(Topic ID: 158155)

Ghostbusters Club - We Got One!!!

By 30FathomDave

8 years ago


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  • 12,494 posts
  • 912 Pinsiders participating
  • Latest reply 3 days ago by PinBalt
  • Topic is favorited by 340 Pinsiders

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Topic index (key posts)

4 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #4105 Link to replacement auto plunge spring that improves launch for some. Posted by Spelunk71 (6 years ago)

Post #4120 Shorter Hex Spacer to make left short easier. Posted by Blakester (6 years ago)

Post #4129 Custom target brackets that help eliminate airballs. Posted by swinks (6 years ago)

Post #10285 Color DMD variants video Posted by wolffcub (2 years ago)


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#656 7 years ago
Quoted from jar155:

The game calms down big time after a breaking in period. Games that have seen more play see WAY less ball jumping over the return lanes. The Scoleri targets will always cause some bouncing, that's just the nature of those sorts of stand ups. Playboy and Sopranos have them and they cause hops all the time. The severity of the hops or the reliability of the targets dropping will improve as things break in.
I don't see any problem putting the replacement springs in now if you want a faster break in period, but I don't think that the return lanes are that big of a problem once the game settles in. If you ever saw an Iron Man or an AC/DC fresh out of the box, you saw tons of air balls on those too from all over the playfield.

Agreed. I've been playing a GB Pro on location that has been broken in. Most of the hops/airballs that I still see now are when you miss the left ramp & the ball lands on top of the playfield platics on the left side & rolls down them. As long as you nudge a bit, the ball will usually land back in the left inlanes.

The drop targets are typically no problem as long as you backhand them.

2 months later
#1395 7 years ago
Quoted from KevInBuffalo:

I wonder if there's any way to get that part for those of us who didn't get one. I have an extra ball in there but this seems like a better solution.

For those who need the bending wire fix, PBL has them in stock:
http://www.pinballlife.com/index.php?p=product&id=4378

1 month later
#1614 7 years ago
Quoted from MikeS:

Do any of you guys have any tips for completing "Gozer" mode. I've made it there probably 12 or more times but have yet to complete it. I know you start of by building up the value on right orbit and then cash in on Right Ramp. Then you build by hitting left ramp and cash at Gozer target, but after that it seems like I try to hit what's lit and then Gozer again but it doesn't complete the mode. it usually times out for me and I'm unsure of what I'm missing? thanks!

For "Gozer" mode, I just try & complete it as fast as possible to get to the huge points that are in the final mode of that ladder (Stay Puft). When I start Gozer, I don't waste time building up the shot values. I just go straight for the required completion shots.

First, you hit the right ramp.

Then, hit the flashing center Gozer target up the middle behind the pops (this shot is easiest to make from the right flipper).

Then, you need to hit 3 lit shots (left loop, right loop, and left ramp). I save the left ramp shot for last.

After that, the final shot needed to complete the mode will be, once again, the flashing Gozer target up the middle behind the pops.

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