LE. Arriving in 2-3 weeks. Can't wait!
Thoughts on the accessories? Looks like they changed the topper from the earlier prototype a bit?
Can you turn down the brightness in the settings like GOT? I am at work so I can't check...
I don't have a special number and got mine almost two weeks ago. I don't think my distro did any special numbers.
Thought I would share this simple adjustment that has reduced the airballs off the 2X playfield values target. I replaced the stock foam behind the target with a thicker one. Easy asjustment. This is in an LE, not sure if it is necessary on a Pro.
The game is really fantastic. Getting better every day. Earlier I posted that adding thicker foam behind the 2X playfield target helped a bit with airballs. Well I found something that has helped a bit more. Two things actually.
1. Bend the 2X and 3X playfield targets down a bit. I noticed on my Star Trek that the small stand up targets were leaning forward, not back, so I bent the 2X and 3X targets down a bit. That helped way more than the foam.
2. Increase the pitch of the playfield. I started at exactly 6.5 degrees. I feel the airballs reduced and it played better overall at a bit steeper pitch. It was curious because the bubble that is on the side rail is true much closer to 7 degrees. So I made it a bit more steep.
Thee two things have made the game play better IMO. Your mileage may vary but wanted to share.
I am surprised that Stern has not added the plastic to the game already, like the captive ball wire fix. It seems to be needed on the LE / Premium mainly.
Quoted from dendoc:
You were right- the stern wire fix doesn't let the target rest forward enough to open the switch. I'll have to file it back a bit. Anyone else have this?
Do you have the metal plate completely flat on the playfield? You may need to take out the red LED behind the target to make it flat. The metal piece goes around the LED bulb socket.
Quoted from PinB:
For "Gozer" mode, I just try & complete it as fast as possible to get to the huge points that are in the final mode of that ladder (Stay Puft). When I start Gozer, I don't waste time building up the shot values, I just go straight for the required completion shots.
First, you hit the right ramp.
Then, hit the flashing center Gozer target up the middle behind the pops (this shot is easiest to make from the right flipper).
Then, you need to hit 3 lit shots (left loop, right loop, and left ramp). I save the left ramp shot for last.
After that, the final shot needed to complete the mode will be, once again, the flashing Gozer target up the middle behind the pops.
An alternate way to get Gozer is to shoot the spinner. It will bounce around in the pops and hit Gozer in the process.
Guys and Gals, with the new 1.10 code I can't seem to find the manga sling power adjustment. Where is it?
The dots for flipper alignment should not vary from game to game. Should be aligned with the middle of the flipper. Do you have a photo?
Quoted from gweempose:
I've only been a member of the club for about a week, but I'm really enjoying the game so far. What triggers that blood curdling scream from the librarian? I've only experienced it a few times, but it's by far the loudest thing I ever heard come out of a pinball machine!!!
Random. Totally. And yes it's cool but I turned it off since the kids are often sleeping....
Quoted from chuckwurt:
Anyone know a fix for the prem/Le where strong right orbit shots aren't registering?
Haven't seen that. Check the switch. Unless you are in multiball and a ball happens to be in the shooter lane when you hit the right orbit. Similar thing happens on GOT I believe. Maybe it's how the code accounts for it.
Quoted from gweempose:
I'm glad you asked this, because I'm having this exact same issue. The game is still very new to me, so I haven't even really opened it up to check it out closely yet. Where is the switch that registers the right orbit shot? The only one I see is the opto inside the tunnel. I think it may be some kind of bug in the code, because the hologram shot always seem to register, even when the orbit shot doesn't. Is there something I'm missing?
Ectogogles is the opto at the hologram - The right orbit is a switch just before the orbit turns right. Different switches.
Quoted from gweempose:
Thanks! I looked for another switch, but it was hiding back there behind the Stay Puft guy. The ball must be getting some air when it goes over the drop target and isn't fully engaging that switch. I'm not sure how to address this.
Do you have a cliffy protector on the drop?
Maybe this is new in 1.12? I am playing Spook Central, ball in the pops and either from a pop award or from hitting Gozer, I see in the DMD, "Stay Puft Award Grows" ~20M. Anyone else seen this? Not sure if it was related to the mode or just a random pop award? Maybe I just never noticed this and it has been there all along.
Just had my best ever game at Ghostbusters and my first single shot worth more than 1 BILLiON in pinball. 6X playfield combined with PKE frenzy. So fun. Save that multiplier for something good!
Quoted from finnflash:
Has anyone heard some of the new call outs on code 1.13?
I have only noticed the SFM call out so far, but I'm also not that good to get any further.
There are quite a few new call outs. I played with headphones last night and noticed many more than when playing without. It's funny how a seemingly small update with callouts properly placed can make the game seem much more complete. Not saying that they won't add new things (which I think they certainly will) - if they have sold 2,000 GB games so far (the speculation) it is seemingly is the fastest selling Stern title in a long time... they will support it wide solid code.
Quoted from hawkmoon:
Hello,club Member Hawkmoon has a Question??? OK,you owners,I have tried everything and I cannot figure out how the little desk Top GB logo assembly goes together???You know,the one in the goody bag??It has two legs and the GB logo and the name Ghostbusters in black letters??Anybody???
It's just decorative. Put it on your desk. Put it on a shelf. Some games have that. It just depends on how much plastic is left over on the sheet that isn't used in the game...
Quoted from mountaingamer:
Right on - cheers Chuck!
Definately a tough game - the gap between the flippers is huge - are people actually drilling the playfield & installing a center post like on WOZ? I wonder how much different longer flippers look and feel playing the game? I'm installing the cliffy set tonight & gonna order a guard to stop the hops off the stand-ups. Overall it looks awesome, but hard as hell out of the box. I've only gotten multiball once so far from the locks which is frustrating - I know - play better!
Enjoy your game. Getting the ball under control is the key to doing anything in GB. Dead flip, use your skill shot to start modes, and shoot the middle yellow Ghost target front the left flipper only.
Pinball Life sells a kit that protects from balls jumping over the inlane rails and has an option for a center post suspended above the play field. That will make it play easier for sure. They are currently out of stock. Email terry at PL for info as to when they will get restocked. I would move your outlane posts in for now. The one on the right is a bit of a PITA since you have to loosen the ramp to get to it.
Quoted from TaylorVA:
Yep. Takes a good bit to qualify the play field.
On another note, anyone upgrade their speakers with a FF kit? Worth it?
Hey Taylor. I ordered the FF speaker kit with the 10" woofer and will install it tomorrow. My buddy @randomkg installed the same kit on his Game of Thrones LE and it sounds amazing. That's why I ordered it actually. I'll keep everyone posted on it.
Ok so reporting back on the Flipper Fidelity speaker upgrade. I ordered the 10" Spike kit for my Ghostbusters. The install was very easy. I have installed FF kits on both SAM (Star Trek) and WPC (TZ) games and been happy with the results.
Wow. This is a completely different level altogether in terms of audio. The highs are crisp, the midrange is tight and the bass is fantastic. There are so many details is the audio for this game that the stock speakers do a horrible job of reproducing. This is a no brainer upgrade and makes the single biggest difference vs any upgrade I can think of. The audio quality in GB is fantastic and Spike + FF makes a huge difference.
Another thing: the ugly 2 coil crossover mech in the backbox is no longer needed. You can now remove it. This thing.
Quoted from Spelunk71:
Would the FF speakers (maybe the smaller ones) pair well with a subwoofer or would that be overkill?
I defiantly won't be hooking up mine to a sub. I actually had my GB connected to a sub before the install. That went upstairs. Maybe the 8" could benefit from an external, but I would still think no. The speakers are pretty balanced and you can adjust bass in the game settings.
Quoted from OLDPINGUY:
Ive been enjoying mine and the difference with a standard polk sub.
What would be the expected difference heard, in switching to a FF System?
Would an Old man hear this difference?
For sure Art. I had a 10" infinity external subwoofer connected before i went to this setup. The sub is great for bass. But with the FF speakers you hear so much more detail with everything else. Much better quality. Not loud, tinny, and harsh like the stock speakers. Plus the bass is tighter (not muddy) You would notice it too. Assuming you are not deaf!
Quoted from Nepi23:
Thread is now 45 pages long and I am sure this question has already been answered, but I
dare to ask in any case. The volume on my pin is now at 1 and the music is -20 and speech -10.
The audio is still quite loud and if I turn it up a notch to 2 or 3, it get much louder than to what
I have used to: usually the changes have been small and incremental with every notch, but here
the audio just gets quite much louder with every notch.
Is the pin supposed to be this loud, or is there some setting that I should use to make the pin
a bit quieter?
For some reason, this game is louder than others. It seems that the minimum volume is much higher than other games. I am wondering if that can be adjusted in the code?
Quoted from Delta9:
Sam is mono spike is stero big difference in sound
GB has a different volume level. GOT isn't screeching at level 10. Not sure why. Putting the FF speakers changed things a lot, where there is more range in the volume control. Maybe because they need more power to drive them.
I don't know of another game that has that "one more game" vibe like Ghostbusters. Granted, this is partly because it kicks my ass so often but it's still a fantastic game. Speakers and PDI glass have been awesome mods too!
Quoted from thall17:
Those that did the speaker upgrade feel that it's worth the money? What are your favorite mods?
The Flipper Fidelity speakers are an awesome mod. The quality of the audio is very crisp and tight and sounds amazing with the upgraded speakers. Night and day. I got the 10" woofer.
Quoted from Allibaster:
I'm planning on doing this myself. It's only $135 at Pinball Life. The audio in the game is really good. I'm impressed with the music and sound effects. I wish I could attenuate the pop bumper sound effects a small amount, though.
I currently and running it with an external sub. The start of facility multiball is really heavy on the bass! It sounds awesome.
Yep I got mine from Pinball Life also. Good shipping rates there.
Quoted from Gogojohnnyquack:
I'm new to the GB thing, having just placed an order for a Pro, and plan on installing this shaker motor too. Is that aux board stock or did you add it to power other mods (like leg light-ups...?!).
With spike an additional board for the shaker isn't necessary. Just bolt it down and plug it in. Not sure what aux board you are talking about, but PBL does sell one to power mods.
Quoted from enjoyvelvet:
Ordered my topper from Classicgamerooms on eBay for $504.00 with "fast and free shipping" on 4.4.17. As of today my topper still hasn't shipped. I contacted them and the owner told me they weren't in stock but he has 10 on the way and is expecting them in tomorrow 4.10.17. Seems pretty deceiving to list an item you don't even have in stock. I was hoping to have my topper by tomorrow at the latest. Anyone else dealt with this company? They have great feedback on eBay somehow! Hopefully it actually ships tomorrow.
Jason is our local ATL Stern Distro. Good guy. I have bought 3 NIB Stern games from him and have been happy.
Quoted from Rob_G:
GB code was changed to try and make it less difficult for new players. Which is fine, but some of these changes cannot be adjusted in the game settings which I hope Dwight will consider adding.
Spinner levels which can be increased outside of random awards
Increase Spinner Level is also a skill shot you can hit.
Quoted from Paul_from_Gilroy:
Six months in and still loving my Premium. What are the chances we'll see a Proton Stream add-on kit released along with a corresponding code update? I keep thinking the L-brackets are there for a reason...
I used to think that. Those are actually to prevent ball sticks. Now the holes in the lower left and right of the playfield are definitely for the protons. Or used to be. Seems the proton add on turned out to be too costly for stern to launch. It would have been too expensive. Jody mentioned that on one of the Facebook tours and also Trudeau mentioned it in an interview.
Yes! If you get to the later modes, the player should be rewarded with huge scores. This is not a bad thing.
Quoted from Indypin:
Does anyone know if there is an adjustment that I can turn off during the reverse flipper multiball mode of keeping the backwards flippers working the entire time during the mode besides switching back to the normal flippers?? If there is, I couldn’t find it on my search of the adjustments menu. I know....I know....don’t hit the slimer target. BESIDES THAT!
It’s so cool to finally get that mode, but frustrating as heck to have it switch back without no hint or sound effect telling you otherwise. I like using the technique of criss-crossing my arms than constantly hitting the flipper buttons trying to keep the multiball going. Takes the fun out of that mode IMO.
It's not the Slimer target. Don't hit the book stacking captive ball...Also there definitely IS a sound effect that indicates the flippers are switching back. Make sure you are running the latest code.
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