with the linear modes, it's with the lack of risk/reward in most of them. "Who brought the dog" is just, what, 3 shots, for 21 Million... no matter what. BM66 has linear modes/stages, but the code is such that there are risk/reward things you can do to increase your scores dramatically. Catwoman is always the same shots for the 4 stages, but with hurry ups and a cumulative building jackpot, one can get wildly different scores.

#686 15 days ago
Quoted from soapblox:

it's been a while since I played GB, but my issue isn't with the linear modes, it's with the lack of risk/reward in most of them. "Who brought the dog" is just, what, 3 shots, for 21 Million... no matter what. BM66 has linear modes/stages, but the code is such that there are risk/reward things you can do to increase your scores dramatically. Catwoman is always the same shots for the 4 stages, but with hurry ups and a cumulative building jackpot, one can get wildly different scores.

True, unless you light the multipliers and then WBTD could net 126M. But that play is EXTREMELY risky. I don't want a complete overhaul, but making the early modes more interesting would be appreciated.

#687 15 days ago
Quoted from ScottyC:

Well the GoT colordmd update is available now. so post GoT 1.37 release... a week is all it took for the update to come out (it was stated that colordmd was provided code update prior to the public release).
But on the other side of things they've been saying the river of slime would be updated since they released it for GB back in OCT.
So.... long winded way of saying who knows

Dwight sent beta code for GOT to CDMD. I assume he’ll do the same for GB

#688 9 days ago
Quoted from gdonovan:

Sorry guys, hate being right. Called it.

I'm still going to say that Stern releases the update either next month or just before (or during) Expo in October. I can't see Stern going to Expo without the update being released seeing that they were asked about it heavily at least years show and announced at the time that it had been delayed.

#689 9 days ago
Quoted from chuckwurt:

Dwight sent beta code for GOT to CDMD. I assume he’ll do the same for GB

So anyone have ears to the ground along the way? I don’t care to know what’s in it until they release, but to know that it’s at that stage would be great to know about.

#690 8 days ago
Quoted from PanzerFreak:

I'm still going to say that Stern releases the update either next month or just before (or during) Expo in October. I can't see Stern going to Expo without the update being released seeing that they were asked about it heavily at least years show and announced at the time that it had been delayed.

stern doesnt care about releasing anything at an expo. they have proven that in the past. their marketing machine will make it work. i do hope they release it the first of october 1st. would make a great pin to play for halloween.

#691 8 days ago
Quoted from busa32927:

stern doesnt care about releasing anything at an expo. they have proven that in the past.

Doesn't stop people from continually thinking it will happen.

#692 7 days ago
Quoted from busa32927:

stern doesnt care about releasing anything at an expo. they have proven that in the past. their marketing machine will make it work. i do hope they release it the first of october 1st. would make a great pin to play for halloween.

george-bush-kanye (resized).jpg

#693 7 days ago

I'm keeping mine either way. It's a staple in my collection, and that bitch is bolted to the floor. The code is acceptable the way it is

#694 7 days ago
Quoted from PinLen83:

I'm keeping mine either way. It's a staple in my collection, and that bitch is bolted to the floor. The code is acceptable the way it is

I plan on keeping mine for a long time either way also. But I'd still like to be able to see scores during gameplay. (Even if visible scores will just remind me of my lack of skill ).

#695 7 days ago

My contention is simple, the code isn't awful, way too much has been made of flipper gap, and it's the most innovative thing Stern has done in years. However, It remains flawed to several degrees.

The problem remains there are so many flaws in the code structure and code flow of the game that moderate fixes should have been done., And frankly easily could have been done, they were not. They were transitioning to video and eggs went in all the other baskets. Game sold so we'll it didn't matter the bottom line. When the designer caught a case, Stern let it go. Owners and players payed the price.

I have not done business with Stern since I bought GB, and I told them that. Once they make me whole we can go down that road, I love what they make. I went the other way, bought a NIB Avatar LE.. it's a fricken tank compared to 2019 games... Here's to hoping they fix this great game, I still play and enjoy mine anyhow!!

#696 7 days ago

i love playing mine and the flipper gap thing is way over blown. great game. ton of stuff in it. just need to make it as good as the new GoT update or better. lol honestly i need more time on the GoT code so dont fix GB til october

-1
#697 6 days ago

Rarehero: So salty brah!!

Not like the down-votes from you means much, especially in this thread.

Carry on

#698 6 days ago
Quoted from Schwaggs:

He was referring to this scene in Indiana Jones. It was the first thing I though of when it was mentioned that “top men” were working on it.

That video makes me think of Gary locking up the Ghostbusters code update in a crate and storing it alongside another crate in the Stern factory basement named "Wheel of Fortune: Final Code".

#699 6 days ago
Quoted from PinLen83:

Rarehero: So salty brah!!
Not like the down-votes from you means much, especially in this thread.
Carry on

He's a closet GB fan. Change my mind.

#700 6 days ago
Quoted from seenev:

He's a closet GB fan. Change my mind.

He sent me a message and said that he has upvote/downvote dyslexia and that he thinks everyone here is doing great work and to keep it up.

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