(Topic ID: 158155)

Ghostbusters Club - We Got One!!!

By 30FathomDave

8 years ago


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  • 12,494 posts
  • 912 Pinsiders participating
  • Latest reply 3 days ago by PinBalt
  • Topic is favorited by 340 Pinsiders

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Topic index (key posts)

4 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #4105 Link to replacement auto plunge spring that improves launch for some. Posted by Spelunk71 (6 years ago)

Post #4120 Shorter Hex Spacer to make left short easier. Posted by Blakester (6 years ago)

Post #4129 Custom target brackets that help eliminate airballs. Posted by swinks (6 years ago)

Post #10285 Color DMD variants video Posted by wolffcub (2 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

You're currently viewing posts by Pinsider DirtyDeeds.
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#5799 5 years ago

I just got a score I wanted to add to the high scores list and when I looked at what code my machine is on it said V1.13 then I looked at the Stern code update page and it says 1.13.0 is from 05/25/18. I thought the code was older than that. Am I missing something and btw do you think theres' new code on the way? Cheers.

#5801 5 years ago
Quoted from gunstarhero:

The Read Me says 1.13 is from January 2017.

Yep. Thanks.

4 months later
#6447 4 years ago

GB is a great game which could be awesome. A great big update please with new animations/callouts/sounds and an awesome final wizard mode and a slimy green Slimer MB please, chasing Slimer around the playfield. Another video mode would be great and more Tobins spirit guide stuff.

2 months later
#7094 4 years ago
Quoted from pinballmlb:

5) every time you hit ghost target during mass hysteria multiball, the flippers switch between regular and backwards with clear sound effects

I'm thinking if the flippers switch every hit they will be switching too often. Hope this is adjustable, to maybe set at every two or three hits.
Also I think it plays better to hit the captive ball like it is now, rather than the ghost target.

#7130 4 years ago

Just having some last games before the new code,
and re-noticed that if you hold the left flipper button before you start it says Competition Mode Ready Press Start Now.
Watching the amazing video I saw the new code will have fast restart by holding left flipper/start for three seconds?
Won't this conflict with choosing Competition Mode(whatever that is)?.

2 weeks later
#7445 4 years ago
Quoted from gweempose:

I don't like the droopy flippers on this game for two main reasons:
1 - It's more difficult to trap the ball (the game is already hard enough as it is).
2 - You can't easily backhand the left ramp.

A very good thing about the droopy flippers is that you can let the ball bounce across the flippers when it drops out of the loops, especially the right loop, and then even trap it if you like. I tried aligning the flippers with the inlanes and didn't like it.
Btw, this new code is great. Just got to AYAG for the first time. Awesome!

3 months later
#7836 4 years ago
Quoted from oradke:

Today, I built my own lighted Ecto-1 mod for my GBPro. If you want details, here's my complete DIY report: https://pinside.com/pinball/forum/topic/diy-lighted-ecto-1-mod-for-gb
Have a good 2020, and happy hunting![quoted image]

Here's another good spot where that model Ecto can go, though I'm not handy enough to light it up like yours. The colours match StayPuft who looks like he's chasing it. Also a remote control Ecto for a topper which you can take down and drive around the floor!

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6 months later
#8523 3 years ago
Quoted from Spelunk71:

It’s worth experimenting with the flipper position.

I like factory droopy. Tried raising them a bit and ended up putting them back. Reasons being you can bounce pass out of the loops and also it's good having a machine with different flipper setup and bigger gap than my other machines.

1 month later
#8656 3 years ago
Quoted from ramegoom:

I modded my playfield when I first bought the machine to slightly narrow the gap in the outfield lanes. It was a thankless drain design feature, and the added rails made it a bit more tolerable. Still drains, but not like it was originally.

https://pinside.com/pinball/market/shops/1058-yoyokopter-mods/00752-save-post-for-ghostbusters-by-yoyokopter

2 months later
#8897 3 years ago

Another flipper problem. Sometimes for a short while after the game is turned on, hitting both flippers at the same time causes them to do a weak half flip then drop back down or even not flip at all. Hitting either flipper on it's own works fine.
It's been doing this on and off for years and goes away after a ball or two.

2 months later
#9065 3 years ago
Quoted from billrz:

Has anybody else got through god mode for the billion and to the victory laps ?

A couple of times. Once in normal mode and once via the shortcut. Not lately though.

1 month later
#9194 3 years ago
Quoted from swinks:

when you want the Ghostbusters Service fast, this is what they pull out of the shed[quoted image]

What the!

1 month later
#9274 2 years ago
Quoted from billrz:

Another fun one. 3.9b game. Mass hysteria, Lottsa good mode completion, decent pke , staypuft, wcws with multipliers , good example of the color dmd as well, a must have mod imo ! Enjoy

Quite enjoyed watching that. Cheers.

2 months later
#9396 2 years ago

Super happy with my pro too. Ghostbusters is a great game in any versio and one of the most entertaining.

4 months later
#10229 2 years ago

Hello busters.
My GB pro says '8 node not found' on startup.
Pressing start says 'locating pinballs'.
Node test says 'trough 8 not responding.' I've reseated plugs and data cables. What else can I try?
Thanks. Pics attached.

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#10234 2 years ago
Quoted from eyeamred2u:

Some have swapped boards 8 and 9 and changed the dip switches to confirm bad board. Are any lights off on Board 8? Did a wire break in the trough area and possibly short to ground?

Thanks. I'll have a look...
The trough area wires seem to be all connected ok.
The green light is off on board 8. Lit on board 9. I'll swop boards, change the dip switches and see what happens. Cheers.

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#10238 2 years ago

Maybe I can find someone to repair the board.
In the four years I've owned it it's been pretty much bulletproof so can't complain really.
It's only fault has been that the first time you hit both flippers together they would both just lose power for half a second and drop.
This particular day the flippers went dead just as the ball went into the trough which for the first time ever didn't register.
I probably should have turned the machine off quick but had to listen to the funky background song for a few minutes.

2 months later
#10753 2 years ago
Quoted from DaddyManD:

Hi team,
Left scoop not registering. Switch and coil are fine in testing. Under PF inspection fine. Any ideas? Thanks

Are you using the ball to test the switch rather than your finger which may push the switch down a bit further.

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