Quoted from Snailman:Yes, you're correct. I like how Ballroom mode uses the Slimer going up/down in the later phases of the mode -- it's a good implementation of the toy.
I've noticed that GB modes save state differently. I think that for the most part, the early mode(s) of each ladder save exact state of the mode. Ex: Spook Central, if you made it into the collect phase and collected two of the four shots before draining, restarting the mode will put you back into the collect phase with the 2 shots remaining.
In later modes, it seems to save state at the beginning of the mode's phase that you were in. Ex: Gozer the Gozarian, if you made it to the 2nd hurry-up's build phase, with 3 shots lit, and you shoot 2 of 3 before draining... when you restart the mode, you'll be back at the beginning of the 2nd phase with all 3 build shots lit and required to shoot.
On state of mode reset I was thinking it reset to the start on modes that were timed. Ballroom is where I started noticing it. I just started getting time to play this more the last few days so I'm kinda behind on a lot of it.
I don't know if it is just a bug on ours our not but sometimes the slimer toy comes down for no reason and is not lit up. No amount of bashing him makes him move. You have to start GHOST to make the game realize the state he is in and then it fixes itself.