(Topic ID: 158155)

Ghostbusters Club - We Got One!!!

By 30FathomDave

8 years ago


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  • 12,494 posts
  • 912 Pinsiders participating
  • Latest reply 3 days ago by PinBalt
  • Topic is favorited by 340 Pinsiders

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Topic index (key posts)

4 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #4105 Link to replacement auto plunge spring that improves launch for some. Posted by Spelunk71 (6 years ago)

Post #4120 Shorter Hex Spacer to make left short easier. Posted by Blakester (6 years ago)

Post #4129 Custom target brackets that help eliminate airballs. Posted by swinks (6 years ago)

Post #10285 Color DMD variants video Posted by wolffcub (2 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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11
#11232 1 year ago

Joined the club too! Got myself a premium for a very reasonable price from a very kind guy in germany, was well worth the 250km drive .

gbp (resized).jpggbp (resized).jpg
1 month later
#11314 1 year ago
Quoted from Hammer97e:

Nice! What speaker light kit do you have? Thanks!

I 3D printed the assembly and bought these LED strips:


theyre about 20 bucks and give some cool effects

#11317 1 year ago

I might, as for right now im still trying to perfect the design and some code. Also, Puft only walks whenever the LED inside him is triggered for a specific amount of time. This is done through a photoresistor. Currently he only walks once during storage facility lock (meaning the servo will go right-left-center), and forever during staypuft mode until the mode is finished. Main problem im having right now is that he shakes a bit too much during walking sequence.
If im happy with the outcome i will update here

#11322 1 year ago
Quoted from PeterG:

I have one from I think Mezelmods. That is triggered on the Lock light. But only work when lock is lit not when it is flashing.
A photoristor is a difficult solution since the environment is different in each gameroom and you get interference from surrounding leds. Better to use the signal from a light directly. Are you using arduino for this?

The photoresistor is inside mr puft and triggers the walking sequence after certain values have been met. The thing with photoresistors is that they pick up values, meaning they can detect how bright the light being shined is. This makes me able to create algorithms (with the arduino, yes) to detect in what stage the game is. Example: If photoresistor value = 550 (this means the very bright flash inside puft is active) for longer than 200 milliseconds, trigger walking. After testing a bunch and seeing when the lights inside puft trigger, i have come to the conclusion that the flash inside puft is only active for this duration when either a ball gets locked or Stay Puft mode is active. Nothing else!

#11323 1 year ago
Quoted from cottonm4:

Those are pretty slick.
Amazon sells too many kinds to count. Are they all the same or is there a preference?
Thanks
amazon.com link »

https://ezdiy-fab.com/products/magnetic-5v-argb-strip-with-remote?_pos=2&_sid=8892ec74b&_ss=r

Its a 5v strip meaning youd have to get a dc to dc converter, you can then hook it up to the 12v connector in the backbox.

#11331 1 year ago

Some pics of the walking puft assembly
Servo is invisible once installed (compared to the mezelmods version)

IMG_5630 (resized).jpgIMG_5630 (resized).jpgIMG_5631 (resized).jpgIMG_5631 (resized).jpg

#11338 1 year ago

Thank you all for your interest!
I will update my first post and add names there. If more than 20 are interested ill create my own thread about the mod .

#11357 1 year ago

Yea this is kind of getting out of hand LOL. I will start a new thread and post the pictures + current list of interested people there.
Although the design looks to be there, theres still some flaws i would like to work out before i even think about selling. I do not want this to be some rushed product that could break/give headaches.

When do i think it will be done? Early to mid January. Current situation is that i think the servo is a little too weak to move puft from side to side, so i am experimenting with different ones now. I want the left-center-right motion to be as smooth as possible (my inner perfectionism is hitting me hard right now). Aside from that i also need to get PCBs done that power puft, which will be a lot easier than trying to fit a servo into a really crowded area...

Ok! See you all in the walking puft thread!

1 week later
#11407 1 year ago

When i turn my volume up or down on my gb premium it makes this popping noise, same whenever the scare feature happens/volume changes by certain game modes. Is this normal? Have a feeling the coils in the backbox might be causing this, idk.

3 weeks later
#11430 1 year ago

Added this goofy looking mod

EDIT: I added the file to thingiverse, here is the link https://www.thingiverse.com/thing:5795245

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9 months later
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