(Topic ID: 158155)

Ghostbusters Club - We Got One!!!

By 30FathomDave

3 years ago

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  • 7,512 posts
  • 629 Pinsiders participating
  • Latest reply 8 minutes ago by Nightmare
  • Topic is favorited by 224 Pinsiders


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Topic index (key posts)

3 key posts have been marked in this topic

Post #4105 Link to replacement auto plunge spring that improves launch for some. Posted by Spelunk71 (1 year ago)

Post #4120 Shorter Hex Spacer to make left short easier. Posted by Blakester (1 year ago)

Post #4129 Custom target brackets that help eliminate airballs. Posted by swinks (1 year ago)

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#4679 1 year ago
Quoted from miga:

Not sure if this has been mentioned before even though I read the whole thread.
But when I got a mode running and I got the last shot on the left ramp which then would start He Slimed me plus Storage Facility Multiball is ready too, it should start MB plus the mode right?
It starts the call iut for the mode but then only starts MB without the actual mide running.
Bug or ment to be?

Don't know, but I had that shot lined up the last game I played. Even a super jackpot was ready. Missed the shot and drained...

1 week later
#4700 1 year ago
Quoted from pezpunk:

I had something of a revalation today.
This game always mildly bummed me out because it looks and sounds so amazing, but is an absolutely terrible game for introducing people to pinball. When non-pinball people came over, I always had to steer them away from it, because they just had no chance of getting anywhere on it. Even very good players find it super frustrating, and in competition simply resort to exploiting the video mode to death.
I love a good challenge, but GB drains are out of control and make the game significantly less fun. This extreme difficulty also works very much against the linear ruleset. If the game were easier, it wouldn't be so bad that you have to start on the same 1 or 2 modes every time, because you would eventually play lots of others too.
So anyway. Today I put on some new flipper bats from Marco that are 1/8" longer, and also set the angle on them to eliminate the factory droop, just to see what it was like with a "normal" flipper gap and "normal" flipper bat angle.

And man, it is like night and day! It is actually FUN!
- You can save about 20% more STDM shots, putting it on par with most other games.
- The longer bats combined with less droop makes cradles a lot easier.
- No more kickouts STDM.
- Scoleri Brothers are no longer an automatic death sentence.
- Left ramp is slightly easier to backhand.
- the altered flipper angles make it so you CANNOT auto-plunge or manual plunge the orbit to go into the Video Mode without flipping anymore. This is a VERY GOOD thing in my opinion. If people are going to exploit video mode, they should at least have to make the shot themselves.

I might try the same. I played about 200 games and I enjoy maybe 1 out of 20 games. At least 50% of the drains feel totally unfair. I'm not a very good player but I feel I should be able to slowly push my highscore up and make more and more progress. This is totally not the case. Most games end between 7 and 40 mio points. It's just super frustrating... I was thinking about using 5 balls. But this also feels a bit like cheating...

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