I'm new to the GB thing, having just placed an order for a Pro, and plan on installing this shaker motor too. Is that aux board stock or did you add it to power other mods (like leg light-ups...?!).
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I'm new to the GB thing, having just placed an order for a Pro, and plan on installing this shaker motor too. Is that aux board stock or did you add it to power other mods (like leg light-ups...?!).
Quoted from chucksmith:Where did you get this corner reinforcement item?
Quoted from MustangPaul:What program do you use to be able to draw on a picture? I could use something like that. Is it a Windoz program?
Windows = Photos (Drawing Tools)
Mac = Preview (Toolbox icon)
https://support.apple.com/kb/PH20227?locale=en_US&viewlocale=en_US
Quoted from finnflash:Lcd does have dots xl, high res is no dots more like a cartoon look.
Led does not do high res.
And the LED looks more like pinpoints of colored light to me. I prefer the LCD in anything it fits in, LED when it does not.
Quoted from Gunnder:Btw I wish we could merge both the GB threads together
What is the other main thread?
Quoted from Junglist:Are the pro's still spelling "Negative Reinforcment" wrong on the new releases?
Nope, they corrected it. I have a May 2017 build Pro:
Oh yeah - I joined the club a couple weeks ago! Brought one of the machines home that Marcos had at the NW Show in Tacoma. 600 plays and over 1800 balls over 3 days and it looks great! So far I have cleaned and waxed it, added a shaker motor, and ordered the Mod Father Symmetrical Stacked Books mod to mount over the captive balls.
Only fix so far has been the right ramp diverter that wasn't diverting. If I pushed the diverter a little closer to the coil it would move and stick. I didn't want to bend the metal so I disassembled it and added two washers behind the coil to move it closer to the diverter. Works every time now!
Next fix is to figure out why the right orbit switch doesn't register when the ball is moving quickly. I had a Johnny Mnemonic with the same issue and simply adjusted the switch wire actuator a little higher and bent it toward the outside of the orbit so the ball caught it every time.
Quoted from finnflash:Also look at the animations when you lock a ball.
First ball says - Storage
Second ball says - Storage Facility
Oh, right. That's obvious! I've had my Pro for a few months now and recently realized that the Storage Facility lights were locked ball indicators, but never noticed the words. I'm considering adding LED extensions from the Storage Facility lights back to the Ghost Trap flasher domes for locked ball indicators. Makes sense to me.
I really like this game, and it is the first pin that my 15 year old son plays regularly.
I agree that there are many call outs still to be used in game play to mix it up. I'm still hearing new ones when I push the flipper buttons in attract mode.
Ghost Trap flasher domes for locked ball indicator extension (resized).png
Quoted from Fortytwo:I beleive the right insert is used like a scoop flasher for the right scoop. Flashes before eject of ball.
That is the function I key in to. I haven't paid attention to the left because the Library scoop has its own scoop flasher. Makes no sense that the right doesn't have a scoop flasher.
Quoted from Zora:The modes are not necessarily the key for high scores. Try to activate and collect the ghosts and use the playfield multipliers in the storage facility MB and/or PKE.
Going after ghosts seems to result in my best scores. Not sure why. That PKE shot is tough!
Quoted from Who-Dey:I thought the same thing but it’s not obviously lol. I don’t know what it is for.
It's the kick-out indicator for the right (Containment Facility) saucer. I haven't paid attention to the left one yet since that saucer has its own indicator flasher in close proximity.
Quoted from MustangPaul:Did you hook it up using the Pinnovators connector?
I used the Pinnovators sub kit on my Pro and agree that it makes a great upgrade. There is deep bass in everything that you are missing. Even the sounds while the ball is sitting in the plunger lane! Highly recommended.
Quoted from tp:Hey guys, my ramp diverter fell off. I put it back together the way I thought it should go but not sure. I tried going into menu to locate a test for it but couldn't find one. Is there a test for it? And could someone please take picture of theirs so I can see if mine is put back together right? Thanks
The test should be located in the solenoid test menu, and it is shared with the ball gate to the left of the in-lanes. The diverter assembly is documented on page 43 of the manual.
Quoted from Mudflaps:Some mod ideas
I have 3 mods on my Pro:
Walking Staypuft (should have been in the game from the factory)
https://mezelmods.com/collections/ghostbusters-pinball-mods/products/ghostbusters-pinball-walking-stay-puft
Symetrically Stacked Books (the mount needs to be beefier, they get hit and bend over to the right)
https://modfatherpinball.com/collections/ghost-busters/products/ghostbusters-books-mod
Pinstadium lighting with GI plugin & UV Glow Flashers (you will want them on ALL your games)
https://pinstadium.com/
Regarding the multiplier standup airballs - Has anyone tried adding a layer of dead drop foam on top of the existing foam, extending it up to cover the metal tab? Seems like this tab could be a major source of rebound energy, and the foam would both damp it and keep the target from angling back as much, thus rebounding the ball with less energy and at a lower angle.
Quoted from swinks:yes I did lots of experimenting with tha
Fair enough. Thank you, Swinks. I’ll be ordering a pair of your brackets soon!
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