Quoted from treborlicec:
I wanna see bug fixes, "Are you a god?" and I'd love to see them make it easier to see opponents scores between balls and during play, so you know where you are in a competitive game. Anything else is icing to me.
Agreed on that, I barely ever look at my score midgame but it drives me nuts that you can't look at the score before you launch your ball. I guess that's something else I've noticed with the recent code updates for newer games, nothing seems to be missing in a glaring sense. Some obvious things that should be fixed:
Show scores before you launch your ball during skill shot selection and during modes
Fix the weird plunge exploit that gives you a free skillshot and starts the first scene
Properly announce the number of ball locks when locking a ball (this works properly on Premium/LE but it doesn't on Pro)
Make features available at all times(Tobin's is literally a mystery award and it is only available inbetween modes, and you are almost never not in a mode when playing)
Are You a God wizard mode nonexistent(2 years without coding in your game's listed final wizard mode is quite ridiculous)
More audio callouts?(I noticed if you hit the flippers when not in a game the machine plays a *ton* of random quotes from the movies, why are they all in there like that if they aren't being used?)
Make minor features useful(I never bother with things like gear collection or river of slime because they seem worthless, maybe code having gear collected to reduce the number of shots you need in a mode or with enough gear you get a 2-ball when the mode starts to help finish it? Give us a reason to do more than just shoot left captive ball and mode shots. I'd also like to see a change to the ESP card video mode, it's worth way less than the capture one...maybe change it to award mystery awards instead of points for correct guesses?)
Code talk aside, Pro owners have you had an issue with the dip in the back horizontal part of the subway ramp? I've hit some hard shots up the right ramp and they've gone so fast that they fly out the back of that low area in the ramp wall, land in the bumpers, and the shot doesn't give me credit. It has to roll back down the subway ramp after entering from the right ramp in order to give credit so it never gets to that part.