(Topic ID: 173306)

Ghostbusters code 1.11 is up

By rooky79

7 years ago


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  • 438 posts
  • 113 Pinsiders participating
  • Latest reply 7 years ago by phyreteam
  • Topic is favorited by 15 Pinsiders

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#123 7 years ago

If picking an older version (and 1.10 doesn't count) I would go with 1.04. 1.05 had issues with extra balls. For me the ghost count setting would go up, not down, capped out at 102, and even on the few times that 102 ghosts were actually caught, extra ball failed to light/award. 1.04 didn't have this.

On 1.10, a buddy sent me a message last night saying he entered his name for something like 124m on terror dogs. Not a big deal aside from his final score was 37m. ¯\_(ツ)_/¯

3 weeks later
#317 7 years ago

Still on 1.10, but is anyone else having the ball auto launch? It happens on mine very rarely, but it still does happen.

1 week later
#420 7 years ago
Quoted from jar155:

1.12 is much better than 1.11. Fewer bugs, for sure.

What does 1.12 have over 1.10? That's where I left off because 1.11 came out and everyone reported issues right away.

#424 7 years ago
Quoted from jar155:

It's essentially a bug squashing release. Not much going on in regards to anything new, but overall reliability is much better. I have seen a couple of small issues (ball getting lost after a lock, sounds continuing after a drain), but nothing like the bugs that 1.10 and 1.11 had.

The only thing I have seen or heard about, that I care about, is the video mode locking up on ESP on occasion. Extra ball, terror dog high score entry, and any other bugs are annoying but are only noticed by my better players. Weak flippers would not fly because it would happen at the worst moment. Until that's fixed, I'll hang tight with 1.10.

Quoted from mainelycoasters:

just went to stern site 1.12 not listed.

How much of this thread have you read? At least 3 others have said the same exact thing. Read a few pages back and you'll find what you are looking for.

#426 7 years ago
Quoted from RVApinballer:

As much as I've loved the game from the start I'm starting to agree that it could use a bit more oomph all around. The bugs are rather unfortunate too, I had a ball ending bug last session that was a real WTF moment. I just really hope it all gets worked out because this is a game I want to buy!

Has the issue you ran into been described in the thread already? If it's a new one it should certainly be talked about and hopefully it can get fixed sooner than later.

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