Quoted from pinden007:
Awesome game. That's the a good stack.
What are the multipliers? You can increase the 1x 1x 1x 1x?
yeah, you can increase them by hitting various switches before hitting a ramp or orbit.
i'm like two months behind on this thread. sorry for the multi-posts!
Quoted from clue2025:
Ok. I have a question for owners/operators:
I played in C Division this past weekend at PAPA and played Ghost Busters. I hit the hurry-up shot for 101 million points. I put my name in and everything. However, the game only scored me 30 million. The guy after me did the same thing: Hit a 110 million hurry-up, put his name in. Only had 80 million points.
Is there a way in the system to shut off the hurry-up score? Like make it so the shot doesn't count at all? I was already playing bad but that really blew my vibe for the rest of the weekend.
this is old, but i didn't see anyone answer it, and since the bug is still present in the current code, i thought i'd respond:
the good news is your game score was correct -- there's a bug that causes the game to get confused about the value of the Terror Dog Hurry Up, but only in regards to the Terror Dog high score list. you didn't actually hit a 100 million point shot. somewhere under the covers, the Hurry Up value keeps accumulating every time its collected, even though it gives you the correct value in-game. after a certain point, every player that manages to hit any terror dog shot will be prompted to enter their initials at the end, and given credit for some outrageous terror dog value that they didn't actually earn. rebooting the game resets the hurry up for real.
the bug is still there on the latest code, but only shows up if the game is played a whole bunch of times in succession, and doesn't affect anything except the terror dog champion screen.
Quoted from Spyderturbo007:
Does anyone think that the video modes are severely unbalanced compared to the rest of the starting modes? When you can get 60 million off a video mode and only 20 million off something like Who Brought the Dog, it just doesn't seem right. You can easily rack up 120 - 180 million just playing video modes off the skill shot, whereas you need to finish 5 or 6 regular modes to accomplish the same thing.
Unless there is something I'm missing?
yeah, the video modes are definitely overpowered at least until you get very good at the game. interesting note: the playfield multipliers DO apply to the video mode, so if you can get 6x going and then hit Cross the Streams, it can be worth over 350 million! in competition, if you're up against people who don't really know the game super well, simply going for video modes on all three skill shots will probably win you a pretty high percentage of matches.
against players who really know the game, you have to hit the playfield multipliers on the skill shot.
what's even weirder about this game is how crucial the skillshot is. i'm not sure there's another pin in the world where making your skillshot is so important. if you're trying to start a mode and you miss, then you have to make at least 3 risky shots (ghost target, slimer, slimer) plus the mode start shot in order to catch up. and the 2x/3x multipliers skillshot is even more impactful - it can rocket your game into the stratosphere if made at the right time.
Quoted from Rob_G:
DCTS video mode made ESP video mode irrelevant because DCTS is guaranteed points where ESP is not. ESP takes too many guesses to become valuable and you are most likely going to fail before you get above 60 million. I would have preferred DCTS starts from the left scoop as a random award perhaps because it does not fit in (IMHO) with the right scoop ESP.
not true -- ESP gives you an automatic correct guess for every ten ghosts you've collected. so in the latter stages of long games, ESP passes up DCTS in points.