(Topic ID: 158288)

Ghostbuster Issue Thread

By exflexer

8 years ago


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  • Latest reply 1 year ago by eyeamred2u
  • Topic is favorited by 151 Pinsiders

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Topic index (key posts)

55 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #1 Opening post with OP's index of topics Posted by exflexer (8 years ago)

Post #11 Photos of original slimer design Posted by exflexer (7 years ago)

Post #426 Images showing the redesigned Slimer mech Posted by kpg (7 years ago)

Post #430 Pro manual updated to reflect the new slimer mech Posted by kpg (7 years ago)

Post #528 Photos of the Pinball Universe kit installed on GB Posted by sirlonzelot (7 years ago)

Post #565 Link to Pinball Universe Upgrade kit (Germany) Posted by sirlonzelot (7 years ago)

Post #630 GB 1.05 code posted and readme details! Posted by PinB (7 years ago)

Post #662 Link to Pinballlife's alt springs for the Scoleri brothers targets Posted by exflexer (7 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#26 7 years ago
Quoted from pinballkyle:

Would love to hear any idears on how to fix this.

Time is on your side. They will respond better as they get worn in. Metallica drops were the same. For now, I just make sure to graze them with shots instead of direct hits.

If you are impatient, you could remove/add washers to adjust the angle of the drop.

#77 7 years ago
Quoted from kpg:

There are way too many reports of the same problems with GB, and when they all share a similar story, you can't just pass blame onto the shippers.

I think it's in the minority, really. They have shipped a lot of Pro's. I have none of the issues described except the flipper hold, which is obviously a software bug.

The drops get better as time progresses. If you are impatient, shorten the spring. Literally a 5 second fix.

Quoted from CrazyLevi:

Flipper issue is real.

Are you talking the hold power being on after ball drain or tilt? Or the EOS issue?

It would be sweet if a software update came out today to fix the issue. My launch tournament is on Friday and it would be nice if fixed.

#96 7 years ago
Quoted from Darkslide632:

Slimer is right smack-dab in the middle of the playfield.

Did you ever think that maybe, just maybe, some of them actually, *gasp* work as designed?

Or do you take the 5 complaints on Pinside about it and extrapolate that to 100% are non-functioning?

And from everything I've heard, they worked, but just not 100%.

#108 7 years ago
Quoted from Darkslide632:

I disagree. Slimer is right there. He's a major component, and everyone seems to be complaining that he doesn't work.

Only if you think the 5 people who have posted about it are the only games that have been delivered.

Mine has worked fine from day 1.

1 week later
#230 7 years ago
Quoted from stangbat:

Looks like I may be making a trip to the hardware store for some beefier wire to retrofit in as a solution.

Would a smaller ball bearing work instead? Just spit ballin' ideas.

Mine went on location Friday night. I go to collect in 20 minutes, so will have a peak at it.

2 weeks later
#604 7 years ago
Quoted from SunKing:

I do notice that the machine seems to settle in after around 100 plays. Airballs off drop targets have almost completely disappeared, and it's been a while since I've had a ball jump over the outlane.

I tried telling people that 3 weeks ago ... but instead got shouted down about how the game is too hard, poorly designed, needs a centre post, bigger flippers, etc, etc.

Meanwhile on route, the game is doing great, and players are posting billion plus scores on location.

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