Quoted from abagwell:
Has anyone played around with the multitude of difficulty settings on the machine? I noticed while tooling around in the settings that there were a lot of different options "easy, normal, hard, tournament, home, etc." and I was curious what sort of effect these choices would have? I'm assuming they apply a ruleset to the game that overrides many of the factory defaults. Some of the late modes (like Gozer that someone just mentioned) seem nearly impossible to complete with the number of shots they require. Also I decided to finally grab a center post for this....anytime people come over they love the theme and go straight for it but they also have extremely short games due to the difficulty (just about everyone that plays at my place are casual players). I'm also curious to see how it changes the game play for me as well....I've only reached 6 or 7 modes cleared a few times in my entire time owning the machine.
Gozer mode only requires 6 shots total:
phase 1 - right ramp (difficult)
phase 2 - gozer target (easy)
phase 3 - left loop, left ramp, and right loop in any order (easy)
phase 4 - gozer target again (easy)
Honestly, it's simply that right ramp at the beginning that ends up being the blocker for most players. All the other shots are easy. The other thing making that mode extra hard is all the things that light up because they build the cash-in value, but don't actually advance the mode. It's super unclear which is which to people that don't know the mode really well. Someone can hit like a dozen lit shots and wonder why the heck they haven't finished the mode yet.