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(Topic ID: 158155)

Ghostbusters Club - We Got One!!!

By 30FathomDave

4 years ago

Topic Stats

  • 8,882 posts
  • 716 Pinsiders participating
  • Latest reply 11 hours ago by shaunpurslow
  • Topic is favorited by 270 Pinsiders


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Topic index (key posts)

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Post #4105 Link to replacement auto plunge spring that improves launch for some. Posted by Spelunk71 (3 years ago)

Post #4120 Shorter Hex Spacer to make left short easier. Posted by Blakester (3 years ago)

Post #4129 Custom target brackets that help eliminate airballs. Posted by swinks (3 years ago)

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#5735 1 year ago
Quoted from Arcade:

Anyone else as pissed off as I am at the way Dwight is treating this game.
Here is a clip from TWIP of an interview Dwight did last week on Head 2 Head.
To me he comes across as not giving a crap.
Says the Librarian insert may get “its own little rule” but just because of all the fuss we made. Not because he thinks it could make the game more fun.
Then he goes on to say he still considers the game “done”. And that “Are you a God” Wizard mode should have never been printed on the instruction card. WTF!!!!
In fact the only thing I agree with him on is that Loopin Supers should be its own mode with no interruptions.
Highly disappointed.
Dwight Sullivan joined Marty and Ryan at the Head 2 Head Pinball Podcast last week to talk all things Munsters! Along with discussing Munsters, they also had this conversation regarding Ghostbusters Pinball:
H2H: What are your thoughts on where the code is?
Dwight: So you’re asking me what I think should be fixed on Ghostbusters?
H2H: Yes, without having to tell us what has been fixed because you can’t…I guess what I’m really asking is do you think it is a monumental task ahead of you?
Dwight: No it is not monumental…but every code takes much longer than you think, even the simplest thing is usually a few days of work. So Ghostbusters, what I would like to see is…one of the highest things on my list is…I think the game is too messy. I think that when you’re playing it and you’re working your way up that center ladder of ghosts that you have collected, too many things are stacking on top of each and it is just a big hot mess. I would like to see looping supers never stacked with anything else…I have ideas of how I would fix this, and I have to actually get there and fix it. I want that [looping supers] to be kind of a moment.
H2H: The Librarian insert at the scoop – is that something that is on the to-do list?
Dwight: Now it is. The library insert was never designed to be a feature or a mode or it’s own little rule, it was only supposed to be an indicator of – “hey, shoot here” because you’re playing a librarian mode. And sure it is under used, I agree, but it was never ever meant to be a feature, never meant to be much more than it is right now. But now it has become a thing, so it will probably get its own little rule.
H2H: So [the possible wizard mode Are you a God] was on the instruction card…
Dwight: That was never meant to be part of 1.0…Ghostbusters is messy and I wish I could clean that up and there are some bugs, and of course I would love to fix bugs, and I will as soon as I can. I think We Came We Saw We Kicked its Ass could be a little more polished…it should be worth more and could be a little more interesting. But I think Ghostbusters is “complete”, if it wasn’t buggy and wasn’t messy we could call it done. Are You a God is a wizard mode that I thought about, and I put it on the instruction card and that was a huge mistake…it didn’t have a design…it was kind of flavor text on the instruction card. We could do that someday, but it never happened and I don’t know if it will.

Maybe Email your'e concerns to George Gomez?
Isn't he in charge now of this type of thing??

Better yet, ask George to get Lyman S to fix this mess.

#5736 1 year ago
Quoted from Mudflaps:

Zach at TWIP said Ryan and Marty were harsh, and I disagree totally. I thought they asked valid questions, and Dwight came across as pretty defensive.
Dwight said it takes longer than you’d think to code or update a game, and I believe him. But it’s been well over a year since Stern mentioned an update to clean up the nagging issues.
I still love the game, but by Dwight’s own admission, it’s a bit messy.

Zach must have been smoking weed at the time!

2 weeks later
#5766 1 year ago

Nice ^^^^^^^^^^^^^

#5771 1 year ago
Quoted from bicyclenut:

You mean these?
[quoted image]

Looks nice, How do they look lite up?

#5783 1 year ago


New to the GB club

Q: What tweaks should be looked at - I have the GBLE

Q: Is the pitch 6.5 correct for this machine, or should it be 7.0 as I read somewhere a while ago.

Q: Is there a rules strategy guide as per V1.13 (I couldn't find on the forum)


2 months later
#6125 1 year ago

Jack Danger wouldn`t know shite when or how close a code drop would be or GB. lol
Even $tern don`t know....

1 month later
#6383 1 year ago
Quoted from imharrow:

I have seen him talk and watched interviews. He is super passionate about pinball. Super creative and cares about delivering great experiences. The repeated BS stories that he is just their for a paycheck and doesn't care about his work and doesn't care about pinball is unfounded. Criticize the his rules choices, or the bugs in the code all you want. Leave the BS personal attacks on his character and work ethic out of it.

I call BS
If Dwight really cares then he would've had the code for GB completed over a year ago.
He'll only work on it when and if he's paid to do so.

1 month later
#6600 1 year ago
Quoted from Lamprey:

They seem to solve 99% of the air balls from the targets on either side of the left ramp. So, no need for an unsightly plastic air ball protector.

Big call regarding 99%
tbh maybe around 90% as there are still balls lifting from the playfield.

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