(Topic ID: 158288)

Ghostbuster Issue Thread

By exflexer

7 years ago


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  • Latest reply 1 year ago by eyeamred2u
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55 key posts have been marked in this topic, showing the first 10 items.

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Post #1 Opening post with OP's index of topics Posted by exflexer (7 years ago)

Post #11 Photos of original slimer design Posted by exflexer (7 years ago)

Post #426 Images showing the redesigned Slimer mech Posted by kpg (7 years ago)

Post #430 Pro manual updated to reflect the new slimer mech Posted by kpg (7 years ago)

Post #528 Photos of the Pinball Universe kit installed on GB Posted by sirlonzelot (7 years ago)

Post #565 Link to Pinball Universe Upgrade kit (Germany) Posted by sirlonzelot (7 years ago)

Post #630 GB 1.05 code posted and readme details! Posted by PinB (7 years ago)

Post #662 Link to Pinballlife's alt springs for the Scoleri brothers targets Posted by exflexer (7 years ago)


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#603 7 years ago

On a positive note - I played my GB a bunch yesterday - with absolutely zero issues. I did re-seat the slimer mech (easy 5 minute fix), but other than that haven't done anything other than play it. I do notice that the machine seems to settle in after around 100 plays. Airballs off drop targets have almost completely disappeared, and it's been a while since I've had a ball jump over the outlane.

#619 7 years ago
Quoted from Agent_Hero:

The wire ball gate leading up to "Who brought the dog" (to the right of the captive ball)--mine is really rigid. The ball passes through it but it doesn't fall back down. Does this need to be bent or is that just how it is?

That's the way it should work. It should let the ball UP but the gate is there to stop it coming STDM. The gate (well, half gate) will force the ball to the right, and down to the right flipper.

#648 7 years ago
Quoted from Toasterdog:

Grrrr . So last night my autoplunger goes totally limp. It will repeatedly kick the ball about 1 inch up the shooter lane. I don't mind manually plunging, but it sucks ass during a multi-ball. Chaz kind of walked me through a node board swap, but not really sure I want something else not to work now.

lift the playfield and check to see it's missing a screw at the pivot point. I've seen this happen...

#666 7 years ago
Quoted from J85M:

But it would be nice to see Stern step up and do this in house before the games leave the factory, it's another design flaw cmon Stern "you" should be fixing it

Is it really a design flaw? Not everyone has this problem. Right out of the box, sure - I had some direct hard hits not drop the target - but as the machine has broken in over about 100 plays (or less) I've only seen a rare few times now. ...not sure that really qualifies as a design flaw that stern should stop the line to fix.

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