(Topic ID: 158288)

Ghostbuster Issue Thread

By exflexer

7 years ago


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  • 4,531 posts
  • 540 Pinsiders participating
  • Latest reply 1 year ago by eyeamred2u
  • Topic is favorited by 151 Pinsiders

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Topic index (key posts)

55 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #1 Opening post with OP's index of topics Posted by exflexer (7 years ago)

Post #11 Photos of original slimer design Posted by exflexer (7 years ago)

Post #426 Images showing the redesigned Slimer mech Posted by kpg (7 years ago)

Post #430 Pro manual updated to reflect the new slimer mech Posted by kpg (7 years ago)

Post #528 Photos of the Pinball Universe kit installed on GB Posted by sirlonzelot (7 years ago)

Post #565 Link to Pinball Universe Upgrade kit (Germany) Posted by sirlonzelot (7 years ago)

Post #630 GB 1.05 code posted and readme details! Posted by PinB (7 years ago)

Post #662 Link to Pinballlife's alt springs for the Scoleri brothers targets Posted by exflexer (7 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#3574 6 years ago

I like when slimer drags his ass...... Reminds me of my aunt's old shih tzu with hemorrhoids

2 weeks later
#3601 6 years ago
Quoted from swinks:

no, he drops down to the playfield level and then like yours bobs up and down and still being able to be hit in both limits of the bobbing.

#3607 6 years ago

You must be frustrated, you're speaking french!

1 month later
#3656 6 years ago
Quoted from gweempose:

In my experience, the PBL springs are too strong. I did the same as you. I took about 5-6 loops off the factory springs and they have worked perfectly ever since.

Thank you for posting this. I was bored enough last night to try this out and it worked great. Since I got the game I have had to make a glancing shot to the left brother to get the target to go down and have subconsciously hated that mode because of it, now that I did this it goes down every time and I actually look forward to the mode

6 months later
#4094 5 years ago
Quoted from MorbidFetus:

So the flippers goes out during multiball. They are working like 50%, and after they go back to normal. Anyone else having that problem?

I apologize if you are already aware, but during mass hysteria multiball the flippers reverse and then go back to normal several times so the flipper buttons work the opposite flipper.

1 month later
#4130 5 years ago
Quoted from Skyemont:

Hello everyone. I am picking up a GB Pro tomorrow. The seller did tell me that the cable to the slimmer is broke. Can you just buy the cable or you have to buy the cable w/ the slimmer attached?

Not sure about the cable, but if you're going to be in this club you must spell slimer correctly or be forever scorned.

1 week later
#4166 5 years ago
Quoted from kingau:

Hi everyone
I have a ghostbusters pro, and my right sling does not work,
I tested the coil and it responds.
but the right sling switch does not.
I also looked under the playfiled and made sure all the wires and all connected... and all looks fine.
has this happen to anyone? and is there a solution?
thanks

I'm no pro, but check the gap of the leaf switch behind the rubber. Make sure the rubber isn't so tight against the metal that there is no gap.

#4168 5 years ago
Quoted from kingau:

Dude your the man... it's the darn rubber!!! thanks for the help yzfguy!

Awesome!

9 months later
#4310 4 years ago
Quoted from ABE_FLIPS:

Hello all, please excuse my english.
I have my GB Pro since 3 weeks now and enjoying it alot with my family.
Reading the GB "Issue" and "Family" thread helped me out, thank you.
I have some questions and I wanted to share a fix which is brilliant and not shared enough imo.
Inlane/Outlane fix:
I have had no Ball hopping since.
For this fix you dont even have to lift your playfield, its superfast and safe.
Use a big flat head screwdriver with a non abberassive underlaying material.
Simply turn the screwdriver until the rail reaches your desired hight, note that the small inlane rail also causes airballs, so dont forget to raise these too. (image 1 & 2)
My problem:
I want people to have fun with the game and right now I feel like they get frustrated fast- me included. My highest score so far are 550 millions, i just reached 100 ghosts once.
I get better at nudging, aiming, learning the angles and it helps, but I cant expect causual players to learn all this. Main problem is the SDTM drain.
Adjusting the flipper angles (image 3) helps a little bit, but the game feels strange. Especially when the flippers are in up-position it feels like cheating, because you can hold the ball tight in place.
Also when the ball comes out of the Subway Eject, the dead bounce bounces now off, right to the right slingshot and decreasing coil strength in the option menu did not help.
So center post VS carrot flipper came to mind. I wanted to try the carrot flippers but they are SO UGLY, do you have any other option for those?
We have the metric system here in Austria and i dont understand the size description (Bottom edge is 3-9/64 inches long Shaft length is 2-3/16 inches).
I just want simple white flippers. Here are the carrots: https://www.marcospecialties.com/pinball-parts/20-9592-5
Waxing my playfield and Balls was a big improvement for the smooth overall feeling, but the drain got worse since its much faster now.
Making a bigger gap at the slingshot contacts did help too, since they dont get activated too easy now.
I could raise the Ball per game to 5 , but I dont like that idea somehow, and it will not help with drain frustration.
The playfeelds is angled about 7°, bubble indicator right in the middle.
The last issue is the left ramp. (image 4)
I think the ball often crashes against the metal gate on higher speeds, maybe some kind of airball. Any ideas? I just found one post about this. Waxing the ramp did not help here.
Here is a frustrating gameplay example.
I know my aim really sucked in this game, normaly I do much better, but I thought its a good example of the frustration
I know most of the game mechanics, and what to hit, you just dont see it in this game
Thank You
[quoted image][quoted image][quoted image][quoted image]

Instead of prying with wood against the playfield, you can also just raise the playfield and tap them from underneath.

#4313 4 years ago
Quoted from ABE_FLIPS:

Thank You,
I couldnt find any similar flippers, so i ordered the carrots.
I installed the center post. It helps, but im not a fan. It feels like cheating and i will remove it as soon as my carrots are here.
Regarding the left ramp, tightening the nuts did not help, but i removed the metal gate clamp thing, since removing the whole gate is a pain ***.
It works perfectly now, i dont need the upwards stop since i cant hit the ramp full power anyway
I changed my sling shot rubbers to super bands, but unfortunately they are tighter than the origals and my slingshots are not strong enough now.
I cant find the coil strength setting, anyone can tell me the option path?
cheers

The centerpost feels like cheating, but longer flippers won't ?

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