(Topic ID: 158155)

Ghostbusters Club - We Got One!!!


By 30FathomDave

3 years ago



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There are 6961 posts in this topic. You are on page 133 of 140.
#6601 44 days ago
Quoted from Lamprey:

Sweet! Welcome Back!
Not sure if you know about Swinks "upgraded" target brackets, but I'd highly suggest getting some:
https://www.shapeways.com/product/GRBNG4DQK/stern-target-bracket-v2-5deg2mm?optionId=63971960&li=marketplace
They seem to solve 99% of the air balls from the targets on either side of the left ramp. So, no need for an unsightly plastic air ball protector.

Great to know will do

Edit - I'm assuming I need to buy two or do they come as pair and how hard to install?

#6602 44 days ago
Quoted from Budman:

Did you go LCD or LED ?

No question LCD. I go LCD as the LED, although brighter is just not as nice and you lose the options of dots display

#6603 44 days ago
Quoted from Budman:

Did you go LCD or LED ?

Looks like LCD

#6604 44 days ago
Quoted from cpr9999:

Think of selling my GBLE. Lots mods too.
In great shape. On the fence since new code is coming out (someday)!
Not sure - thoughts on what I should do? Any interest if I sell, PM me. If I sell it will be through Pinside.[quoted image][quoted image]

Hi there,
where did you purchase the green T MOULDING from?

cheers
Trevor

#6605 44 days ago
Quoted from MANTO1975:

Hi there,
where did you purchase the green T MOULDING from?
cheers
Trevor

T moulding. Com

#6606 44 days ago

Does anyone know if you can change the auto launch strength? I was looking last night and couldnt find the setting.

#6607 44 days ago

Okay GB fans ...

So I Own a Pro Model and played a Premium on location

I enjoyed the lock and slimer moving left and right

Never saw the etco goggle feature work unless the tiny display was broken ..

Explain the Pros and Cons on to either keep my current HUO loaded Pro Vs a Prem

I love my Pro - no regrets

If there is a section in this post please lmk

We’re ready to believe you !!

And Go !!

#6608 44 days ago
Quoted from TheCnyPinGuy:

Okay GB fans ...
So I Own a Pro Model and played a Premium on location
I enjoyed the lock and slimer moving left and right
Never saw the etco goggle feature work unless the tiny display was broken ..
Explain the Pros and Cons on to either keep my current HUO loaded Pro Vs a Prem
I love my Pro - no regrets
If there is a section in this post please lmk
We’re ready to believe you !!
And Go !!

Magna Slings are awesome and they suck. Great most of the time because they do crazy stuff. But when they throw the ball STDM or set the ball there and it drops, you feel cheated. Maybe center post resolves this.

Also the right ramp has to use a lower hex post. It's still a tough shot but feels great when you make it. I can sometimes backhand it from a cradle.

Metal left ramp is great. Moving Slimer is great.

Premium is harder overall but has more wow factor when playing.

#6609 44 days ago
Quoted from delt31:

some really cool mods on there. where did you get the subway car and ghost in electric chair?

Ive seen that subway car being sold before. its really nice looking but couldnt get it because it completely blocks the PKE letters.

#6610 44 days ago
Quoted from spidey:

Magna Slings are awesome and they suck. Great most of the time because they do crazy stuff. But when they throw the ball STDM or set the ball there and it drops, you feel cheated. Maybe center post resolves this.
Also the right ramp has to use a lower hex post. It's still a tough shot but feels great when you make it. I can sometimes backhand it from a cradle.
Metal left ramp is great. Moving Slimer is great.
Premium is harder overall but has more wow factor when playing.

Interesting. Ive never had my magna slings throw it down like that. Lower hex post on the right ramp? is this for the Pro? Ive never had to do that on my premium..

And agree with everything else. Also to note, my octo goggles almost always shows something.

#6611 44 days ago
Quoted from spidey:

Magna Slings are awesome and they suck. Great most of the time because they do crazy stuff. But when they throw the ball STDM or set the ball there and it drops, you feel cheated. Maybe center post resolves this.
Also the right ramp has to use a lower hex post. It's still a tough shot but feels great when you make it. I can sometimes backhand it from a cradle.
Metal left ramp is great. Moving Slimer is great.
Premium is harder overall but has more wow factor when playing.

can you or someone post a pic of the hex that needs to be removed?

#6612 44 days ago
Quoted from delt31:

can you or someone post a pic of the hex that needs to be removed?

Im curious why people feel this needs to be done. If its simply to make the shot easier, then thats not for me. I dont like changing how the game is supposed to play.

#6613 44 days ago
Quoted from Rager170:

Im curious why people feel this needs to be done. If its simply to make the shot easier, then thats not for me. I dont like changing how the game is supposed to play.

It doesn't make the shot easier. I believe the issue is that, like many owners, I raised the angle of the flippers to be even with the return lanes. The result is the right ramp is now so far at the end that the ball speed is slower, so it can't make it around the loop. One game I had 7 ramp rejects in a row. The ball would almost make it around, then fall back.

If you're not having that problem, then no need to make a change. But if you are, the hex post under the ramp on the right side can be replaced with a shorter one, 1 5/8".

#6614 44 days ago
Quoted from spidey:

It doesn't make the shot easier. I believe the issue is that, like many owners, I raised the angle of the flippers to be even with the return lanes. The result is the right ramp is now so far at the end that the ball speed is slower, so it can't make it around the loop. One game I had 7 ramp rejects in a row. The ball would almost make it around, then fall back.
If you're not having that problem, then no need to make a change. But if you are, the hex post under the ramp on the right side can be replaced with a shorter one, 1 5/8".

Its a hard shot but it will make it with a good shot. I feel like people really like to mess around with this table, changing flippers and adding posts and stuff...

Thanks for the explanation.

#6615 44 days ago
Quoted from TheCnyPinGuy:

Okay GB fans ...
So I Own a Pro Model and played a Premium on location
I enjoyed the lock and slimer moving left and right
Never saw the etco goggle feature work unless the tiny display was broken ..
Explain the Pros and Cons on to either keep my current HUO loaded Pro Vs a Prem
I love my Pro - no regrets
If there is a section in this post please lmk
We’re ready to believe you !!
And Go !!

Premium / LE is probably Sterns most loaded game to date, can't go wrong it. Metal subway ramp that drops underplayfield with physical ball lock, magna slings, moving Slimer, PKE ramp, actual 3D molded features, and more.

#6616 44 days ago
Quoted from delt31:

Great to know will do
Edit - I'm assuming I need to buy two or do they come as pair and how hard to install?

Yeah, you need two.

Pretty easy install. Maybe 10-15 minutes from start to finish.

#6617 44 days ago

I’ll be listing a Pro soon for 4350 OBO soon. Couple led mods and slime plastic protectors. New slimer and slimer motor

#6619 44 days ago

Someone asked me to make some slime for the top of slimer's assembly. I just had the latest file crash but this was just an initial design. Even after I design it I have to print it first before I list it.

Anyway what do you think of the first draft?

slime1 (resized).jpgslime2 (resized).jpg
#6620 44 days ago
Quoted from delt31:

Great to know will do
Edit - I'm assuming I need to buy two or do they come as pair and how hard to install?

You need to order 2

#6621 43 days ago
Quoted from spidey:

It doesn't make the shot easier. I believe the issue is that, like many owners, I raised the angle of the flippers to be even with the return lanes. The result is the right ramp is now so far at the end that the ball speed is slower, so it can't make it around the loop. One game I had 7 ramp rejects in a row. The ball would almost make it around, then fall back.
If you're not having that problem, then no need to make a change. But if you are, the hex post under the ramp on the right side can be replaced with a shorter one, 1 5/8".

It's frustrating to have the ball go 1/2 way up the ramp then come back down on the premium. I removed the hex post entirely and the game play was much better but the ramp was a bit wobbly so I got a shorter post from Marco - it's been a while but I think it was about 3/4 inch or so.

#6622 43 days ago
Quoted from wtatumjr:

It's frustrating to have the ball go 1/2 way up the ramp then come back down on the premium. I removed the hex post entirely and the game play was much better but the ramp was a bit wobbly so I got a shorter post from Marco - it's been a while but I think it was about 3/4 inch or so.

I bought 1-7/8", 1-3/4", and 1-5/8" to see which one gave the best mix of made shots and roll backs. Let's face it, the shot should be hard but not impossible. The 1-3/4" made it on good shots and rolled back on iffy ones. That's what I stayed with. The shot is consistently makeable, but not a sure thing.

One thing that really helps is wax. I can always tell when it's time to clean. I get rollbacks when the shot looked good. A fresh coat of wax makes a big difference.

#6623 43 days ago

I love my GB Prem. Bought it NIB. I never really know what ball I am on. But I enjoy the game so much that I really don’t care.

When multiball starts and the game goes into Mass Hysteria mode, I don’t always know when it happens. Is there a sound or something I am missing? Sometimes I see it on the display but usually not looking. It also appears that the flippers switch back and forth so I am constantly loosing balls.

Is this just me or is this something that new code may fix? I like the code as is. But will appreciate new code when provided.

#6624 43 days ago

Not sure if this has already been posted but it can’t hurt seing it again can it?

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#6625 43 days ago
Quoted from mbelofsky:

It also appears that the flippers switch back and forth so I am constantly loosing balls.
Is this just me or is this something that new code may fix? I like the code as is. But will appreciate new code when provided.

You activate MH when you captured 100 ghosts (watch the center ladder above the outhole). And since the latest FW update (1.13), there‘s a distinct sound announcing the flipper switch. Listen for it, it‘s easy to miss with all the mayhem going on!

See here: https://sternpinball.com/wp-content/uploads/2019/01/ghostbusters-1_13-README.txt

#6626 43 days ago
Quoted from mbelofsky:

I love my GB Prem. Bought it NIB. I never really know what ball I am on. But I enjoy the game so much that I really don’t care.
When multiball starts and the game goes into Mass Hysteria mode, I don’t always know when it happens. Is there a sound or something I am missing? Sometimes I see it on the display but usually not looking. It also appears that the flippers switch back and forth so I am constantly loosing balls.
Is this just me or is this something that new code may fix? I like the code as is. But will appreciate new code when provided.

yes that is a frustration for many people, hopefully they implement the outlane red inserts when flippers are switched and a more distinctive sound and even an option in the menu to turn the flipper swap off.

#6627 43 days ago
Quoted from mbelofsky:I love my GB Prem. Bought it NIB. I never really know what ball I am on. But I enjoy the game so much that I really don’t care.
When multiball starts and the game goes into Mass Hysteria mode, I don’t always know when it happens. Is there a sound or something I am missing? Sometimes I see it on the display but usually not looking. It also appears that the flippers switch back and forth so I am constantly loosing balls.
Is this just me or is this something that new code may fix? I like the code as is. But will appreciate new code when provided.

mike its hard to hear so just keep practicing switching your hands!

#6628 42 days ago

The flipper switch when you hit the scolary brother ball.

#6629 42 days ago
Quoted from PeterG:

The flipper switch when you hit the scolary brother ball.

Never realized that!

#6630 42 days ago

I reckon the sound is distinctive enough
for me. I never understood the issue with this feature. Its part of the game. Switch hands works best for me.

Quoted from swinks:

yes that is a frustration for many people, hopefully they implement the outlane red inserts when flippers are switched and a more distinctive sound and even an option in the menu to turn the flipper swap off.

#6631 41 days ago

Just finished the prototype for Slimers bash assembly. If this fits I'll post the shapeways link soon.

IMG_20190804_152154847 (resized).jpgIMG_20190804_152201549 (resized).jpgIMG_20190804_152207608 (resized).jpgIMG_20190804_152146220 (resized).jpgIMG_20190804_152141059 (resized).jpgIMG_20190804_152133935 (resized).jpg
#6632 41 days ago

Can someone share a picture of the center captive ball and gate(s) area where there is a black nylon spacer? Just putting everything back together and this fell out when disassembling this area.

Thanks!

#6633 41 days ago

It fits except the front screwhole. And I can't tell which way it should go so I think I just need to make them wider for whatever tolerances you guys have. Also since it's on the bottom and you won't see it I don't see an issue taking a drill bit to it until it fits. My fix should take care of it though.

My suggestion is to order the green, then airbrush slime green for the highlights then hit it with some gloss clear. We'll see how it turns out.

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#6634 41 days ago
Quoted from Rager170:

Does anyone know if you can change the auto launch strength? I was looking last night and couldnt find the setting.

Bump.

#6635 41 days ago

Stern of the union tomorrow. Gb code update? Place your bets....

#6636 41 days ago

"Top men are working on it."

#6637 41 days ago

That's what my IJ says.....

#6638 40 days ago

Anyone else ever have an issue with the roll over in the right orbit not registering when you hit the shot too clean? I can get it to register from a backhand but it I hit the shot hard from the left flipper it doesn’t activate the switch. I’ve tried adjusting the switch but no luck. Any help is greatly appreciated.

#6639 40 days ago
Quoted from Rager170:

Does anyone know if you can change the auto launch strength? I was looking last night and couldnt find the setting.

No, there is no setting for this.

#6640 40 days ago

This happens occasionally but it seems because I didn’t hit it clean

#6641 40 days ago
Quoted from Exeter:

Anyone else ever have an issue with the roll over in the right orbit not registering when you hit the shot too clean? I can get it to register from a backhand but it I hit the shot hard from the left flipper it doesn’t activate the switch. I’ve tried adjusting the switch but no luck. Any help is greatly appreciated.

There is a piece of mylar that they put down in the orbit before the switch that makes the ball jump over the switch, peel that up and it will register everytime.

#6642 40 days ago
Quoted from Who-Dey:

There is a piece of mylar that they put down in the orbit before the switch that makes the ball jump over the switch, peel that up and it will register everytime.

+1 that is the fix. Wasn't a problem on my first playfield but definitely was on the replacement

#6643 40 days ago
Quoted from marspinball:

Are Stern Ghostbuster toppers still available anywhere?? Can't seem to locate one..
Thanks, Martin

They clearanced them a while back at the same time as the GoT stuff. You might find a stray at a distributor.

#6644 40 days ago
Quoted from Rager170:

Does anyone know if you can change the auto launch strength? I was looking last night and couldnt find the setting.

I was just going to ask the same question. Installed the walking SP and occasionally the autolaunched ball hits the 3D printed box/motor. Not happy with that.

#6645 40 days ago
Quoted from Who-Dey:

There is a piece of mylar that they put down in the orbit before the switch that makes the ball jump over the switch, peel that up and it will register everytime.

Ah ha. Thank you for the help.

#6646 40 days ago
Quoted from tpir:

No, there is no setting for this.

Oh well thats not good.

Thanks!

#6647 39 days ago

GB code update...they got additional resources on it....additional resources.

Hope it is not the toilet lady.

#6648 39 days ago

Wasn't Stern of the Union today ?

#6649 39 days ago
Quoted from delt31:

Wasn't Stern of the Union today ?

Yes, but it was a copy and paste from last month.

#6650 39 days ago
Quoted from Lamprey:

Sweet! Welcome Back!
Not sure if you know about Swinks "upgraded" target brackets, but I'd highly suggest getting some:
https://www.shapeways.com/product/GRBNG4DQK/stern-target-bracket-v2-5deg2mm?optionId=63971960&li=marketplace
They seem to solve 99% of the air balls from the targets on either side of the left ramp. So, no need for an unsightly plastic air ball protector.

yes they work great

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There are 6961 posts in this topic. You are on page 133 of 140.

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