strange, spooked librarian and dom't cross the streams is in grey only....so there must be something wrong with the file??
strange, spooked librarian and dom't cross the streams is in grey only....so there must be something wrong with the file??
another issues I now had a few times. During SF multiball, the machine resets? COmplete blackout and reset. Running code 1.17. Anything wrong here?
Quoted from PeterG:another issues I now had a few times. During SF multiball, the machine resets? COmplete blackout and reset. Running code 1.17. Anything wrong here?
Are you sure you're using the correct file? There is one for the chroma boards and this most recent update finally issued code for the older 1.2 &1.3 boards which I had been waiting for.
Quoted from Jarbyjibbo:Are you sure you're using the correct file? There is one for the chroma boards and this most recent update finally issued code for the older 1.2 &1.3 boards which I had been waiting for.
Pretty sure of you try the wrong code, it just isn't seen on the drive and can't be downloaded.
Quoted from Dmod:The Chroma ROM updates in November included some unannounced updates for Ghostbusters.
The announced 4.2 Ghostbusters release includes some additional fixes and support for older Rev 1.2 and 1.3x boards.
Thank you for the time and energy to provide an update!
Curious about Tournament mode, is there no love for these screens? They just look bland in grey or white
I went back to the stern screen, with the red filter, and all is ok. So the code from stern is ok. And the cables look ok to. Only difference is the power. The colordmd LED one uses CN06 and teh Stern just the plug that is there. Could that make animations look noisy and interfere witht he colors on some screens?
Does any of you have code 1.16 for me to share,I would like to go back one version to see if SFMB is ok there. I have all kinds of versions from Delt31 and Mudflaps but would like to test with the original Stern code.
Quoted from PeterG:I went back to the stern screen, with the red filter, and all is ok. So the code from stern is ok. And the cables look ok to. Only difference is the power. The colordmd LED one uses CN06 and teh Stern just the plug that is there. Could that make animations look noisy and interfere witht he colors on some screens?
Seems like the colors are off. Go into your menu and change it to the opposite of what is currently set for.
20191223_141648 (resized).jpg20191223_141801 (resized).jpgQuoted from TheCnyPinGuy:Okay ...
So who is trying to mod the Hallmark Ecto-1 Ornament to place in the gameCmon I know i am not the only one whose thinking about doing something with it for the GB
I added it a few months ago. When it first came out. I didn’t wire the lights n sound in, but it looks amazing !!
AA5C2B88-7DBD-44C5-8942-642DB155313A (resized).pngE98276E5-296B-4F64-8523-DA1F93D600FD (resized).pngToday, I built my own lighted Ecto-1 mod for my GBPro. If you want details, here's my complete DIY report: https://pinside.com/pinball/forum/topic/diy-lighted-ecto-1-mod-for-gb
Have a good 2020, and happy hunting!
20200101_141844183_iOS (resized).jpgIs there a way to minimize / accelerate the Loopin' Supers Mode? Kind of a buzzkill every time haha. Thanks!
Quoted from Luckdragon100:Is there a way to minimize / accelerate the Loopin' Supers Mode? Kind of a buzzkill every time haha. Thanks!
Miss the ramp? Haha
Quoted from Luckdragon100:Is there a way to minimize / accelerate the Loopin' Supers Mode? Kind of a buzzkill every time haha. Thanks!
I try to time it out. I agree. It’s a bit of a buzz kill. But after it’s over things sure seem to pick up quick! If ya keep it going . Trap up. Backhand right loop, repeat.
Should cover the lane to the pops and maybe over the 3x target just a tad.
The one on location near me allows you to graze him as you go up the ramp. It’s awesome.
My GBpro plays the same. Slimer sits between 3x and the flash-insert, and when he's down I graze him about 1/3rd of the time when I hit the ramp.
Quoted from chuckwurt:Should cover the lane to the pops and maybe over the 3x target just a tad.
The one on location near me allows you to graze him as you go up the ramp. It’s awesome.
Quoted from oradke:My GBpro plays the same. Slimer sits between 3x and the flash-insert, and when he's down I graze him about 1/3rd of the time when I hit the ramp.
Thanks!
How likely is a full manual plunge on GB to go around the orbit? Is it always smooth? I feel like mine gets caught up almost all of the time. Yet auto plunge doesn't seem to have issues, just manual. Thoughts?
Quoted from gk_usa:Thanks!
How likely is a full manual plunge on GB to go around the orbit? Is it always smooth? I feel like mine gets caught up almost all of the time. Yet auto plunge doesn't seem to have issues, just manual. Thoughts?
Plunger off centre to hitting the ball. May need to be adjusted
Quoted from gk_usa:How likely is a full manual plunge on GB to go around the orbit?
You never want to plunge all the way around. You want to get your skill shot at the lanes.
I always full plunge since I like to start the scene (skillshot) with the Who brought the dog shot. With full orbit it lands on the left flipper to make that shot.
Quoted from PeterG:I always full plunge since I like to start the scene (skillshot) with the Who brought the dog shot. With full orbit it lands on the left flipper to make that shot.
You can get both skill shots with the new code.
Quoted from embryon:Plunger off centre to hitting the ball. May need to be adjusted
Is center the best or maybe slightly above center to create a rolling top spin like in pool?
Quoted from chuckwurt:You never want to plunge all the way around. You want to get your skill shot at the lanes.
I understand that the top skill shot area is preferred but I don't think I should always get it just by full plunging
Quoted from gk_usa:Is center the best or maybe slightly above center to create a rolling top spin like in pool?
I understand that the top skill shot area is preferred but I don't think I should always get it just by full plunging
It should be pretty well centered. You can loosen the nuts inside the cab that hold the shooter housing and adjust, then re tighten.
Quoted from gk_usa:I understand that the top skill shot area is preferred but I don't think I should always get it just by full plunging
Full plunging will completely avoid the top lanes, and you cannot change which lane you want once the ball has been plunged either.
You can then go for the secondary skill shot of your choice (also must be chosen before plunging)
Not sure if you have things mixed up here or not. Just sounds like you may not be understanding the way it works.
Regardless of how people think he should be shooting from the shooter lane, the ball should still orbit when given a full shot, so something is wrong..
Quoted from chuckwurt:Isn’t there a cover for the right orbit bend that helps with this?
I installed that and in my instance, it didnt help at all.
Funny enough, my problem was different than his. My problem was with the auto plunger never making it around but doing it manually was never a problem. Luckily for me, the new code gave an auto plunger adjustment and now my problem is gone.
That curve there on GB is a bad design with the way the ball comes out from plunge.. but im sure its fixable one way or another.
Perhaps that cover might work for them. He needs to really take a good look at what is making the ball stop its travel.
I saw posted somewhere a very detailed proton back mini with 4 working Leds and that scrolling blue gauge but for the life of me can’t find where I saw this
Can anyone help
Thanks
James
Quoted from Rager170:Regardless of how people think he should be shooting from the shooter lane, the ball should still orbit when given a full shot, so something is wrong..
Yes, thank you!
Quoted from chuckwurt:Isn’t there a cover for the right orbit bend that helps with this?
Can you elaborate? How or why would this help?
Quoted from Rager170:I installed that and in my instance, it didnt help at all.
Funny enough, my problem was different than his. My problem was with the auto plunger never making it around but doing it manually was never a problem. Luckily for me, the new code gave an auto plunger adjustment and now my problem is gone.
That curve there on GB is a bad design with the way the ball comes out from plunge.. but im sure its fixable one way or another.
Perhaps that cover might work for them. He needs to really take a good look at what is making the ball stop its travel.
I'll try to record it in slow mo
Because your ball is jumping when it gets to the orbit maybe. Keeping it down will allow it to feed around better. No idea if that’s your issue. Like others said you need to figure out what is causing the issue first then we can try to fix it.
Quoted from oradke:Today, I built my own lighted Ecto-1 mod for my GBPro. If you want details, here's my complete DIY report: https://pinside.com/pinball/forum/topic/diy-lighted-ecto-1-mod-for-gb
Have a good 2020, and happy hunting![quoted image]
Here's another good spot where that model Ecto can go, though I'm not handy enough to light it up like yours. The colours match StayPuft who looks like he's chasing it. Also a remote control Ecto for a topper which you can take down and drive around the floor!
20200110_093249 (resized).jpg20200110_093319 (resized).jpgQuoted from gk_usa:I'll try to record it in slow mo
That will definitely help to figure the problem...
Quoted from Rager170:That will definitely help to figure the problem...
Is there a way to put the game in test mode? Or more specifically, open the two orbit Gates with the game not on or just in service mode?
Quoted from gk_usa:Is there a way to put the game in test mode? Or more specifically, open the two orbit Gates with the game not on or just in service mode?
Not that I am aware of but maybe others could chime in..
I noticed modes can be timed out by cradling up a ball, then toggling through the menus after the timer stops. When your menu toggle gets back to the game mode running, the clock ticks down again another 6 seconds each time (Repeat to finish mode while cradled).
I was on a Premium. Might work for Pro, heck might work in all modern Stern games that try (and fail) to stop the timer. Anybody noticed?
Quoted from Bond_Gadget_007:I noticed modes can be timed out by cradling up a ball, then toggling through the menus after the timer stops. When your menu toggle gets back to the game mode running, the clock ticks down again another 6 seconds each time (Repeat to finish mode while cradled).
I was on a Premium. Might work for Pro, heck might work in all modern Stern games that try (and fail) to stop the timer. Anybody noticed?
Can you explain what you mean by toggling though the menus?
<<Can you explain what you mean by toggling though the menus?>>
1. start scene (ie. "who brought the dog?")
2. trap up
3. wait for service menu to appear (notice mode timer also stops ticking)
4. scroll through service menu screens using opposite flipper button
5. arrive back at the current running mode on-screen
Observe mode timer start ticking down again 6 seconds each time you do this. Repeat steps #3-5 until mode ends.
Quoted from Bond_Gadget_007:3. wait for service menu to appear (notice mode timer also stops ticking)
Instant info. Not service menu.
Picked up a nice Premium yesterday. Needs some cleaning and new rubbers. I am having one problem. Sometimes the machine will look for the ball when it locks in the subway. Seems to only do it when there is one ball locked. I have done some reading and really don't have a good hand on how to fix this. I was thinking of bending the piece of metal that diverts the ball. Any good ideas? I did update the code last night also.
Quoted from smoothbore19:Picked up a nice Premium yesterday. Needs some cleaning and new rubbers. I am having one problem. Sometimes the machine will look for the ball when it locks in the subway. Seems to only do it when there is one ball locked. I have done some reading and really don't have a good hand on how to fix this. I was thinking of bending the piece of metal that diverts the ball. Any good ideas? I did update the code last night also.
Look down in there when it's stuck. Once in a blue moon a slow ball will get hung up on that ramp and I have to nudge the game to get it to roll off. I keep meaning to try to shim the right side of that ramp down there, but it happens pretty rarely.
I noticed that when it got stuck this last time the plunger didn't seem to go far enough down and it caught the ball and pushed it back. I shimmed the mount that the plunger coil is attached to, and cut just a bit off the tip of the plunger. Ill play it and see how that worked.
Late bloomer to the GBLE club but Finally found a beautiful well kept example and jumped on the train. Great game I must say. Dumped a small fortune at TheModFather to trick it out and excited to play this game further. Long thread of info thanks for all the contributors.
Quoted from chuckwurt:Instant info. Not service menu.
I think that is what was confusing me.
Hi, I have a pretty new Ghostbusters Premium and it's working perfectly except for one thing. I noticed recently that the Service Buttons / Volume Buttons won't work at all. They were working fine a few weeks ago, but nothing now. I don't see any loose wires or anything. Anyone got any ideas? Thanks! G
Wanna join the discussion? Please sign in to reply to this topic.
Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!
This page was printed from https://pinside.com/pinball/forum/topic/ghostbusters-club-we-got-one/page/157 and we tried optimising it for printing. Some page elements may have been deliberately hidden.
Scan the QR code on the left to jump to the URL this document was printed from.