(Topic ID: 159535)

Ghostbusters code/bugs/ideas...

By RipleYYY

3 years ago

Topic Stats

  • 440 posts
  • 82 Pinsiders participating
  • Latest reply 1 year ago by DavidPinballWizz
  • Topic is favorited by 24 Pinsiders


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#164 3 years ago
Quoted from Rob_G:

Does anyone think storage facility multiball should score a bit higher on this game? Or maybe I'm just missing some strategy on it...

I definitely think the second time around it should be. It's really hard to get back into it after playing once. Not quite sure how to get back into it either, so that doesn't help. Haha

1 month later
#279 3 years ago
Quoted from PanzerFreak:

Personally I think Sterns programmers are shifted to other projects too quickly and not given the proper amount of time to create a deep and unique ruleset for most games.

This is exactly what's happening.

#285 3 years ago
Quoted from Rob_G:

Hmm, interesting. I usually don't abort it so I never noticed it before.

I think what it's doing is if you hit both flippers before it shows you the awards it cancels the initial set it was going to give you, but shows them really quick. Then it shows you what you're actually going to get.

#288 3 years ago
Quoted from Rob_G:

I played a game, got bonus hold and drained the ball. The bonus held as it should. During the next ball I got bonus hold again, but I did not get the bonus held when that ball drained. I lost huge points because of that.

I wonder what caused it? I've had bonus hold on back to back balls too and it's always held both times. Pretty much been the only times that I've gotten high scores.

#290 3 years ago
Quoted from Rob_G:

The second bonus hold was from Tobin. I don't know if that makes any difference or not. Since I only had this happen once maybe it was a fluke or maybe I was mistaken. I'm 90% sure I didn't get the second bonus hold because it would have been at least another 1/2 billion points. My final score was just shy of a billion. 1st bonus 300 million, hold -> second bonus 500 million hold(not!)-> maybe 10 million.
Have you noticed issues with the terror dog hurry up scoring?

Not sure about terror dog. Not too sure how that hurry up works.

#299 3 years ago
Quoted from markmon:

It may not be bug free but it is complete (as in all the modes and wizard modes are there) . Stern has even said so. Scoring tweaks and things like this may never get changed and we don't know that the dev team didn't like it this way. None of the bugs are game breaking. If this game never gets an update again it's very solid code and a complete game. I plan to buy one once the playfield mess is sorted out. I've had a friends game in my house for a while so I am familiar with its state. The only reason people expect more updates is because other stern games were released with less completed code than this.

Are you a god is missing.

1 week later
#330 3 years ago
Quoted from OLDPINGUY:

My tour was with Dwight,
I asked him about pinside, and GB bugs, code
110% he reads posts, hears the issues, and intends to do all he can.
It's only time, as to when.
What a great person.....and what I can share is keep sharing new ideas and any issues...he appreciates it!

Thanks for posting. I try to tell people this too. Haha

#359 3 years ago
Quoted from MikeS:

Are the number of balls in WCWS dependent on which ladder you complete? (2 balls for Spooked librarian, 3 for We got one, 4 for Who let the Dog, etc?). I've made the mistake numerous times during Spooked Librarian of automatically starting a mode like "We Got One" while thinking that I was progressing the SL mode but completing it in like 2 shots?

Yes. I believe the number of balls in WCWS is dependent upon the ladder you complete.

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