(Topic ID: 158155)

Ghostbusters Club - We Got One!!!


By 30FathomDave

3 years ago



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  • 6,746 posts
  • 590 Pinsiders participating
  • Latest reply 3 days ago by dnaman
  • Topic is favorited by 216 Pinsiders

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Topic index (key posts)

3 key posts have been marked in this topic

Post #4105 Link to replacement auto plunge spring that improves launch for some. Posted by Spelunk71 (1 year ago)

Post #4120 Shorter Hex Spacer to make left short easier. Posted by Blakester (1 year ago)

Post #4129 Custom target brackets that help eliminate airballs. Posted by swinks (1 year ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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10
#1821 2 years ago

Just got #460!

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#1830 2 years ago
Quoted from hoby1:

Nice Score Len, Still loving my TWD....... Also congrads on getting married man!!!

Thank you sir! I'll get myself another TWDLE one day. I do miss that game a lot. It's sad as hell that I had to get rid of it.

3 months later
#2115 2 years ago

"Are you a God" is still missing from the game

1 month later
#2626 2 years ago
Quoted from chucksmith:

The Shaker is intense. I have mine set at minimum, then like many folks, I finally adjusted it manually. I could not bare to use it at the factory position.

How do you adjust it?

1 year later
#5564 9 months ago
Quoted from HookedonPinonics:

When the mode starts you have a choice on what shot you want multiplied during this mode. I believe that if you hit the Gozer target in the back before making one of the shots it increases the multiplier. So when the mode starts, shoot Gozer however many times until you are satisfied at what your want it at and then choose what shot you want that to lock in. For instance, you hit Gozer 3 times before it times out so now your multiplier is at X3. Then you shoot for the right orbit. This right orbit shot is worth 3X so that shot will be worth 150K per shot since that mode starts off with 50k per shot. The first round in the stay puft you can hit any shot 4 times before it goes into the second part which you have to hit particular shots. So what you want to try and do is hit the right orbit (if that is the shot you picked) 4 times at 3x making that first part of Stay Puft worth 600K. I will test it out with the glass off tonight to make sure I am correct on this.

You’re correct. I blew mine up with that strategy numerous times.

1 week later
#5605 8 months ago

Anyone ever hit a single jackpot shot this big? I have no clue how it happened lol! All I know is I had 6x going and no multiball

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#5606 8 months ago
Quoted from finnflash:

I have never had the center post, and my 12 year old does just fine with GB. He just beat my GC score! All factory settings.[quoted image]

Holy shit

3 months later
#5986 4 months ago
Quoted from TheCnyPinGuy:

WE GOT ONE !!!
Drove 6 hours but 1000% worth it
HUO - Color LCD dmd / shaker / mirror blades
She is as new it they get without me cracking the box open
Can’t wait to get some time on this one
Played one on location but OP wouldn’t sell it so soon for a location earner
[quoted image]

I'm glad you found one Couldn't bring myself to part with mine. At first, I thought I could... Have fun!!!

12
#6005 4 months ago

Broke the 20B barrier earlier! Laid the stage by setting up multiball to be ready after nailing my multipliers (5x) for stay puft mode. No play field multipliers for this unfortunately. Had I hit the play field multipliers, this game would have been NORTH OF 100Billion! The mode alone netted 14.5B. Along with skill shots, this is where I landed. Friggen epic!!!

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#6009 4 months ago
Quoted from bicyclenut:

Nice job! How many balls do you have your game set on? just curious

3 ball only, straight factory settings.
Thanks!

My prior high was 19.8B on extra difficult, no mode continuation, no mode restart. Any and all blockades to make getting there difficult were in place. Figured I’d see how big of a difference the settings made in accomplishing my goal. Made a sizable difference.

#6011 4 months ago
Quoted from HookedonPinonics:

If you got 14.5 billion on the stay puft mode stacked with storage facility multiball, how do you explain the 12.5 billion earned on modes before and after stay puft? I am just curious for I have never seen any score close to this let alone see how this could be possible. Congrats though! That is an incredible score but I am missing something. I need to take your strategy to my game.
Also, with 5x per stay puft shot, that is only on the shot you choose to make 5x so only one shot was going at that rate. Would have been 250 million per shot. At the most isn't that mode like 10 shots? I am just not following how 14.5 billion was achieved during that mode.

Allow me to explain:

Bringing multi-ball into the picture slows down the timer. If you keep adding balls during multiball, the first sequence lasts almost indefinitely. Only after you do not hit any of the shots, or a ball is not trapped up in the pops, does you timer begin to count down. The stay puft shots go up incrementally. I can't even begin to explain how many shots you can nail during the 'free for all' period with multi-ball stacked. Throughout the other modes, I was able to start the PF multipliers by hitting the captive ball (2x running through a bunch of modes after). Didn't amount to much, but it made those couple of modes extremely valuable that I began. Skill shots, now heres the big thing; Skill shots are worth 10% of your score, PLUS AN ADDITIONAL 10%. My last skill shot alone netted me almost.....are you ready for this......4.6 BILLION! I was able to cash out on at least 3 skill shots of epic proportions with my now 2 extra balls remaining. I had got the last skill shot on camera, had my son hold the phone. I quickly drained after starting another mode, and ended right here. Wish I got to enter my initials, but the moment I said "alright, thats game over!", my son immediately said "OK, ILL TURN IT OFF DAD!". I love my son...although in that moment, he was not my favorite person, I'll post that video later...It was kinda funny.

**Edit: Stay puft has 3 sequences. First, amp up your multipliers by hitting Gozer repeatedly. Second, unlimited scoring all lit shots for 15-20 seconds, 3rd is to nail the rest of the shots, and finish the scene.

#6012 4 months ago

/....duplicate

#6014 4 months ago
Quoted from HookedonPinonics:

That is awesome! Makes perfect sense. Thank you for the detailed explanation. I need to explore these strategy's in my play.

Indeed

My goal has been for the past several weeks is to do exactly what I did here, and have 6X play field going with 5X stay puft. This game here would have been over 100 Billion, easily. Good luck, and take advantage of the right orbit skill shots!!!

2 months later
#6371 76 days ago
Quoted from freddy:

Not seeing worth while extras.
Not a fan of magnet slings

They're an awesome, innovative feature that meshes well with the "ghostly" theme of the machine.

Quoted from freddy:

Ecto goggles are cool but not enough to justify the price difference
The pro offers the same game play

Nope. Strongly disagree. Between the pro and prem/LE are totally different animals. Your left ramp is SS instead of plastic, it's STEEPER than the pro (by a long shot), right ramp is a whore to hit whereas on the pro, it's a lot easier to nail consistently.

Quoted from freddy:

Pro cab nicer looking than premium.
Virtual ball loc is just fine with me.

Art is subjective; Not a fan myself of the virtual ball lock. Only upside to it, virtual ball locks add to the flow.

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