(Topic ID: 159535)

Ghostbusters code/bugs/ideas...

By RipleYYY

7 years ago


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#53 7 years ago

Would love to see a mode on the premium / LE where Slimer stops at different points and that insert shot (arrow, captive ball, etc) must be hit in order to move him to the next shot. That would really take advantage of the extra movement the slimer mech offers on the premium / LE.

2 months later
#192 7 years ago

Any news on when the next code update for GB is coming out? I'm surprised that months have gone by now without a substantial update for the game.

While GB code is more complete then other games code at launch it still feels a bit shallow. Why doesn't the slimer mech in the premium have unique rules (it moves, has to be hit, moves again, etc), where's a Slimer MB for the games main toy, where's more animations for the Ecto Goggles, etc?

I'm glad to see Stern releasing more complete games at launch but I hope that doesn't mean that game code going forward won't be as deep as those in the past.

4 weeks later
#277 7 years ago
Quoted from Air_Pinball:

You're such a newbie. If you really knew Stern, you'd realize code updates can take the better part of a year or longer sometimes to materialize.
Oh, but I forgot....you just like to shoot off at the handle and bash Stern any chance you get.

Why does Stern with what 4-6 programmers take forever to release code updates? I don't get it...One would think that Stern would be cranking out the updates but that isn't the case.

Personally I think Sterns programmers are shifted to other projects too quickly and not given the proper amount of time to create a deep and unique ruleset for most games.

1 month later
#400 7 years ago
Quoted from Bond_Gadget_007:

I told everybody be careful what you ask for.. solid code released at launch means less code later ! Mediocre for life isn't cutting it for me as a big GB fan

Yup. Thats been my fear with Stern releasing more "complete" coded games at launch. While every insert does something in Ghostbusters the game still feels shallow at times. The game could use more callouts from both films, more rules for the Slimer mech (Slimer multiball!) and premium features should have more code written for them then what is currently there.

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