(Topic ID: 158155)

Ghostbusters Club - We Got One!!!

By 30FathomDave

7 years ago


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4 key posts have been marked in this topic

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Post #4105 Link to replacement auto plunge spring that improves launch for some. Posted by Spelunk71 (6 years ago)

Post #4120 Shorter Hex Spacer to make left short easier. Posted by Blakester (6 years ago)

Post #4129 Custom target brackets that help eliminate airballs. Posted by swinks (6 years ago)

Post #10285 Color DMD variants video Posted by wolffcub (2 years ago)


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#3182 6 years ago
Quoted from cpr9999:

Also... question - what voltage are the little flasher boards (520-6785-00): are these 12 VDC? 12 VAC?
Also, what is the little GI boards (520-5307-00): are these 5 VDC or 5 VAC?

Verify yourself, but I think all playfield lighting is +5v. The only 12v connections I see are on Node 1 which powers the coin door.

I searched the manual and i believe anything supplied (non coil) from either node 8 or node 9 is 5v.

Again, verify yourself, but that's what I believe to be true.
http://www.sternpinball.com/upload/games/ghostbusters/pro/1959/Ghostbusters_Pro_web.pdf

3 months later
#3858 6 years ago

Not sure if this has been mentioned in another thread, but over on another forum, Dwight made some comments with respect to ghostbusters code:

"We will try to fix bugs when we can. But otherwise you should ALWAYS assume that there will not be a code update for a game that is 1.0 or greater.

With that said, I would like to revisit Ghostbusters, when I can, and my bosses are pretty reasonable in that court."

"I want to be clear. I consider the game to be finished. I think that the game is fun and interesting as is. But there is always room for improvement."

link:

http://tiltforums.com/t/ghostbusters-pinball-rulesheet/1358/306

3 months later
#4414 6 years ago
Quoted from billrz:

Has anyone had there spooked central countdown start at 22.5m instead of 15.25m ? It's only happened a few times in thousands of games, I have no idea how this happens though? Anybody ?? I own the premium Haven't seen it happen on the pro, but sure it has/does?

I've had this happen too. The DMD will show something like "Stay Puft Award Grows" and then the hurry up value will increase. I have no idea #1 what causes the stay puft award to be awarded and #2 why it's called stay puft if it effects spook central.

7 months later
#5216 5 years ago
Quoted from RC_like_the_cola:

I'm ready for a code update.

Same. Any word on when this can be expected? For some reason I thought Stern said Summer 2018.

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