(Topic ID: 158155)

Ghostbusters Club - We Got One!!!

By 30FathomDave

5 years ago


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There are 9364 posts in this topic. You are on page 188 of 188.
#9351 23 days ago

Any vendors still
Offer the black proton side rails

Was about to find green but seeking black

Any links or leads would be great

Thanks

#9352 22 days ago

Any word on a VE?

#9353 22 days ago

i asked earlier about installing my ecto 1.....got a response about connecting it to a GI light socket, but the it would be on all of the time.....can it somehow be connected to the ecto lighted insert near the firestation

#9354 22 days ago

I have the latest V1.17 SD Card from Stern in my G.B. Pro current download. Now, when 60 ghosts are captured and the Looping Series starts the timer (21 seconds) will not start running UNTIL I make at least one loop with a ball. If I don't make a loop the game will stay in the Looping Series mode until all the remaining balls in the game are used and game over. When I make at least one loop the timer starts and when the time runs out the game goes back into normal play.
I had an old version V 1.17 before I downloaded this current V1. 17 last month (April 2021). The Looping Timer always started once my shot ball reached the Stay Buff Marshmallow man switch (55 Right Orbit). Once the ball passes switch 55 the Looping Series music starts, but NO timer. The timer remained running for approximately 21 seconds and the game went back to normal game play after the timer reached zero. I had gone into “adj” and switched Looping Series to “OFF” and it made no difference. The game stilled went into Looping Series after the “OFF” was on.
The game played with the timer coming on as soon as the ball passed switch 55 for the first two years I have owned this game. It now seems to have changed after my last SD Card download.

#9355 22 days ago
Quoted from acep51:

I have the latest V1.17 SD Card from Stern in my G.B. Pro current download. Now, when 60 ghosts are captured and the Looping Series starts the timer (21 seconds) will not start running UNTIL I make at least one loop with a ball. If I don't make a loop the game will stay in the Looping Series mode until all the remaining balls in the game are used and game over. When I make at least one loop the timer starts and when the time runs out the game goes back into normal play.
I had an old version V 1.17 before I downloaded this current V1. 17 last month (April 2021). The Looping Timer always started once my shot ball reached the Stay Buff Marshmallow man switch (55 Right Orbit). Once the ball passes switch 55 the Looping Series music starts, but NO timer. The timer remained running for approximately 21 seconds and the game went back to normal game play after the timer reached zero. I had gone into “adj” and switched Looping Series to “OFF” and it made no difference. The game stilled went into Looping Series after the “OFF” was on.
The game played with the timer coming on as soon as the ball passed switch 55 for the first two years I have owned this game. It now seems to have changed after my last SD Card download.

That change to have the left ramp start Looping Supers came in in v1.16 - from the release notes:

- Collecting Ghost and starting Looping Supers, PKE Frenzy, and Mass Hysteria
have changed:
- Looping Supers will no longer stack with anything. All ghost
collection will stop until you play Looping Supers. Once completed
ghost collection will resume.
- Looping Supers will wait to run until you have nothing else
running. While paused the Looping Supers Light will pulse to
indicate its waiting to run.
- Added a Looping Supers ready state. When nothing else is
running the game will go into a state where the only thing
you can start is Looping Supers. Shoot the left ramp to start it.

#9356 22 days ago
Quoted from djsoup:

Yeah it bugs me now that I noticed it..
I've decided I'm gonna put something there.. I put in a post for now and I pre-ordered this ghostbusters ghost figure.
I think having a ghost flying above the ramp would be cool and... well this guy's eyeball can be replaced with something else that's round and shiny.
[quoted image]

Arrived and added! It’s a little bigger than I thought it would be but still managed to make him work off that weird phantom post area.

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#9357 21 days ago

Anyone interested in a GP Pro PinCup, in like-new condition, hand painted by Modfather? I have mine on a Premium and it looks great. See pics. Unfortunately, I moved my game to a tight spot next to my stationary bike and need to free up some space.

Modfather sells these for $48 + tax and $9-$10 shipping. I’d sell it for $45 including domestic shipping, or $40 for local pickup.

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#9358 21 days ago
Quoted from Zzap:

That change to have the left ramp start Looping Supers came in in v1.16 - from the release notes:
- Collecting Ghost and starting Looping Supers, PKE Frenzy, and Mass Hysteria
have changed:
- Looping Supers will no longer stack with anything. All ghost
collection will stop until you play Looping Supers. Once completed
ghost collection will resume.
- Looping Supers will wait to run until you have nothing else
running. While paused the Looping Supers Light will pulse to
indicate its waiting to run.
- Added a Looping Supers ready state. When nothing else is
running the game will go into a state where the only thing
you can start is Looping Supers. Shoot the left ramp to start it.

Thank you for the information. My game has been playing for a year now with Looping Supers timer counting down as soon as I shot the ball at 60 ghosts and it cleared the Stay-Puft Marshmallow man. I liked it much better that way, it gives the wife and grand child a way to continue the game with out getting locked out if they can't made that first loop.

Added 18 days ago:

Maybe it is time for Stern to put out a new update with the timer starting as soon as the series starts.

#9359 20 days ago
Quoted from Spelunk71:

Anyone interested in a GP Pro PinCup, in like-new condition, hand painted by Modfather? I have mine on a Premium and it looks great. See pics. Unfortunately, I moved my game to a tight spot next to my stationary bike and need to free up some space.
Modfather sells these for $48 + tax and $9-$10 shipping. I’d sell it for $45 including domestic shipping, or $40 for local pickup.[quoted image][quoted image]

Memorial Day discount! $35 shipped, $30 local pickup.

#9360 15 days ago
Quoted from djsoup:

Arrived and added! It’s a little bigger than I thought it would be but still managed to make him work off that weird phantom post area.
[quoted image]

Is that from the movies?

#9361 14 days ago
Quoted from Rager170:

Is that from the movies?

It's from the vintage Ghostbusters toy line that was re-released.
I got it from Walmart for about $15 shipped. Here's the link if interested:

https://www.walmart.com/ip/GHB-KENNER-CLASSICS-GHOST-BUGEYE/392583500

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#9362 13 days ago

Just joined the club with a premium. Tons of stuff to learn but what a cool game!

#9363 9 days ago

Been looking for a Ghostbusters for a long time. So much fun every time I play it. If anyone has a Premium or LE they are thinking of selling please reach out. Thanks!

1 week later
#9364 1 day ago

I have been enjoying learning all about this game. I have fixed several problems but need a little help with one. The leds aren’t working above slimer. When he comes out, he is just dark. Hits on him are registering fine. Anyone have problems with the lights on slimer before? This is a premium if it matters.

There are 9364 posts in this topic. You are on page 188 of 188.

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