(Topic ID: 158155)

Ghostbusters Club - We Got One!!!

By 30FathomDave

6 years ago


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  • Latest reply 5 days ago by Flasher
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There are 10,896 posts in this topic. You are on page 188 of 218.
#9351 1 year ago

Any vendors still
Offer the black proton side rails

Was about to find green but seeking black

Any links or leads would be great

Thanks

#9352 1 year ago

Any word on a VE?

#9353 1 year ago

i asked earlier about installing my ecto 1.....got a response about connecting it to a GI light socket, but the it would be on all of the time.....can it somehow be connected to the ecto lighted insert near the firestation

#9354 1 year ago

I have the latest V1.17 SD Card from Stern in my G.B. Pro current download. Now, when 60 ghosts are captured and the Looping Series starts the timer (21 seconds) will not start running UNTIL I make at least one loop with a ball. If I don't make a loop the game will stay in the Looping Series mode until all the remaining balls in the game are used and game over. When I make at least one loop the timer starts and when the time runs out the game goes back into normal play.
I had an old version V 1.17 before I downloaded this current V1. 17 last month (April 2021). The Looping Timer always started once my shot ball reached the Stay Buff Marshmallow man switch (55 Right Orbit). Once the ball passes switch 55 the Looping Series music starts, but NO timer. The timer remained running for approximately 21 seconds and the game went back to normal game play after the timer reached zero. I had gone into “adj” and switched Looping Series to “OFF” and it made no difference. The game stilled went into Looping Series after the “OFF” was on.
The game played with the timer coming on as soon as the ball passed switch 55 for the first two years I have owned this game. It now seems to have changed after my last SD Card download.

#9355 1 year ago
Quoted from acep51:

I have the latest V1.17 SD Card from Stern in my G.B. Pro current download. Now, when 60 ghosts are captured and the Looping Series starts the timer (21 seconds) will not start running UNTIL I make at least one loop with a ball. If I don't make a loop the game will stay in the Looping Series mode until all the remaining balls in the game are used and game over. When I make at least one loop the timer starts and when the time runs out the game goes back into normal play.
I had an old version V 1.17 before I downloaded this current V1. 17 last month (April 2021). The Looping Timer always started once my shot ball reached the Stay Buff Marshmallow man switch (55 Right Orbit). Once the ball passes switch 55 the Looping Series music starts, but NO timer. The timer remained running for approximately 21 seconds and the game went back to normal game play after the timer reached zero. I had gone into “adj” and switched Looping Series to “OFF” and it made no difference. The game stilled went into Looping Series after the “OFF” was on.
The game played with the timer coming on as soon as the ball passed switch 55 for the first two years I have owned this game. It now seems to have changed after my last SD Card download.

That change to have the left ramp start Looping Supers came in in v1.16 - from the release notes:

- Collecting Ghost and starting Looping Supers, PKE Frenzy, and Mass Hysteria
have changed:
- Looping Supers will no longer stack with anything. All ghost
collection will stop until you play Looping Supers. Once completed
ghost collection will resume.
- Looping Supers will wait to run until you have nothing else
running. While paused the Looping Supers Light will pulse to
indicate its waiting to run.
- Added a Looping Supers ready state. When nothing else is
running the game will go into a state where the only thing
you can start is Looping Supers. Shoot the left ramp to start it.

#9356 1 year ago
Quoted from djsoup:

Yeah it bugs me now that I noticed it..
I've decided I'm gonna put something there.. I put in a post for now and I pre-ordered this ghostbusters ghost figure.
I think having a ghost flying above the ramp would be cool and... well this guy's eyeball can be replaced with something else that's round and shiny.
[quoted image]

Arrived and added! It’s a little bigger than I thought it would be but still managed to make him work off that weird phantom post area.

515C1D78-FE28-444F-86C6-EC01E4D20D1E (resized).jpeg
#9357 1 year ago

Anyone interested in a GP Pro PinCup, in like-new condition, hand painted by Modfather? I have mine on a Premium and it looks great. See pics. Unfortunately, I moved my game to a tight spot next to my stationary bike and need to free up some space.

Modfather sells these for $48 + tax and $9-$10 shipping. I’d sell it for $45 including domestic shipping, or $40 for local pickup.

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#9358 1 year ago
Quoted from Zzap:

That change to have the left ramp start Looping Supers came in in v1.16 - from the release notes:
- Collecting Ghost and starting Looping Supers, PKE Frenzy, and Mass Hysteria
have changed:
- Looping Supers will no longer stack with anything. All ghost
collection will stop until you play Looping Supers. Once completed
ghost collection will resume.
- Looping Supers will wait to run until you have nothing else
running. While paused the Looping Supers Light will pulse to
indicate its waiting to run.
- Added a Looping Supers ready state. When nothing else is
running the game will go into a state where the only thing
you can start is Looping Supers. Shoot the left ramp to start it.

Thank you for the information. My game has been playing for a year now with Looping Supers timer counting down as soon as I shot the ball at 60 ghosts and it cleared the Stay-Puft Marshmallow man. I liked it much better that way, it gives the wife and grand child a way to continue the game with out getting locked out if they can't made that first loop.

Added 13 months ago:

Maybe it is time for Stern to put out a new update with the timer starting as soon as the series starts.

#9359 1 year ago
Quoted from Spelunk71:

Anyone interested in a GP Pro PinCup, in like-new condition, hand painted by Modfather? I have mine on a Premium and it looks great. See pics. Unfortunately, I moved my game to a tight spot next to my stationary bike and need to free up some space.
Modfather sells these for $48 + tax and $9-$10 shipping. I’d sell it for $45 including domestic shipping, or $40 for local pickup.[quoted image][quoted image]

Memorial Day discount! $35 shipped, $30 local pickup.

#9360 1 year ago
Quoted from djsoup:

Arrived and added! It’s a little bigger than I thought it would be but still managed to make him work off that weird phantom post area.
[quoted image]

Is that from the movies?

#9361 1 year ago
Quoted from Rager170:

Is that from the movies?

It's from the vintage Ghostbusters toy line that was re-released.
I got it from Walmart for about $15 shipped. Here's the link if interested:

https://www.walmart.com/ip/GHB-KENNER-CLASSICS-GHOST-BUGEYE/392583500

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#9362 1 year ago

Just joined the club with a premium. Tons of stuff to learn but what a cool game!

#9363 1 year ago

Been looking for a Ghostbusters for a long time. So much fun every time I play it. If anyone has a Premium or LE they are thinking of selling please reach out. Thanks!

1 week later
#9364 1 year ago

I have been enjoying learning all about this game. I have fixed several problems but need a little help with one. The leds aren’t working above slimer. When he comes out, he is just dark. Hits on him are registering fine. Anyone have problems with the lights on slimer before? This is a premium if it matters.

#9365 1 year ago

Added the 3d building and added one of the plastics to the back. Had to realign a bit due to my walking stay puft mod. But all fits now ok.

Love these, fit perfect. Blends in nice.

Thanks Sam.

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1 week later
#9366 12 months ago

Doing some cleaning and selling an extra lower fully populated cabinet for a Stern Ghostbusters w/ Wiring Harness

Great for a backup if you have a stern of this generation 2016 era

Or few a home brew or replacement for a damaged unit

Comes as seen with the factory crate

Message with interest

500$ obo

Located in Sherrill

Thanks for looking !!

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Added 11 months ago:

Sold

#9367 12 months ago

Back in stock - Both left ramp and Right orbit protectors....

Mod - For Sale
New “One for $20 (both for $30). Made from nearly unbreakable PET-G plastic. 1. Airball protector, Left ramp - see below. 2. Right Orbit protector - see below. (see instructions bel...”
36 days ago
Saukville, WI
20

#9368 11 months ago

Hi guys,

I hope someone here can help me. My Scoleri brothers drop target switches keep firing. I went into the switch test and both the left and right optos keep tripping every couple seconds. So I just replaced both opto sensors thinking those were the problem... But that didn't work. Is there a wire that is loose somewhere? Anyone else ever run into this?

#9369 11 months ago

I figured it out! I actually used the manual to find which node board the optos plug into. It's node board 9 and they plug into CN13 at the bottom of the board. Then I made sure all the wires that plug into that section were pushed in all the way. AND IT TOTALLY WORKED! Problem Solved!

I am a little bummed I bought opto boards for nothing. But problem solving on my own using the manual feels good. I feel like I leveled up with the pinball gods somewhere.

Anyway, thanks everyone for following me on this quick journey.

Cheers!
Shaun

Capture (resized).JPG
#9370 11 months ago
Quoted from shaunpurslow:

I figured it out! I actually used the manual to find which node board the optos plug into. It's node board 9 and they plug into CN13 at the bottom of the board. Then I made sure all the wires that plug into that section were pushed in all the way. AND IT TOTALLY WORKED! Problem Solved!
I am a little bummed I bought opto boards for nothing. But problem solving on my own using the manual feels good. I feel like I leveled up with the pinball gods somewhere.
Anyway, thanks everyone for following me on this quick journey.
Cheers!
Shaun[quoted image]

Quoted from shaunpurslow:

I figured it out! I actually used the manual to find which node board the optos plug into. It's node board 9 and they plug into CN13 at the bottom of the board. Then I made sure all the wires that plug into that section were pushed in all the way. AND IT TOTALLY WORKED! Problem Solved!
I am a little bummed I bought opto boards for nothing. But problem solving on my own using the manual feels good. I feel like I leveled up with the pinball gods somewhere.
Anyway, thanks everyone for following me on this quick journey.
Cheers!
Shaun[quoted image]

Glad you figured it out. Yes reseating the molex connectors usually fixes the scoleri bros constantly firing off.

#9371 11 months ago

Guys I have a theory on shaker motors. Most of my stern issues are connectors coming loose and all my sterns have shakers. So I'm guessing the shaker loosens these, so during regular maintenance check all your connections under the playfield

#9372 11 months ago

Hey guys,

Just joined the club yesterday with this Pro. Its dusty, but will clean up real nice. These games are a beauty. On the pro model does the puft man do anything? I see wires running up to him but didn't see him move or anything. Just lights? Are there any mods to make him animated? That's a cool toy that could have done "more".

Cheers

GB1 (resized).jpg
#9373 11 months ago
Quoted from Norcalpin:

Hey guys,
Just joined the club yesterday with this Pro. Its dusty, but will clean up real nice. These games are a beauty. On the pro model does the puft man do anything? I see wires running up to him but didn't see him move or anything. Just lights? Are there any mods to make him animated? That's a cool toy that could have done "more".
Cheers
[quoted image]

Get the walking Stay Puff mod from Mezelmods. It's excellent!

https://mezelmods.com/products/ghostbusters-pinball-walking-stay-puft

Shoot! It's sold out. Maybe you can find a 2nd hand one.

#9374 11 months ago

FYI: don't buy the green slime balls from mezel.

They are larger diameter and get hung up on the rail. They are also kind of rubbery and you loose all the energy transfer. Total flop.

#9375 11 months ago
Quoted from Norcalpin:

Hey guys,
Just joined the club yesterday with this Pro. Its dusty, but will clean up real nice. These games are a beauty. On the pro model does the puft man do anything? I see wires running up to him but didn't see him move or anything. Just lights? Are there any mods to make him animated? That's a cool toy that could have done "more".
Cheers
[quoted image]

If you put a Shaker Motor in, that stock Stay Puft will shake around on its own...

#9376 11 months ago

Thanks for some of the input on the puft man. Any good tutorial videos you guys recommend. I've found the stern Rule sheet and will begin looking at it, but do you all have a favorite strategy for scoring?

#9377 11 months ago
Quoted from Norcalpin:

Thanks for some of the input on the puft man. Any good tutorial videos you guys recommend. I've found the stern Rule sheet and will begin looking at it, but do you all have a favorite strategy for scoring?

Subway ramp, Library targets for playfield multiplier, repeat....for high scoring.

For fun, I just try and get as far as I can in the modes. I enjoy the music from the movie (using the Mudflaps version on my machine), so just making it far enough into Spook Central to hear the chorus of Savin' the Day is enough for me.

#9378 11 months ago
Quoted from Purdue:

FYI: don't buy the green slime balls from mezel.
They are larger diameter and get hung up on the rail. They are also kind of rubbery and you loose all the energy transfer. Total flop.

They work fine. I bet you tightened down the plastic above it too tight. Leave one of them a lil looser and it should be fine.

#9379 11 months ago

Has anyone installed the Stern headphone jack onto this machine? Was testing it out last night and it works fine, but I noticed that from 0 volume to full volume, the knob only turns like a 16th of the dial for that full range. Would like it to be more representative of the knob range.. If that makes sense.

Wasnt sure if there was something I can do to correct that.

Thanks.

#9380 11 months ago

Leaving the club.

Was nice having the game for the last 5 years, but it's time to move on and create room.

I can only hope the game will be as well cared for, for the next 50 as it was the last 5.

#9381 11 months ago

Hello all
I just received my Ghostbusters Pro. Any advice on getting a smooth plunge every time. I’ve played a few on location and they all had much smoother plunges into orbit. Mine rattles 50-60% of the time.

#9382 11 months ago
Quoted from drewbo81:

Hello all
I just received my Ghostbusters Pro. Any advice on getting a smooth plunge every time. I’ve played a few on location and they all had much smoother plunges into orbit. Mine rattles 50-60% of the time.

Reduce the ball launch coil power.

#9383 11 months ago
Quoted from drewbo81:

Hello all
I just received my Ghostbusters Pro. Any advice on getting a smooth plunge every time. I’ve played a few on location and they all had much smoother plunges into orbit. Mine rattles 50-60% of the time.

If using shooter rod ,
Adjust shooter rod housing so shooter rod tip hits ball centered ( squarely).
Hitting ball too high or too low, too left or too right will Make for rough or undesirable ball launches.

#9384 11 months ago

Anyone have a premium library that they'd like to sell?

#9385 11 months ago
Quoted from Norcalpin:

Anyone have a premium library that they'd like to sell?

ebay.com link: itm

Been thinking about this myself

Looks cooler than the stock library

#9386 11 months ago
Quoted from TheCnyPinGuy:

ebay.com link: itm
Been thinking about this myself
Looks cooler than the stock library

I saw that and will have to settle for it if I don't get a stock library. I think he has them here on Pinside for a few bucks cheaper.

#9387 11 months ago
Quoted from Norcalpin:

I saw that and will have to settle for it if I don't get a stock library. I think he has them here on Pinside for a few bucks cheaper.

I bought this library for my pro since I don't know how to track down one of the Stern stock ones. Good quality/paint job I think. Light up effects are decent.

#9388 11 months ago

very rarely get a air ball since putting in the revised target brackets but had one yesterday fly over and hit the car and wedged in

552BEA0E-4A78-4FAA-A485-39617947DFBD_1_105_c (resized).jpegA795C73A-C7CE-46CA-B946-D42C8E4AD613_1_105_c (resized).jpeg
#9389 11 months ago

just added "pinballking"s fire station mod.......looks great

IMG_0424 (2) (resized).jpgIMG_0425 (resized).jpg
#9390 11 months ago
Quoted from zerbam:

just added "pinballking"s fire station mod.......looks great
[quoted image][quoted image]

Was definitely a must have mod for me too! That and I made the diy containment unit mod. They look great in the game.

I also have my Ecto 1 in the same spot in front of the fire station, but slimmer keeps hitting it. It’s on with Velcro so twists up over time. I need to make it more permanent. Ha!

#9391 11 months ago

I drilled and tapped a hole in the bottom of ecto and drilled a hole in the clear plastic and bolted mine in place with a 1/4" flat head bolt.........it is'nt going anywhere

#9392 11 months ago
Quoted from zerbam:

I drilled and tapped a hole in the bottom of ecto and drilled a hole in the clear plastic and bolted mine in place with a 1/4" flat head bolt.........it is'nt going anywhere

Hmm, very well played. You’re right, time to make the mod permanent!

#9393 11 months ago

Anyone have a spare ghost trap plastic with lens’?

3035F464-E58E-4313-AAA0-334E5939042A (resized).jpeg
#9394 11 months ago

Sorry for newb-esque post, but what do you get extra with the premium over the pro on this game? I have a chance to buy a pro, but am wondering if it's worth holding out for a premium... thanks!!

#9395 11 months ago
Quoted from pinballslave:

Sorry for newb-esque post, but what do you get extra with the premium over the pro on this game? I have a chance to buy a pro, but am wondering if it's worth holding out for a premium... thanks!!

Premium Adds:
Metal Ramp / subway for ball lock
Lcd Ecto Goggles
Magna Slings
Library Sculpt
Swing Slimer - better movements
Containment Facility is a sculpt

Different Art Package

Might be more but I own the Pro and super happy with it

If you like GB either one is enjoyable but a Prem offers more goodies

#9396 11 months ago

Super happy with my pro too. Ghostbusters is a great game in any versio and one of the most entertaining.

#9397 11 months ago
Quoted from DirtyDeeds:

Super happy with my pro too. Ghostbusters is a great game in any versio and one of the most entertaining.

I've never played one, but was always attracted by it... the things that give me reservations are reported node board failures and linear gameplay... how linear IS the gameplay? I had Pinball Magic, loved the artwork and the toys were 2nd to none! but the linear gameplay made me end up selling it... is Ghostbusters as linear as that?

#9398 11 months ago

Hi people. I just sold my GB and wanted to thank all you fine people for your advice and tips over the years. If any of you are in the Corolla/outer banks area my house is always open to Pinsiders. Thanks again!
Bill T.

#9399 11 months ago
Quoted from wtatumjr:

Hi people. I just sold my GB and wanted to thank all you fine people for your advice and tips over the years. If any of you are in the Corolla/outer banks area my house is always open to Pinsiders. Thanks again!
Bill T.

Oh man, and I’m headed to Avon end of August!

#9400 11 months ago
Quoted from pinballslave:

Sorry for newb-esque post, but what do you get extra with the premium over the pro on this game? I have a chance to buy a pro, but am wondering if it's worth holding out for a premium... thanks!!

Iam very happy with my pro as well
A few of my good friends had LE and sold and bought a pro for the better flo!

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