It's an acquired taste. Drains from the pops down the wider flipper gap are super-annoying and the sling angle makes the outlines more brutal. This is countered by the shots being pretty intuitive despite some narrow gaps, and good extra flow created by the ejects - use these to bounce-pass to the opposite flipper and set up a shot. Unless there have been major changes to the code since the location game I played some time ago though, the scoring is REALLY unbalanced and starting a quick Storage Facility multiball, and hanging onto that long to get close to or start Mass Hysteria, makes a huge chunk of the game redundant for all but committed tourney players.
But then what do I know? I liked WWE. :p