(Topic ID: 158155)

Ghostbusters Club - We Got One!!!

By 30FathomDave

8 years ago


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  • 12,494 posts
  • 912 Pinsiders participating
  • Latest reply 3 days ago by PinBalt
  • Topic is favorited by 340 Pinsiders

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Topic index (key posts)

4 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #4105 Link to replacement auto plunge spring that improves launch for some. Posted by Spelunk71 (6 years ago)

Post #4120 Shorter Hex Spacer to make left short easier. Posted by Blakester (6 years ago)

Post #4129 Custom target brackets that help eliminate airballs. Posted by swinks (6 years ago)

Post #10285 Color DMD variants video Posted by wolffcub (2 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#1440 7 years ago
Quoted from arenowebdev:

Was able to get this (Pro model) as my first ever pin. Am extremely happy with it but do have a minor annoyance, which may be alleviated by just knowing my stuff but I don't yet
Both right and left flippers (majority of the time it's the right though...) will go "limp" when attempting a shot. This happens at seemingly random times after the ball is coming through the inlane to the flipper, or from a cradle position. I'll see if I can capture video of it doing it, but it will probably include some cursing
Is it just the connection? Is there any known issues around that?
Still...loving the game

My Pro had this issue on both flippers to the point each was useless shortly after unboxing. Some EOS switch adjustments fixed the problem.

3 months later
12
#1841 7 years ago

A bit premature as we just tore up the carpets for wood (messy), but I thought some may get a kick out of the Vigo wall I'm making for GB (WIP). He's behind the faux brick and the framing adds to the appearance of depth. I assume most would think this is a crazy thing to do in their house :p (perhaps not on this forum ). Interestingly enough, I initially got the Vigo print years before a GB pin was announced (thought I'd have it in a theater room, but never installed it). Never thought it would end up near a pin (I wasn't even into the hobby at the time :p ). Yet, it's a welcome turn of events

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1 year later
#5484 5 years ago

Copying my post from the GB colordmd thread here (I'm liking the LED in GB and figure this may help some decide):

Was taking some video while a friend played last night. This is with the LED screen. Storage Facility starts at 0:38--the flashing windows look awesome in person with the LED screen as they're genuinely much brighter than the rest of the screen (running contrast 4 and brightness 9 on mine). Lots of glass reflection with the LED screen, so I put a temporary piece of cardboard to shield most of it.

#5490 5 years ago
Quoted from BrewersArcade:

Here is my review of the LED version including extended gameplay from two angles. Really like the look, fit, and finish of the LED display.

Could you note the camera used for filming this? It looks good. I can't get anything with lights to show up even remotely properly on the phone, and I always wish I had better video for when I show my mods (for example, there's a sneak peek of a future mod release in my video, and it's just washed out completely [turning the brightness down to see any distinction darkens everything beyond reality and still leaves brighter parts blown out]).

#5496 5 years ago
Quoted from BrewersArcade:

I did note it in the video at the beginning of the gameplay. GoPro Hero 4 and iPhone X

Thank you! I skipped to the action, so I missed that text. Both look better than what I'm able to get on an S7. GoPro seems to look more accurate in those clips.

1 week later
#5579 5 years ago

Despite getting the flagship GoPro, I'm still having trouble getting images and video while the mod is lit (I may not know how to use the GoPro properly, but will look into it tomorrow if I find time [perhaps looking worse than even the phone, but I've seen amazing quality from this camera from others]). For now here's some photos I took tonight (more in the mod thread and sale page). In person, you can see cloud definition when lit and the lights don't pinpoint through as they appear in the photos.

NOTE: The mod flashes much brighter when activated by the pop-bumpers than the lighting in the photo.

Mod thread: https://pinside.com/pinball/forum/topic/ghostbusters-interactive-cloud-mod-medisinyl-mods-bf-sale-

Sale page (I'm extending the sale through Friday night due to not having photos, etc. on initial release): https://pinside.com/pinball/market/shops/1104-medisinyl-mods/02116-ghostbusters-interactive-cloud-mod-medisinyl-mods
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#5581 5 years ago
Quoted from JodyG:

Between the big 3d ghost on the left and Ecto 1 over the firehouse shot, aren't those two shots harder to see now?[quoted image][quoted image]

I've never thought there has been any visibility issue at all (always clean, easy shots--the ghost doesn't block the scoop anymore than the metal portion). And the Ecto 1 looks awesome there when the spinner is hit IMO. To each their own of course, and those aren't anything anyone is selling as a mod, but I wouldn't want it any different than I have it

1 year later
#8648 3 years ago

https://pinside.com/pinball/forum/topic/ghostbusters-interactive-cloud-mod-medisinyl-mods-bf-sale-#post-5856663

I just put a final run of these interactive cloud mods together (video in the thread). These are now permanently discontinued.

I have two left that aren't spoken for--available and ready to ship.

Total is $88 shipped. PM if interested.

EDIT: SOLD OUT.

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