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(Topic ID: 158155)

Ghostbusters Club - We Got One!!!


By 30FathomDave

4 years ago



Topic Stats

  • 8,877 posts
  • 714 Pinsiders participating
  • Latest reply 1 day ago by bent98
  • Topic is favorited by 266 Pinsiders

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Topic index (key posts)

3 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #4105 Link to replacement auto plunge spring that improves launch for some. Posted by Spelunk71 (3 years ago)

Post #4120 Shorter Hex Spacer to make left short easier. Posted by Blakester (3 years ago)

Post #4129 Custom target brackets that help eliminate airballs. Posted by swinks (3 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#6130 1 year ago
Quoted from JodyG:

Stern hasn't officially sundowned GB yet. They usually post on FB when they are doing the last run of something. Metallica was a few months ago, and Star Trek was this week. I know there was a batch of GB pros going through in the last month or so, according to someone who went on a factory tour. If code does finally come, you can bet there will be a few new sales at least. So it would behoove Stern to keep that item number open for production until at least that time.

Ghostbusters is in the archived section of the games page on Sterns website. To me that means this game is no longer in production. Maybe they let it go quietly in order not to upset anyone that this game is old news to Stern.

#6137 1 year ago
Quoted from JodyG:

Try the zip tie out and see if you like it...I can 3d model that piece up pretty easily, and you can just buy it printed from shapeways at your leisure after I prove it out.

Is this kind of like bumper bowling? No gutter balls!!!!

3 weeks later
#6291 1 year ago

Seriously, joking about new code in a ghostbusters forum is just as bad as yelling fire in a crowded building!

#6293 1 year ago
Quoted from PinDoctor82:

Please tell me you haven't tried this...

I have done neither of these foolish things! Momma didn't raise no fool!

2 months later
#6640 1 year ago

This happens occasionally but it seems because I didn’t hit it clean

1 month later
#6933 1 year ago

That mod would be great for my pro! I would be in on getting one for sure!!!!

#6975 1 year ago

My wife is being induced on Wednesday morning! Is it bad for me to think how the dead flip twitch feed is going to fit in to the day?

#6977 1 year ago

Thanks. Wednesday is gonna be a good day!

#6999 1 year ago
Quoted from AtTheArcade:

Congrats willy39!

That's awesome! We just had our baby boy 10 days ago too!
Excited for this new code news!

Good news! Baby boy decided to come this morning instead of Wednesday! So I’m in the clear for the dead flip code reveal on Wednesday!

3 weeks later
#7456 1 year ago
Quoted from Junglist:

I was just playing (still on 1.16) and I found the callouts and effects seem louder relative to the music. I did a quick search but didn't see many comments like that. Anyone else find the volume is not the same as before? Specifically the difference between music and effects?

I was going to say the same thing. The volume is lower and hope 1.17 would have fixed it. Before, anything over 10 was too loud for my wife! Now, I can have it way over 25 and it does not seem super loud and strong like it did before 1.16 code.

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