Quoted from chucksmith:Based on my slow motion filming, the gate opens when the switch following the ecto-goggles just hits.
(pros its right there after the shooter lane exit) -
The ball rolls over the wire pressing the switch, hopefully right away before the ball completely presses the wire actuator down.
Does it do it every single time? Depends on code and where you are in the game, and which direction the ball is flowing.
* If you do a manual full plunge , the gate should open every time.
* If you do a left flip up to the right-to-left orbit and it goes through and lands on the left flipper, It should repeat again and again.
* Auto Plunge (ball save) I don't think this will ever let the ball past the gate. The ball should be blocked and fall to the pops.
Thanks for the info Chuck.
I'm very frustrated with the right orbit counter-clockwise shot from the left flipper. MANY times this shot doesn't register during a mode. I'm assuming it's the rollover switch above the ecto goggles that isn't being pressed. I think these shots should count during the mode even if they crash into the closed electric gate. The opto under the goggles should count IMO. I think I'm gonna try a plastic "roof" as others have done above the switch by stay puft.
On soapbox..
I'm just plain irritated that there are so many required "fixes" for this brand new game to play correctly.
Bending the gate frame above stay puft
Airball deflector!
Anti-outlane jumping plastics
Scoleri spring adjustments**
And now a plastic orbit "roof" above the switch too?
WTF? Didn't Stern techs actually play these machines??
Off soapbox..
**Scoleri springs! Others stated that stretching or expanding the springs did the trick. This was the exact opposite on my game. I needed a much stiffer spring on mine. Now they drop nicely
Junky