Bill Murrays (random?) callout 'don't turn it off!' during SF Multiball needs to be louder or the game needs to be quieter (lower or cut the music) because it's very hard to hear this one. Or can we get a bit more audio from the movie scene put in there before multiball starts?
SF Multiball scoring is terrible. The jackpot you get for capturing all the ghosts is peanuts at about 5 million. Scoleri targets and slimer contribute nothing to the multiball itself. I feel it's such an underwhelming multiball the way it is now. Why not have something like the gear increase the scoring? If you collect all the gear (5 items?) before going into the multiball, you get maximum scoring potential - because you are best prepared to recapture the ghosts. 5 gear = 5 times scoring? 2 gear = 2x scoring? I don't want to change it into GoT, but the scoring does need to improve.
Lighting add a ball from the captive balls is very difficult to do. It could be easier or have a setting to be easier.
Super jackpots and other significant scores could show the multiplied values. Or the DMD could also show that playfield multipliers are active and affecting score.
Change the blinking of the scenes when they are ready to a faded blink... I think that would look better than the current strobing flash.
Alternate RGB inserts from green to white during extra ball animation. Green for slimer, white for car. Then a mix when they crash.
Explain some of the scene scoring better. Spooked Librarian tells us blue shots do something, but then they change to cyan and what does that mean? I've had spooked librarian end after only 1 shot - that can't be right??
I've never seen the librarian insert light up during the game. What is this for?
From Tobin's awards, when I got "Biggest Points" today it did not show what the actual points value is.
Hey, don't get me wrong as I think GB is fantastic and if the code didn't change I'd be ok with that. But at the same time I think some things do need tweaking. I set my SF Mutliball timer to 40 seconds as 15 is just too low when the balls hang up in the pop bumpers a lot. Some scene timers might need a tweak too.