(Topic ID: 158288)

Ghostbuster Issue Thread

By exflexer

7 years ago


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  • Latest reply 1 year ago by eyeamred2u
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Topic index (key posts)

55 key posts have been marked in this topic, showing the first 10 items.

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Post #1 Opening post with OP's index of topics Posted by exflexer (7 years ago)

Post #11 Photos of original slimer design Posted by exflexer (7 years ago)

Post #426 Images showing the redesigned Slimer mech Posted by kpg (7 years ago)

Post #430 Pro manual updated to reflect the new slimer mech Posted by kpg (7 years ago)

Post #528 Photos of the Pinball Universe kit installed on GB Posted by sirlonzelot (7 years ago)

Post #565 Link to Pinball Universe Upgrade kit (Germany) Posted by sirlonzelot (7 years ago)

Post #630 GB 1.05 code posted and readme details! Posted by PinB (7 years ago)

Post #662 Link to Pinballlife's alt springs for the Scoleri brothers targets Posted by exflexer (7 years ago)


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13
#37 7 years ago
Quoted from exflexer:

As far as the wonky left flipper. I swapped node boards 8 and 9 since they are the same models on this game and the issue hasn't come back. Going to get a replacement node board from my distributor.

Wonky flippers on this game (with version 1.0 software) are due to the way the software was written to handle when the end of stroke switch is 'open'. Ideally, the stroke switch should be closed when at rest. However once in a while, it doesn't close quite right after a flip. So for the next flip the switch is already open. Every game before this one, the software could properly compensate for this inaccuracy, and likely you would never know if the switch is registering correctly or not. This game is different. The software does not properly compensate for the incorrect reading of the switch. You can simulate this manually. in switch test mode, you can lightly seperate the switch open and press the flipper button. You will get the very weak flip. I tried this on game of thrones. It does not behave this way. I reported my findings to Chaz at Stern, and I'm guessing it will be addressed in a software update now that they themselves can replicate the problem. In the mean time because I am dealing with a game on location, I soldered a jumper wire to keep the switch closed. I need the game to work and customers are getting weary. If it was in home use, maybe you have a jumper wire with aligator clips that you could use until the software is indeed update to properly handle this issue. Or you could try adjusting them. I'm sure it would be difficult though just because of the nature of how these switches operate. I wish they were normally open. Hope this helps folks out with their new GB. Was super annoying to say the least.

-Jeff

1 week later
#339 7 years ago

Ok. Another issue I encountered today thanks to some folks that played another machine. The ramp diverter engaged after the ball went by. Odd behavior to be sure. Maybe switches? Maybe wired incorrectly? Well, in line with the 'how cheap can a Stern pin get', I was kinda blown away by this. It appears that Stern is trying to stick with these 8 coil node boards as a kind of 'standard' from here on out. So what happens when you design a game with 17 coils? Well, you just wire one of the coils in with one of the others it appears (instead of adding a 2 or 4 coil node board or having a 10 and 8 coil board or just about anything that would make more sense than this cheapo trick). The diverter and the pass through gate above the pops are wired off the same channel and when working correctly, should fire at the same time, every time. I can't remember what the coil was named in the coil test, but it was somewhat ambiguous and made no mention of firing 2 coils. Yes, my game is working properly now and this is how it is supposed to work for sure. I checked and both wires run straight through to the ball gate and are colored the same. Anyways, back to my diverter. It did require a small amount of adjusting to swing the bottom part a smidge closer to the magnet. This was pretty easy to do after removing the 3 screws holding the diverter on the ramp. There is enough wire to pull the whole assembly out from under the ramp. Reinstall. Game plays a bit different with that working now. Good luck. Can't wait to see what Stern has in store for the future!

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