(Topic ID: 158155)

Ghostbusters Club - We Got One!!!


By 30FathomDave

3 years ago



Topic Stats

  • 6,746 posts
  • 590 Pinsiders participating
  • Latest reply 3 days ago by dnaman
  • Topic is favorited by 216 Pinsiders

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Topic index (key posts)

3 key posts have been marked in this topic

Post #4105 Link to replacement auto plunge spring that improves launch for some. Posted by Spelunk71 (1 year ago)

Post #4120 Shorter Hex Spacer to make left short easier. Posted by Blakester (1 year ago)

Post #4129 Custom target brackets that help eliminate airballs. Posted by swinks (1 year ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

You're currently viewing posts by Pinsider lpeters82.
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#6031 4 months ago

I just joined the club last night and I'm trying to get the game dialed in to my taste.

Where should the left scoop send the ball? Mine was setup to the standard power (40) and was pretty much always a center drain. I increased the power to the max and bent it a bit and now it sends the ball to the right flipper. Is this correct or should I have instead lowered the power and had the ball slowly roll down to the left flipper?

Obviously center drains are pretty difficult, so I'm planning on reducing the side drains. One thought I had was to replace the current outlane posts with these plastic ones. This would fit a 3/16" ID rubber instead of the current 7/16" OD rubber. It's a fairly small difference, but with outlanes, I think that difference might be enough to make the game feel a bit more fair. Has anyone tried this?

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#6038 4 months ago
Quoted from Lamprey:

Each scoop should send to the opposite flipper, in this case to the right flipper.

Thank you. I bent my scoop and it seems to be working properly now. I may add some foam too, because it's still hitting closer to the tip of the flipper and I'd prefer it to hit in the center for a more consistent dead pass. It's a great game, but it seems to be very important that the game is setup perfectly to avoid frustration.

#6039 4 months ago

Sorry, for the string of posts, it's a new game for me and I'm excited. Has anyone painted their city plastics? I don't want to do anything major, just make a few of the buildings a bit darker so it's not just the one shade. I'd like them to look like the surrounding plastics.

Here is a quick photoshop mock-up to show what I was thinking. It's pretty subtle.

Stern-GhostbustersPro-Details-06 (resized).jpg

#6046 4 months ago

I am looking to dial in the game, as much as possible. I'd prefer the dead flip from right to left, but if I can't get that near 100%, I'll take your suggestion.

1 month later
#6232 87 days ago

Thinking about framing up Vigo in a doll house frame to add to the game. I know there are only one or two callouts from Ghostbusters II, plus the river of slime, but it still seems like something pretty iconic from the series that deserves a place in the game.

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#6247 85 days ago

Vigo printed and ready for installation.

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#6262 83 days ago

So someone took a picture with there phone, but didn't download the read me or code. Seems like a prank.

#6275 83 days ago

If someone had the code it would spread like wildfire.

1 week later
#6367 75 days ago
Quoted from seenev:

What else would be say? It's a game he worked on and Stern has been saying for 2 and a half years that they're going to update the code. I actually find it kind of infuriating that he implies that he knows more but isn't allowed to say. Like after two and a half years, what are they supposedly hiding about a code update that they can't reveal? It would make everyone feel better if they gave an estimated delivery date and some details on what to expect, but instead they say the same thing they've been saying for years and act like it has to be some big secret. I think the real secret is that they're just waiting out the clock.

I'm still glad he's saying it. There are people that I simply don't trust at Stern. Zombie Yeti is not one of those people.

1 month later
#6573 24 days ago

Has anyone mounted Stay Puft on a spring? I would think just some random movements would add to the illusion that he is walking.

#6579 24 days ago
Quoted from yzfguy:

Pretty sure he comes stock on a spring.

I see. Perhaps a less stiff spring then, so I see more movement.

#6636 19 days ago

"Top men are working on it."

#6649 18 days ago
Quoted from delt31:

Wasn't Stern of the Union today ?

Yes, but it was a copy and paste from last month.

1 week later
#6711 10 days ago
Quoted from UrethraFranklin:

Here is the link for V1.
You can spend more money and order this in clear, I would order the smoothest it's not perfectly clear, you can paint over this with Tamiya clear paints, just mix a good slime green.
Or order it in pink or green.
https://www.shapeways.com/product/DZFUZ5V2P/ghostbusters-slimer-bash-assembly-pinball-mod?optionId=115679855&key=754f921aa809d6a22634cabe4f3644bc&li=shop-inventory

Any idea how this green matches the color of the slime modes from Back Ally Creations. Considering an order, but I wouldn't want it to clash.

#6714 10 days ago
Quoted from jbovenzi:

Scoping out other EM machines on Pinside, I never paid much attention to the Eager Beaver playfield before today.
Sheesh! This flipper gap makes Ghostbusters look like nothing![quoted image]

I switched my Ghostbusters over to those 2" flippers. It was just playing way too easy.

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