Ghostbusters Club - We Got One!!!


By 30FathomDave

1 year ago


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There are 4517 posts in topic. You are on page 89 of 91.
#4401 14 days ago

Right Orbit protector - by Stay Puft.

» YouTube video

#4402 14 days ago

wow thanks guys - thinking about buying it as it seems to really go off during a number of times during the game. 160....hmmmmm.

Is it distracting though during the game? I will go back and reach through the comments too.

#4404 14 days ago
Quoted from delt31:

wow thanks guys - thinking about buying it as it seems to really go off during a number of times during the game. 160....hmmmmm.
Is it distracting though during the game? I will go back and reach through the comments too.

Not distracting at all. It only adds awesomeness.

#4405 14 days ago

also if anyone owns the stern licensed shooter rod - is it the same shape as the stock one in the front or is it more rounded (like a ball)? I can't tell from the stock pics. I really hate the way the stock ones feel.

#4406 14 days ago
Quoted from delt31:

also if anyone owns the stern licensed shooter rod - is it the same shape as the stock one in the front or is it more rounded (like a ball)? I can't tell from the stock pics. I really hate the way the stock ones feel.

It is more rounded than the stock one, though had a flat front. It feels fine, but honestly is a bit cheap considering the price tag. I’d probably either leave the stock one or go for one of the Modfather (or similar) ones if I had it to do over.

#4407 14 days ago
Quoted from Spelunk71:

It is more rounded than the stock one, though had a flat front. It feels fine, but honestly is a bit cheap considering the price tag. I’d probably either leave the stock one or go for one of the Modfather (or similar) ones if I had it to do over.

Thanks - I've contacted the modfather as I've been happy with his on my other ones. I just love that damn logo! thanks!

#4408 13 days ago

Right orbit and left ramp airball protectors back in stock based on requests

Let me know if you need either.

https://pinside.com/pinball/forum/topic/ghostbusters-airball-air-ball-right-orbit-protector

#4409 12 days ago

Has anyone had there spooked central countdown start at 22.5m instead of 15.25m ? It's only happened a few times in thousands of games, I have no idea how this happens though? Anybody ?? I own the premium Haven't seen it happen on the pro, but sure it has/does?

#4410 12 days ago
Quoted from billrz:

Has anyone had there spooked central countdown start at 22.5m instead of 15.25m ? It's only happened a few times in thousands of games, I have no idea how this happens though? Anybody ?? I own the premium Haven't seen it happen on the pro, but sure it has/does?

This has happened on my pro a handful of times. I thought it was related to hitting the right ramp really quick.

#4411 12 days ago
Quoted from pinden007:

This has happened on my pro a handful of times. I thought it was related to hitting the right ramp really quick.

I think it's an award from the popbumpers ("more time" but actually higher value)

#4412 12 days ago

Too bad the walking staypuft doesn’t walk during his mode.

#4413 10 days ago

I’ve been morbidly curious to see what happens with the Trudeau situation—mainly to see if I need to bury my signed translite after all (also signed by Zombie Yeti and Dwight Sullivan so would be a shame!) and what impact it may have on perceptions of GB long term. It’s been quiet for a while, but public DuPage County court records online shows the next court date is scheduled for Jan. 18 at 9am. The purpose is “plea or setting.” I’m guessing this means Trudeau will either plead guilty to something or a trial date will be set. Anyone familiar with how this process works know more?

#4414 10 days ago
Quoted from billrz:

Has anyone had there spooked central countdown start at 22.5m instead of 15.25m ? It's only happened a few times in thousands of games, I have no idea how this happens though? Anybody ?? I own the premium Haven't seen it happen on the pro, but sure it has/does?

I've had this happen too. The DMD will show something like "Stay Puft Award Grows" and then the hurry up value will increase. I have no idea #1 what causes the stay puft award to be awarded and #2 why it's called stay puft if it effects spook central.

#4415 9 days ago
Quoted from krankin:

I've had this happen too. The DMD will show something like "Stay Puft Award Grows" and then the hurry up value will increase. I have no idea #1 what causes the stay puft award to be awarded and #2 why it's called stay puft if it effects spook central.

Indeed, "stay puft award grows" comes up, I wonder this must be a bug? its the only time Ive ever seen that "stay puft award grows" never seen it during stay puft mode, and ive been many times. One time I had 6X going,and hit gozer 3 times before hitting the multiplied right orbit to start collecting staypuft at a whopping 900m a shot,and growing each shot of course! but no "stay puft award grows" display Ive seen. got 9.5b that game! highest to date for me:)

#4416 9 days ago

Back in stock folks - protectors.
Get one for your game or get a spare!

https://pinside.com/pinball/forum/topic/ghostbusters-airball-air-ball-right-orbit-protector

#4417 8 days ago

Can anyone shed some light on this

Took a colour DMD out of CONGO to put in GBLE, bought the Stern kit, stand offs, clear perspex, ‘Y’ cable, and bought the 12V cable that plugs into CN6 and into the male Y connector

Fitted, but no power going to the DMD, definetly no power as no lights on board on DM (and worked in I500 after)

Is the stern SAM/WHITESTAR kit the same as a SPIKE kit, as this is what the supplier sent me?
Anyone else have this problem?

I’m not sure if it’s the cables or nothing coming out of CN6, but why/how could that be?

Thanks

#4418 8 days ago

well back in the club! Let's get that code going!

#4419 8 days ago
Quoted from Pinhead1982:

Can anyone shed some light on this
Took a colour DMD out of CONGO to put in GBLE, bought the Stern kit, stand offs, clear perspex, ‘Y’ cable, and bought the 12V cable that plugs into CN6 and into the male Y connector
Fitted, but no power going to the DMD, definetly no power as no lights on board on DM (and worked in I500 after)
Is the stern SAM/WHITESTAR kit the same as a SPIKE kit, as this is what the supplier sent me?
Anyone else have this problem?
I’m not sure if it’s the cables or nothing coming out of CN6, but why/how could that be?
Thanks

New displays include a short adapter cable that plugs into the power distribution board at the lower right corner of the backbox to obtain 12V. The other side of the adapter connects to the standard SAM/WS cable kit.
This adapter is all that's needed to power newer LED and LCD displays with Chroma controller boards.
Older displays with Rev 1.3B boards need both 5V and 12V. Pinball Life and Mezel Mods both sell DC/DC converters for SPIKE games that convert 48V from the game to 5V/12V needed to power the ColorDMD and other game mods.

#4420 8 days ago

So I've owned the game for over and year, and I finally decided today to adjust the flippers so they aren't droopy like they come from the factory. Holy crap what a difference it makes! I can't believe I waited all this time to make this change. The game shoots so much better like this. For starters, it's much easier to control the ball. This is a very big deal on a game with such a large flipper gap. Not only is it much easier to cradle the ball, but it's also easier to perform flipper passes. On top of this, it's also now possible to backhand the left ramp, something I couldn't do at all before. In my opinion, everyone should make this change. This is how the game is supposed to play!

#4421 8 days ago

what do you use to tighten the two screws 237-5937-02 SCREW, 2-56 X 1/2" HWH MS for the library scoop switch? looks like a pretty small socket.
Thanks

#4422 8 days ago

Pics please

Quoted from gweempose:

So I've owned the game for over and year, and I finally decided today to adjust the flippers so they aren't droopy like they come from the factory. Holy crap what a difference it makes! I can't believe I waited all this time to make this change. The game shoots so much better like this. For starters, it's much easier to control the ball. This is a very big deal on a game with such a large flipper gap. Not only is it much easier to cradle the ball, but it's also easier to perform flipper passes. On top of this, it's also now possible to backhand the left ramp, something I couldn't do at all before. In my opinion, everyone should make this change. This is how the game is supposed to play!

#4423 8 days ago
Quoted from toddsolus:

Pics please

I moved them up so they are now pretty much parallel with the inlanes ...

GB.jpg

#4424 8 days ago
Quoted from gweempose:

So I've owned the game for over and year, and I finally decided today to adjust the flippers so they aren't droopy like they come from the factory. Holy crap what a difference it makes! I can't believe I waited all this time to make this change. The game shoots so much better like this. For starters, it's much easier to control the ball. This is a very big deal on a game with such a large flipper gap. Not only is it much easier to cradle the ball, but it's also easier to perform flipper passes. On top of this, it's also now possible to backhand the left ramp, something I couldn't do at all before. In my opinion, everyone should make this change. This is how the game is supposed to play!

Truth.

#4425 8 days ago
Quoted from Alby:

New displays include a short adapter cable that plugs into the power distribution board at the lower right corner of the backbox to obtain 12V. The other side of the adapter connects to the standard SAM/WS cable kit.
This adapter is all that's needed to power newer LED and LCD displays with Chroma controller boards.
Older displays with Rev 1.3B boards need both 5V and 12V. Pinball Life and Mezel Mods both sell DC/DC converters for SPIKE games that convert 48V from the game to 5V/12V needed to power the ColorDMD and other game mods.

Thanks, I got the cable from pinballlife, plugged cable into CN6, the other end into the 3pin Y connector, that to the DMD board, but no power at all, will check the CN6 for output

#4426 7 days ago
Quoted from Pinhead1982:

Thanks, I got the cable from pinballlife, plugged cable into CN6, the other end into the 3pin Y connector, that to the DMD board, but no power at all, will check the CN6 for output

Just contact colordmd. That are always responsive, and know their stuff.

#4427 7 days ago

I love my gb. I feel like it shoots really well at this point. I have seen some posts about replacing the hex post on the right ramp. Does anyone have a pic? Does it really help that much? Also, is this the right piece (1 5/8):
https://www.pinballlife.com/index.php?p=product&id=359

#4428 7 days ago
Quoted from jyeakley:

I love my gb. I feel like it shoots really well at this point. I have seen some posts about replacing the hex post on the right ramp. Does anyone have a pic? Does it really help that much? Also, is this the right piece (1 5/8):
https://www.pinballlife.com/index.php?p=product&id=359

I thought I had a pic, but I can’t find it. That’s the correct part, though. I highly recommend giving it a shot. If you don’t feel a difference, you could always swap it back.

#4429 7 days ago
Quoted from jyeakley:

I love my gb. I feel like it shoots really well at this point. I have seen some posts about replacing the hex post on the right ramp. Does anyone have a pic? Does it really help that much? Also, is this the right piece (1 5/8):
https://www.pinballlife.com/index.php?p=product&id=359

SIGNIFICANT diff. The shot is now doable and completely changes it.

btw - I'm back in the club. Went with premium again as I tried the pro but couldn't deal with the compromises. Magna by itself are worth it.

This game is fun - plays better than I remember and it's unique. Love the theme and with my custom soundtrack (check the other custom code thread), it's really running on all cylinders. I was critical of this game recently but with the new code coming out - I've more excited than ever.

#4430 7 days ago

when I first got my pro you would get an extra ball after catching 30 ghosts and now it's up to extra ball at 42 ghosts, is this normal that it keeps going higher? Would like it to go back to 30!!

#4431 7 days ago
Quoted from gweempose:

So I've owned the game for over and year, and I finally decided today to adjust the flippers so they aren't droopy like they come from the factory. Holy crap what a difference it makes! I can't believe I waited all this time to make this change. The game shoots so much better like this. For starters, it's much easier to control the ball. This is a very big deal on a game with such a large flipper gap. Not only is it much easier to cradle the ball, but it's also easier to perform flipper passes. On top of this, it's also now possible to backhand the left ramp, something I couldn't do at all before. In my opinion, everyone should make this change. This is how the game is supposed to play!

I did this tonight, and you’re right. Shots are backhand-able, unlike before. However, I find the shot geometry is off now. Basically, I need to re-learn when to shoot.

Still a great trade off!

#4432 7 days ago
Quoted from Mudflaps:

I did this tonight, and you’re right. Shots are backhand-able, unlike before. However, I find the shot geometry is off now. Basically, I need to re-learn when to shoot.
Still a great trade off!

I tried this as well - I think I like it. I know for sure it looks normal now as i always thought the flippers looked droopy. I think I'll keep it like this.

#4433 7 days ago
Quoted from delt31:

I tried this as well - I think I like it. I know for sure it looks normal now as i always thought the flippers looked droopy. I think I'll keep it like this.

Yup. The droopy flippers always reminded me of this guy:

0DCA5F30-06D7-4DE8-A19E-F3F11F6E5593 (resized).jpeg

#4434 7 days ago
Quoted from gweempose:

So I've owned the game for over and year, and I finally decided today to adjust the flippers so they aren't droopy like they come from the factory. Holy crap what a difference it makes! I can't believe I waited all this time to make this change. The game shoots so much better like this. For starters, it's much easier to control the ball. This is a very big deal on a game with such a large flipper gap. Not only is it much easier to cradle the ball, but it's also easier to perform flipper passes. On top of this, it's also now possible to backhand the left ramp, something I couldn't do at all before. In my opinion, everyone should make this change. This is how the game is supposed to play!

Can you explain what you mean about fixing a droopy flipper and how you do this?

#4435 7 days ago
Quoted from tasman:

when I first got my pro you would get an extra ball after catching 30 ghosts and now it's up to extra ball at 42 ghosts, is this normal that it keeps going higher? Would like it to go back to 30!!

This is apparently normal and confused me too in the beginning. Mine was up to 59 at one point. I have it set to 50 now which is one of the settings.

#4436 7 days ago
Quoted from pinden007:

This is apparently normal and confused me too in the beginning. Mine was up to 59 at one point. I have it set to 50 now which is one of the settings.

where in the setting , can't seem to find where to change

#4437 7 days ago
Quoted from gweempose:

So I've owned the game for over and year, and I finally decided today to adjust the flippers so they aren't droopy like they come from the factory. Holy crap what a difference it makes! I can't believe I waited all this time to make this change. The game shoots so much better like this. For starters, it's much easier to control the ball. This is a very big deal on a game with such a large flipper gap. Not only is it much easier to cradle the ball, but it's also easier to perform flipper passes. On top of this, it's also now possible to backhand the left ramp, something I couldn't do at all before. In my opinion, everyone should make this change. This is how the game is supposed to play!

I got a premium and almost sold it. I decided to keep and make some adjustments and glad I did. It is my go to game at the moment. I adjusted flippers, flipped the sling rubbers, lowered right ramp, upgraded drop target springs, adjusted some switches, added airball protector and lane jump guides, and just updated to some new code with the music changes and I'm digging it. Love the game. DI is getting jealous now.

#4438 7 days ago
Quoted from delt31:

I tried this as well - I think I like it. I know for sure it looks normal now as i always thought the flippers looked droopy. I think I'll keep it like this.

+1 on being able to back hand the left ramp from the left flipper, love it.

My one gripe is that the right ramp is a little harder to shoot now. But i lowered mine slightly and that helped. I like it though and will be keeping mine this way as well.

#4439 7 days ago
Quoted from Ccondo:

Can you explain what you mean about fixing a droopy flipper and how you do this?

On most pinball machines, the flippers are angled so that they are "in line" with the lane behind each one. If you look at yours, most likely, each flipper droops down slightly (creating a wider gap). Many (including myself) have adjusted them up slightly. To do so, you have to loosen the screw that clamps the flipper mech to the flipper bat, adjust, and re-tighten (it needs to be tighter than you think, otherwise it will move the first time you bash the pinball with it)

#4440 7 days ago
Quoted from Mudflaps:

I did this tonight, and you’re right. Shots are backhand-able, unlike before. However, I find the shot geometry is off now. Basically, I need to re-learn when to shoot.

My shots were definitely off for a few games, but I was surprised by how fast I adjusted to it.

#4441 7 days ago
Quoted from arcadenerd925:

+1 on being able to back hand the left ramp from the left flipper, love it.
My one gripe is that the right ramp is a little harder to shoot now. But i lowered mine slightly and that helped. I like it though and will be keeping mine this way as well.

Since I adjusted my flippers I can backhand both left and right ramp

#4442 7 days ago
Quoted from woody76:

Since I adjusted my flippers I can backhand both left and right ramp

Nice! I will have to work on that (backhanding right ramp)

#4443 6 days ago

I've smoked the right ramp backhand on the location GB nearby. Your right flipper would have to be well misaligned to not be possible. The way that left scoop fires, not being able to backhand that ramp would be a relatively minor problem.

Quoted from arcadenerd925:

Nice! I will have to work on that (backhanding right ramp)

As the ball drops from the area of Slimer/jet bumpers to the right flipper, you want to meet it with the flipper at the point just short of where the flipper comes to rest held in the up position. Relatively safe shot, as opposed to trying to redirect a ball coming to the left flipper. Seems less likely to spin off to the outlane when you miss.

#4444 5 days ago

I added a new subwoofer (Klipsch Sub-12-HGB) to my GB Prem today. What a difference! It sounds great! I should have added one when I first bought the pin. If you’ve debated on adding a sub, I highly recommend it.
And if you’re looking for a deal you can get this one for a pretty reasonable price from Fry’s this week. With their weekly emailed promo code it’s $100 off of retail. ($200 vs $300).

Junky

#4445 5 days ago

For the guys who adjusted their flippers up (to be in line with the inlanes) what have you done to your right ramp b/c that shot is now really hard on mine (and it's already been updated with the hex that makes it easier). Did you buy a shorter hex to reduce the height?

#4446 5 days ago
Quoted from delt31:

For the guys who adjusted their flippers up (to be in line with the inlanes) what have you done to your right ramp b/c that shot is now really hard on mine (and it's already been updated with the hex that makes it easier). Did you buy a shorter hex to reduce the height?

I've never adjusted/changed the right ramp on mine. I've always considered it a harder shot than the left ramp, but it's definitely a do-able shot. I'm able to shoot it fairly consistently. Honestly I've never understood why so many people felt the need to lower the ramp.
I also raised up my flippers a little to remove the "droop". I had to re-learn the shot geometry of the game but I'm used to it now. I like it better for many shots including backhanding the left ramp from the left flipper.
Just my $.02

#4447 4 days ago

Thanks. Anyone how adjusted the flippers up also adjust that ramp again and if so what did you do bc I'm thinking of moving that left flipper back down again

#4448 4 days ago
Quoted from delt31:

For the guys who adjusted their flippers up (to be in line with the inlanes) what have you done to your right ramp b/c that shot is now really hard on mine (and it's already been updated with the hex that makes it easier). Did you buy a shorter hex to reduce the height?

I hadn't noticed the right ramp being any more difficult to make since adjusting the flippers. I can see where coming at that shot from a slightly different angle might affect it, though. I will pay particular attention the next time I play and report back.

#4449 4 days ago
Quoted from imagamejunky:

I added a new subwoofer (Klipsch Sub-12-HGB) to my GB Prem today. What a difference! It sounds great! I should have added one when I first bought the pin. If you’ve debated on adding a sub, I highly recommend it.
And if you’re looking for a deal you can get this one for a pretty reasonable price from Fry’s this week. With their weekly emailed promo code it’s $100 off of retail. ($200 vs $300).
Junky

Did you hook it up using the Pinnovators connector?

#4450 4 days ago
Quoted from MustangPaul:

Did you hook it up using the Pinnovators connector?

I used the Pinnovators sub kit on my Pro and agree that it makes a great upgrade. There is deep bass in everything that you are missing. Even the sounds while the ball is sitting in the plunger lane! Highly recommended.

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