(Topic ID: 173306)

Ghostbusters code 1.11 is up

By rooky79

7 years ago


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  • 438 posts
  • 113 Pinsiders participating
  • Latest reply 7 years ago by phyreteam
  • Topic is favorited by 15 Pinsiders

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#157 7 years ago

So far so good on code update for me too!

As for the potential short issue, I put in the tape, thanks to Todd, even though it seems to be a remote possibility unless that scoop really loosens. Better to be safe than sorry.

2 weeks later
#287 7 years ago

Have a few beers and you won't even notice the weak left flipper

#290 7 years ago
Quoted from kpg:

I've been playing my MMR instead lately, how great it is to play a game with a beautiful playfield and complete working code with no bugs- amazing !

Awesome pin!

#294 7 years ago

My GBLE pin is playing flawless on latest code.

2 weeks later
#392 7 years ago

1.11 is a nice subtle update.

Just toasted some Marshmallows and got "We came we Saw We kicked it ass"

If Dwight adds a few modes ala Lyman style on TWD, this pin will be right up there. Already a total blast to play.

#393 7 years ago
Quoted from jar155:

It's just frustrating that all that has been added to the game is a poorly integrated video mode (which is at least better than the original video mode), and some adjustments. There have been some very minor tweaks to skill shots, but no content has been rolled into the game, and that sucks.
Dwight is onto the next game already. There may be more updates coming, but they're going to either come form a different programmer or they're going to start being even longer in between releases. Boo-urns.

Dang Jar, try and look at the positive side every now and then. It's an awesomely fun pin. Enjoy it.

#401 7 years ago
Quoted from jar155:

It's a fantastic game, but the support for it has been really bad.

What do you expect? So far.

Support as in how?

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