(Topic ID: 159535)

Ghostbusters code/bugs/ideas...


By RipleYYY

3 years ago



Topic Stats

  • 440 posts
  • 82 Pinsiders participating
  • Latest reply 1 year ago by DavidPinballWizz
  • Topic is favorited by 24 Pinsiders

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#64 3 years ago

Following!

1 month later
#249 3 years ago
Quoted from Rob_G:

The second time you start scoleri, I think it sometimes plays the introduction twice.
Rob

Mine does this all the time too.

#251 3 years ago
Quoted from Rob_G:

It's 3 ball stacks just to light add-a-ball. No wonder I never light the damn thing. How about add-a-ball lights after 1 ball stack and subsequent ball stacks adds to the number of balls added when collected? Or at least a setting to change the difficulty of the ball stack rules.
Rob

I really suck at hitting those three balls in the time allotted. Maybe extending the time limit would be a good way to handle the difficulty?

3 weeks later
#325 3 years ago
Quoted from MikeS:

I've been thinking about a solution that would make the Scoleri Bros more important to gameplay. What if in addition to lighting a Super Jackpot, completing Scoleri also lit the 2X multiplier target by the left ramp. A 2X playfield multiplier would actually make it meaningful and would actually encourage you to complete it during multi-ball rather than avoid it. The 3X would still have to be lit via the captive balls on the left. Thoughts?

I would rather not have them at all in the MB, but I like your idea for regular Scoleri gameplay.

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