I think all multiballs should start with add-a-ball lit at the scoop and of course it can be re-qualified with the captive balls. I don't know how many hits are needed, but I hope it's only 1. Perhaps a setting for add-a-ball difficulty if one doesn't already exist? I have not looked yet.
SFMB is much more enjoyable with a longer ball save. I set mine to 30 (or 40?) seconds and while it doesn't make it easier, it certainly feels less frustrating. I even set the start of ball save time to about 20 seconds. Unfortunately the right scoop/saucer kills the ball saver so don't hit it.
Why is Tobin's disabled during the scenes? I think it should still be enabled.
Loopin Supers... These score what the current super jackpot value is so this is something that has potential for mega scores. Maybe these should score fixed jackpots instead, like 5 million per shot?
Two terror dog hurry ups in a row from the right captive ball? How about a Librarian hurry up to use the scoop insert? I realize there are 2 terror dogs in the movie so maybe that is the reason for the 2 dog hurry ups? There could be an added bonus for getting both at the same time perhaps?
We got one! Do the shots always need to be the same? Why can't the first set of shots sometimes start on the right instead of the left? It would give the mode a little bit of variety.
Hope to see some new code soon!