Quoted from ectobar:
I almost always go for the K skill shot. Those multipliers are huge and tough to light manually.
After that, I try to hit the ghosts target to bring down Slimer while the ball save is on to try and get a mode going.
Choosing which ladder to attack comes down to the pin I'm playing. On mine, the left scoop kickout is friendly so that's a good option because it has the shortest path to WCWS. On the 2 I play on location, the kickout is suspect so I usually go for either of the other ladders.
Also worth paying attention to is how long the ball save from the right eject is and how hard it comes out. I like to let the eject dead flip off the left flipper, bounce over to the right and then take a shot at the left captive balls while the save is on.
If the feeds from the pops are friendly, just putting any ball you can't control in there is a good strategy. Lots of good awards.
If you aren't in the habit of cradling a ball during mb, you should start trying. During WCWS, cradle on the left, and spam the ramp with the right flipper all day. Lots of easy points here if you can set this up. Especially with some multipliers.
Sounds like you are playing competitively. How's your nudge game? One thing I learned quickly from better players is they aren't afraid to slide a pin. Figure out what the limit is and work it.
That K roll over is a bitch to hit! If you do hit it, how do you collect the multipliers? I'm assuming if you light them on the skill shot, you want to start a mode or something before hitting the standups?
I do cradle during multiball, but I have issues on this game. Other Sterns are easy for me, but these flippers don't seem to have as much pitch, which makes it difficult for me to judge during multiball. Other Sterns I can just glance at the ball and know it won't roll off the end.
My nudging is pretty good actually and I have no problems with slap and slide saves. On this game, it's tough though because of the way the ball likes to rattle around in the outlanes and catch you off guard.
So I went over last night and put about 20 - 25 games on it and had mixed results. I ignored the modes for the most part and focused on the ghost, the captive ball and the PKE targets on the left. For some reason, I'm not wrapping my head around the way the captive ball works, nor can I figure out how I'm lighting the Storage Facility.
It looks like hitting the PKE targets on the left light the different captive ball inserts, but I can't figure out for the life of me how to collect them once lit. For example, I'll have Light Storage Facility and then hit the captive ball, but in wouldn't light to allow me to collect the lock. However, if I were to drain, the Storage Facility lock would be lit?
I was trying to light all three locks and collect two. Then I was waiting until my next ball to try and start PKE frenzy from the skill shot and stack in Storage Facility Multiball. I was successfully a few times and put up some decent scores, but aside from that, they were pretty mundane.
I did have one crazy game, but I honestly don't know what I did to get my score. I was successful with the PKE / SFMB stack and was able to keep adding ball after ball after ball somehow. Does anyone know how the add-a-ball works?
That game I put up 2,231,304,570, but like I said, I'm not exactly sure how I did it.
I'm trying to find a way to consistently put up 250 million plus, but I'm just not getting it. I guess that's what makes it a good game.