(Topic ID: 158288)

Ghostbuster Issue Thread

By exflexer

8 years ago


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  • Latest reply 1 year ago by eyeamred2u
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55 key posts have been marked in this topic, showing the first 10 items.

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Post #1 Opening post with OP's index of topics Posted by exflexer (8 years ago)

Post #11 Photos of original slimer design Posted by exflexer (7 years ago)

Post #426 Images showing the redesigned Slimer mech Posted by kpg (7 years ago)

Post #430 Pro manual updated to reflect the new slimer mech Posted by kpg (7 years ago)

Post #528 Photos of the Pinball Universe kit installed on GB Posted by sirlonzelot (7 years ago)

Post #565 Link to Pinball Universe Upgrade kit (Germany) Posted by sirlonzelot (7 years ago)

Post #630 GB 1.05 code posted and readme details! Posted by PinB (7 years ago)

Post #662 Link to Pinballlife's alt springs for the Scoleri brothers targets Posted by exflexer (7 years ago)


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#755 7 years ago
Quoted from jar155:

Lots of issues out of the box. I'm very frustrated. The switches on the game are pure trash. PKE switches are bad. E didn't work out of the box, fixed it, and the P stopped registering 5 games later. Left ramp switch doesn't trigger most times, and I've adjusted it twice already. Pop exit switch didn't work out of the box.
Also had to lower a Scoleri target that wasn't flush with the playfield, my one way gate would get stuck up and stay. My right scoop was bent down and I had to bend it up. The ball wouldn't fit.
I also had the game lose the ball when locking a ball, collecting a super and starting We Got One on the same shot. After 3 ball searches it kicked out a new ball.
I have to say, I'm really frustrated with the cheap as dirt switches. My Tron, Spider-Man, AC/DC, and Iron Man all have much higher quality components. Stern is really cheapening these games down as much as they can, and it shows.

That sucks man, I feel for you. I better prepare when mine comes.

2 months later
#1321 7 years ago
Quoted from CaptainNeo:

I posted this in the offical LE thread but should be posted here as well.
I've noticed on a lot of LE pictures the flippers seemed down to far and misaligned. Mine was the same way. Because the marking guides are down to far. I adjusted the flippers where they should be and now shots are smooth. Far right tight ramp is easier and smooth. Ball reacts the way it should from bounces. Main ramp you can backhand with the left flipper. Before shots would feel a little off. Hitting entrances on the way in, instead of flowing in. Now all shots are smoothed out. Feels 100% better.
Also solved bounce overs and reduced side drains from the metal guides on the outlanes. I've told people this before and nobody seems to put forth any effort to do it. So I looked at how they had the side rails mounted. They go all the way through the playfield and flush with the backside. Rails do not need to be that far in. Especially ones this thick.
Tools you will need:
Hammer
Drill bit, awl or rod that is smaller diameter than the rail.
Have someone hold the playfield up, put the flat part of the drill bit against the rail edge and hit it in about 1/4". Not only did it stop bounce overs, but also reduced side drains. Which at first, I couldn't figure out why. Height of the rail shouldn't effect it. But here's what i found out. The rail has a curved edge. With the rail to low, the curved edge hits under the ball and not on the outside edge of it's greatest circumference. This also would get under the ball and cause lift, allowing the ball to roll up the curve of the metal rail. With the rail 1/4" higher, it now hits the widest part of the ball. Giving no lift, and closing the side gap, as it doesn't allow about 1/16" of ball to travel over it. Made a big difference and doesn't cost a cent. These are the types of things that are done when dialing in a game and make a huge difference in getting your games to play smooth and nice.

Thanks for this info. Going to give it a try.

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