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Quoted from desertT1:Show queen that's made the rounds, or a production game? If it's the former, I played it in Texas a few weeks ago. Congrats either way.
I played the show queens at MGC, too.
Nope, this is brand new, production run. Picked up a few hours ago.
-Mark
Quoted from newpinbin:Awesome! More pics.
Sure thing...had to stop by UPS to pick up the goodies for the launch party!
-Mark
Quoted from Chisox:Beautiful. Do we have to wait until the launch party to play?
No, but it will be on pay to play, outside of the launch party...not sure what price yet.
Normally, all new Sterns spend one weekend in the arcade on free play, then go on route in rotation for about a year downstate before returning.
This is the first brand new pin that is going to stay at the arcade for a while, so, there needs to be something charged to help recoup costs, as we're still in survival mode, financially. I hope to make money some day. The location play downstate makes new pins possible, and helps to keep the arcade afloat.
-Mark
Quoted from gaspumprob:Awesome you will have to let us know what it is like playing it in a quiet environment vers at the show!
Tested in a *quiet* arcade. Meaning, the arcade was closed, and only about 10 machines were turned on out of 45. The only background noises were attract modes from time to time. Mostly soft surfaces: carpet, acoustical dropped ceiling tiles, drywall.
Out of the box, it is near-deafeningly loud! (Default = 32, I think.) I turned the volume down to 25 or 26, and it was still slightly uncomfortably loud. But man, did it sound awesome! Some good thumping bass from time to time, with crisp highs and pleasant mids in the music. No muddiness, great job on the mix! Speech calls from the movie sounded great, as did Ernie's custom speech. Keep in mind, I am not comparing the stock speakers to some audiophile gear...but for a stock pinball machine, it rocked!
I only played a couple games...and eventually gave up on my "skills" and just threw the ball around with the glass off, wanting to hear all sorts of speech, music, and sound effects.
As an aside, nailing the ball up the "ladder" ramp made it return extremely quickly, and was fun to loop, even if it wasn't awarding much. Had a few airballs, one was from a Scoleri Brothers drop target. I'm not used to a ball flying out of the game...guess that's why it needs glass!
-Mark
Quoted from tacshose:Any out of box issues or adjustments you needed to make?
Not yet, other than the crazy loud default volume, but I only played about 5 minutes before I had to go. Will play some more tomorrow and report back.
The only weirdness was one of the airballs, but I didn't see what caused it. (The other was from a Scoleri Bros. drop target.)
Slimer registered all hits, all mechs and switches seemed to be functioning properly.
-Mark
I'll be heading back to the arcade in the next hour or so, so I can take more pix and answer more questions then.
I apologize for the quality of the pix:
1) Lighting is poor in the arcade
2) I don't have my good camera with me, only the built-in one on my Surface, which is mediocre, and cannot do focused close-ups.
Oh, as to when we're open?
Thursday-Saturday 5-11
Sunday 1-7
Admission is $12 for adults, $8 for kids 12 and under. That gets you unlimited play and time on about 30 pins, including Metallica and The Walking Dead. Also, 6 driving games, plus several classic vids and a foosball table.
Ghostbusters will be the only game on pay to play, likely 2 plays for $1. (My location pricing is $1/play, so this is half-price.)
-Mark
Quoted from EvanBingham:Can you check if slimer is registering when you vigorously shimmy the table? I heard it was having this issue at PAPA.
Yes, this seems to be the case.
-Mark
Quoted from ChadH:Tighten the tilt to prevent this?
Yeah, that was my first thought.
And maybe something with a timer in the code, that if a tilt warning occurs within xxx milliseconds of a Slimer hit, to disallow the hit.
-Mark
Quoted from frankmac:Thanks for the pics!! It would be great to see with the glass off if that was possible... Thanks for sharing.
Uh, it was off!
Lots of reflection from the shiny playfield, and the stock LED's on it and the backbox!
-Mark
Quoted from daley:Pretty sure it was stated on here that the error was caught too late for the first batch of playfields. So early games will have the typo.
This is what I have been told as well.
That's okay, I'll have the *true* LE!
I wouldn't be surprised to see the same playfields at Pin-a-Go-Go in a few weeks.
Come and say hello to Borygard and yours truly in the "EM room!"
-Mark
My pleasure!
Let me know if you have any other questions, or want me to try something.
Stern is sending me the latest code to install.
I am currently downstate, but will be back at the arcade by Thursday afternoon...we're open 5-11 then, if anyone wants to give GB a whirl themselves!
I'll try to find my good camera before then, too.
-Mark
Quoted from Arcade:Sending the new code?
All they have to do is click a button and upload it to their site.
If the code is good enough for your machine it is good enough for all of them.
Come on Stern. Let all the games have the latest code please.
Glad you are getting it though.
They weren't sure how I ended up with 0.2...all production GB Pros are supposed to have 1.0 installed, as seen at MGC and TPF.
-Mark
Quoted from epthegeek:Well this is a little disconcerting. Hopefully there's some way to deal with this other than "crank the tilt tighter".
I currently have the "Teflon" levelers installed, so I can easily move the machine around the carpeted floor of the arcade. It's very easy to "hit" Slimer right now by making quick side to side motions.
I will put rubber feet on the levelers, once a spot in the building for the tournament has been decided. This will make it very hard to move the machine, and thus more difficult to cause the phantom hits, but I'm betting it can still happen.
-Mark
Quoted from Ballz:Looks good Mark. Thanks for all the photos. I can't wait to get over there and check it out.
Thanks! You are...close...very close to the arcade. Possibly closer than a lot of people in Joliet. Well, I can tell you the one Crest Hill/Joliet border at 53/Broadway and Theodore/7 is 5 minutes away...I drive by that intersection all the time when coming from the west suburbs!
-Mark
Quoted from Ballz:I have been at your place many times. Not as often as I would like though. I always have a great time there. I am planning on being there for the launch party. Should be a blast! Hopefully you get a better turnout than the Walking Dead party.
Thanks, and yeah, me too!
The Walking Dead Launch Party we held was a week after the big one at Expo, plus there was another charity tournament going on that day...so, the turnout wasn't good. It was the only date we were "allowed" to have it, since it couldn't conflict with Expo, or come before it, obviously. I figured with a brand new machine, I might as well try, and not pass up the opportunity, as undesirable as the timing was. Plus, we had only been open just under three months at the time, and I wanted to spread the word the arcade existed.
This time, it looks like we'll be the first in the Chicago area to have one! (And we're certainly one of the first locations anywhere to have a Ghostbusters machine!)
-Mark
Quoted from Jaybird815:Me and the wife will be there as well, and probably a few buddies
You local guys really need to get together and start some sort of league here!
I have had lots of interested people asking about having one, but no one ready to commit/organize.
-Mark
Quoted from Jaybird815:Consider me committed, as I'm pretty sure ChiSox would be in as well. If any others are interested shoot me a PM
Great! Will get back to your message soon...filling in at the arcade tonight and tomorrow night.
-Mark
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