(Topic ID: 158155)

Ghostbusters Club - We Got One!!!

By 30FathomDave

3 years ago

Topic Stats

  • 7,121 posts
  • 610 Pinsiders participating
  • Latest reply 1 hour ago by vireland
  • Topic is favorited by 222 Pinsiders


Linked Games

Topic Gallery

There have been 1,273 images uploaded to this topic. (View topic image gallery).

IMG_20190920_214256791 (resized).jpg
IMG_20190920_214234026 (resized).jpg
IMG_20190920_195943436 (resized).jpg
5543B26E-4E61-46C1-9B7D-B7A26964620B (resized).jpeg
believ (resized).jpg
1B9C310E-F93D-4C3C-A998-04ADBBD7A17B (resized).jpeg
AD762384-4ED9-4BF4-8154-D813966AA431 (resized).jpeg
F75E83FD-E50A-494C-8551-53ECBACA0EB4 (resized).png
95DC7B8B-921A-464F-A0C3-0C36C80B9C1C (resized).png
75757456-A4F3-4931-82CA-6316E520E4CE (resized).jpeg
Containment Unit a (resized).png
Containment Unit b (resized).png
39e1d205205e5ed4aa05a786c8e57b6f57cdab5b (resized).jpg
GB Cards.pdf (PDF preview)
image (resized).jpg
image (resized).jpg

Topic index (key posts)

3 key posts have been marked in this topic

Post #4105 Link to replacement auto plunge spring that improves launch for some. Posted by Spelunk71 (1 year ago)

Post #4120 Shorter Hex Spacer to make left short easier. Posted by Blakester (1 year ago)

Post #4129 Custom target brackets that help eliminate airballs. Posted by swinks (1 year ago)

Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

You're currently viewing posts by Pinsider shaub.
Click here to go back to viewing the entire thread.

#6267 3 months ago

wouldnt the change from 1.13 to 1.14 indicate that its more of a bug fix update rather than major revisions or additions to the rules?

#6297 3 months ago

All is right in the world! "Ghostbusters code update remains in our schedule."

pasted_image (resized).png
3 months later
#6867 14 days ago

Is it possible to adjust the slingshot strength through software on spike 1 games?

It would be cool to sort of randomize the strength on the pro to be like a poor mans magna slings. Not quite sure how it would be in action but it sounds cool in my head.

1 week later
#7025 2 days ago
Quoted from swinks:

anyone know how long until the stream in hours / minutes
it's already 7:20am Thursday

8:00 am Thursday for you, my upside-down friend!

#7028 2 days ago
Quoted from swinks:

just found the twitch page and counter states 1hr 22minutes from now

I believe his normal stream time is 6:00 PM Chicago time, but this one was listed as 5:00 PM.

#7083 1 day ago
Quoted from sethi_i:

Ghost Target. Enabling this to spot mode shots seems like a cop out (or a way to add an "action button" after the fact). Having to hit that "hard" shot in a mode was the challenge! Being able to bypass the "hard" shots...probably good, but I need convincing.

What I like about this change is that you can't hit the middle target to collect the 1st or last shot of a mode, plus it is a pretty dangerous shot (unlike a true action button)

Quoted from sethi_i:

Constant multipliers. This really jumped out at me, especially when Mike was playing at the end. Left ramp to proton pack can keep you in Xplay indefinitely. But it is still GB, so indefinitely might not be that long!

I agree with you, I am also worried about constant multipliers, I was hoping for some difficulty options to dial this feature in to what works best for people. Start difficulty: hit captive ball/captive or stand ups to start, have to complete stand ups first and then do the combo shot, etc., set max PF multiplier: 2X/3X/6X/2Xor3X depending on which stand up was hit last. Or a timer setting: how long the stand ups stay lit after being hit.

Basically, I like options so that I can make a game work how I want it to play and give it the best chance of seeing it included in pinball tourneys.

#7098 1 day ago

In Mass Hysteria, the right captive ball switches between regular and reversed flippers and builds the jackpots up to 25Mil I think.

I think Im going to adjust the captive ball standup target to be less sensitive so that you have to be a bit more deliberate to hit that shot. Which will have added benefit of making the captive ball modes a bit less likely to just happen inadvertently. It would be nice to have an adjustment for number of hits needed to start those modes and maybe raise the number of shots needed once you've gone through all 4 of them.

#7102 18 hours ago
Quoted from PeterG:

Now I need to get a colorDMD, this is one expensive upgrade from Stern.

I've already got one in the mail! Haha

Promoted items from the Pinside Marketplace
$ 15.00
Lighting - Led
€ 42.00
Playfield - Toys/Add-ons
Machine - Wanted
Mc Cutchenvle, OH
From: $ 99.00
Lighting - Under Cabinet
Rock Custom Pinball
From: $ 40.00
Cabinet - Other
Rock Custom Pinball
4,450 (OBO)
Machine - For Sale
Columbia, MD
$ 69.99
Playfield - Toys/Add-ons
Lighted Pinball Mods

You're currently viewing posts by Pinsider shaub.
Click here to go back to viewing the entire thread.

Hey there! Got a moment?

Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside