I will be joining next week!! Actually found 1 local for sale.
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I picked up a "used" pro yesterday , when i got home it only had 50 plays on it!!
This game is so much fun, and it was cool of Stern to release the new code for me.
Do all Ghostbusters not have the switch inside the door that lets the machine know that its opened?
Mine does not have it. Here is a pic of my Kiss with the switch I'm talking about.
Does anyone else have this small white spot on the plastic? Looks like they didn't trim it correctly.
Does anyone have a good way to mount the hotwheel on the airball protector like in this pic?
Has anyone heard some of the new call outs on code 1.13?
I have only noticed the SFM call out so far, but I'm also not that good to get any further.
I thought the music and speech intonation going into the negative made it louder. I would try putting them back to 0 and see if its better, then go into the positive numbers
Pinball life was one piece like that one, but had some extra slime parts for decoration and green flipper rubber.
Quoted from billrz:
My tobins guide doesnt light up after capturing 20 ghosts??...does anybody else have this problem? I mean it is suppose to light up, correct? such a fun game, my top score is 2b but my wife has 3.1b GC on it..have owned the premium for 5 weeks.
It doesn't light while your in a mode
I moved my flippers up also when i got mine, but moved them back cause i couldn't hit the ramps as good.
I think he means the librarian insert, the one at the top of that ladder. I am curious about this also
Do any of you doing the Storage mod have a video on how you did these?
They look awesome!!
In my league, a couple guys just cross there arms and so right hand is on left flipper and vise versa
Hard to say, i like the led cause it fits in the space better, but the lcd's high res setting is really cool.
Sorry for not helping much
Lcd does have dots xl, high res is no dots more like a cartoon look.
Led does not do high res.
Quoted from abagwell:
Sorry I should've mentioned that as well, I definitely saw the lights going on in sequence, but the same thing applies that no one newer to pinball is going to figure that out. Multiball is generally the most recognizable thing about 90's era and onward pinball and most games seem to make a point to steer a player towards it in terms of announcing that ball locks are ready and that balls are locked. Even when you activate the Storage Facility the game doesn't instruct you to shoot a ball there to lock it, it just says "Storage Facility lit". As for the missing message, if it is on the Premium then I guess it must be a mistake in the Pro code. Is there any chance they are coming back for another update on this code? From my understanding Are You a God wizard mode isn't even coded into the game yet? I only recently got into ownership so I'm not even sure how far apart the code releases usually come on newer games.
Also look at the animations when you lock a ball.
First ball says - Storage
Second ball says - Storage Facility
I kept saying how many balls do i have locked? Til my 10 year old told me about the animations, felt kinda silly.
I have a Star wars episode 1 and live close by!
That one is no where near 5000
Quoted from imagamejunky:
There's definitely an RGB LED in Marshmallow Man. You can see all 3 colors in test mode. However, I can't recall noticing if he changes colors during gameplay with the current code.
I was in Staypuft mode last week, and saw him changing colors. If you dont look directly at him, you will miss it.
I feel the same way about Walking Dead. Enough so that i have almost sold it many times. I dont feel like that with GB. I have factory flippers and droop and i dont get cheap drains consistantly. I do have the outlane covers, but i dont feel that is cheating. I also have my pitch at about 6° and not 6.5°.
Mine kinda looks blurry compared to the videos I've seen.
Does this look correct?
I have the lcd set on scan. It looked the same on hires.
I tried them all, I have never used dots but may have to.
Also on my first storage lock, the trap goes black and white at the end of the animation.
I have never had the center post, and my 12 year old does just fine with GB. He just beat my GC score! All factory settings.
I don't think carrot flippers are necessary. The lane protectors that keep the ball from jumping over into the out lane are a bit more of a necessity.
Quoted from Chambo:
Beneath the wonky geometry, propensity for airballs, flipper gap, ghosting and sundry other issues has always lurked a pinballing masterpiece.
As of yesterday, we finally have the fully formed Ghostbusters that a lot of us suspected was hidden in plain sight.
Congratulations to Dwight and the Top Men, I'm so glad I didn't move Ghostbusters on a couple of years ago.
And on the same day I was able to mount my Ultimate Topper from Lighted Pinball Mods. The photo is crap, the reality is stunning[quoted image]
Only problem with the topper is it keeps shutting off because the new code has a lot lights shutting off.
Setting #65 you set it to normal play or God mode. God mode you start at we are ready to believe you and only get 1 chance to go as far as you can.
Which ever ladder you pick as your skill shot, will start that ladder. Not sure what you mean it always starts wbtd?
I need to pay attention more, but sometimes I get the SJP. Not sure if its everytime, but I recall the mode always starting.
He also has the flippers aligned with the inlanes, so can never go back to how the flippers should be positioned.
I think they originally had only updated the chroma boards, so this might be mainly for the older dmd's
I bought this containment unit, Walter Peck figure and trap with the hopes of fitting it to my pro. I have recently sold my GB so if anyone is interested in attempting the mod, you can pm me. I also have the Ecto 1 hotwheel.
On the plunge the ball can go all the way through the gate. You are trying to short plunge into the pke area.
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