I would like to see:
1) Double flipper to kill animations and "get on with the game".
2) ball save for left scoop that works just like ball save from right saucer. These two ejects are equally dangerous. It doesn't make sense to ball save the right side but not the left.
3) When in a mode and stacking in the brothers pop up targets, out a hold on the main mode timer. The targets block the main mode shots causing you to usually lose your mode. Stacking should be a fun thing not a frustrating thing.
The code is really solid though. I hope these comments don't take away from how good of a job Dwight did on getting solid release code out the door. The game feels very complete as it sits.