(Topic ID: 158155)

Ghostbusters Club - We Got One!!!

By 30FathomDave

8 years ago


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  • Latest reply 2 days ago by PinBalt
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Topic index (key posts)

4 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #4105 Link to replacement auto plunge spring that improves launch for some. Posted by Spelunk71 (6 years ago)

Post #4120 Shorter Hex Spacer to make left short easier. Posted by Blakester (6 years ago)

Post #4129 Custom target brackets that help eliminate airballs. Posted by swinks (6 years ago)

Post #10285 Color DMD variants video Posted by wolffcub (2 years ago)


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#10243 2 years ago

Hey all. I'm in the club. Currently shopping my GB pro, early build with reinforcement spelled wrong. April 19, 2016. I did the flasher mylar service bulletin. I have GITD rubbers coming from Titan, Glo balls coming from Mezel, my question is... any other important tweaks/fixes I should do?

Also what are the coolest mods out there. I think there are about 1000 options for this game so what are the best ones? Or maybe more specifically the best bang for your buck mods? Or if anyone even has any extra mods they are not going to use and want to sell let me know!

#10258 2 years ago

Thanks everyone! Lots of Awesome suggestions. I'm going to experiment with some homemade filters and see if I can do the home remedy version lol. I will report back. I also forgot that I had the ecto-1 and 1A hot wheels diecast set I purchased years ago at a Comic-Con. Anyone stick these on their machine and if so where? Would you use one or both?

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1 week later
#10288 2 years ago
Quoted from wolffcub:

Tired of watching glue dry on the firehouse units so i made this to possibly help others looking at the ColorDMD LCD unit.

Nice vid thanks!

2 weeks later
#10423 2 years ago

Just finished up my Ghostbusters with just a few mods, Titan glow rubbers, green and pink glo balls, colored insert ladders, art blades and custom apron cards. Mod possibilities are endless on this machine and so many are awesome!! I will probably go for color dmd as well.

Just wanted to say that the 2 piece plastic set sold by cpr999 went on well. No fitment issues and no additional hardware needed (pro model). Here are a couple pics. Still need to get the machine on legs and test the plastic action out but so far so good!
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2 weeks later
#10594 2 years ago

Survey time!!!

On a pro (or even premium) where does your ball kick out to from the left scoop?

Left flipper

Middle of right flipper

Tip of the right flipper

Where do you think it is designed to kick out to? I am guessing right flipper but it has been suggested that maybe it is designed to kick out to the left flipper.

Mine was kicking to the tip of the right (almost drain) so I adjusted the scoop roof a bit and now kicking out to a bit back further on the right flipper. I tried adjusting coil strength in the menu but didn't seem to change anything.

#10598 2 years ago
Quoted from swinks:

for me on my Pro, stock standard game settings it is shot out and hit the right flipper a fraction towards the flipper tip past the middle of the flipper

OK cool thanks. I fell like that is "right"

Quoted from TicTacSeth:

When I got it, my game kicked barely to the right flipper. I increased the strength, it then most of the time it got to the right flipper but there was still a chance it was done for. So I lowered the lockout strength and have it kicking to the left flipper now. It’s easier to control on that side too.

Yes mine too did the same but adjusting the coil strength made no difference on mine.

#10605 2 years ago
Quoted from swinks:

check your top scoop guide as mine did fail and snap at the spot welds after 6 months. The ball should eject to the right flipper and have enough power / bounce to then bounce to the left flipper so you can catch and trap.

Right on. I will check on that weld!

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