(Topic ID: 158288)

Ghostbuster Issue Thread

By exflexer

8 years ago


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  • 540 Pinsiders participating
  • Latest reply 1 year ago by eyeamred2u
  • Topic is favorited by 151 Pinsiders

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Topic index (key posts)

55 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #1 Opening post with OP's index of topics Posted by exflexer (8 years ago)

Post #11 Photos of original slimer design Posted by exflexer (7 years ago)

Post #426 Images showing the redesigned Slimer mech Posted by kpg (7 years ago)

Post #430 Pro manual updated to reflect the new slimer mech Posted by kpg (7 years ago)

Post #528 Photos of the Pinball Universe kit installed on GB Posted by sirlonzelot (7 years ago)

Post #565 Link to Pinball Universe Upgrade kit (Germany) Posted by sirlonzelot (7 years ago)

Post #630 GB 1.05 code posted and readme details! Posted by PinB (7 years ago)

Post #662 Link to Pinballlife's alt springs for the Scoleri brothers targets Posted by exflexer (7 years ago)


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#3185 6 years ago

ok so this keeps happening. any suggestions?

#3197 6 years ago
Quoted from chucksmith:

pezpunk , Ifyou are not running code update 1.13, you want to update, but checking your video I see a ton of mods so I suspect you did the code update long before now.

thanks. yeah, already running 1.13.

Quoted from chuckwurt:

Pretty sure Pez has a pro. No mag slings. Up the coil pulse to hard and see if that helps. Also increase the slope.

i couldn't find any settings for the slingshot coils in the menus, but i'll look again. there is one setting for "coil strength", but that applies to the flippers (and the slings?). i have always had that turned that down to "soft" because "normal" was just ridiculous (seemed like it would break stuff quickly, and there were tons of airballs). on "soft", the game is still fast as hell and i can still backhand the left ramp from a cradle so i figure that's more than strong enough.

thanks for all the suggestions, guys. i'll try adjusting the slope, although i think i already have it jacked up pretty high (maybe that's why the ball is arcing like that). if that doesn't work, i'll see if i can live with the "normal" coil strength, and if all else fails, i'll put the stock black rubbers back on, which would be a bummer because i really like how the translucent ones look on this game.

#3198 6 years ago
Quoted from Trekkie1978:

1 - I would just leave it...see how high the game can score.

well i let it go for like 10 minutes and it increased my score by about 100,000 points. that's about 15 million points per 24 hours i left it doing that. i'd have to leave it bouncing like that for over 6 months to appoach my current high score.

2 months later
#3415 6 years ago
Quoted from Flato:

I have been having problems with my slimer registering hits, i believe i have the new mechanism but he just wont register, any ideas how to fix him.
Thanks

i had trouble registering Slimer hits on mine. you had to nail it super hard, and even then it would only register from certain angles. i took it apart and there is actually an adjustment you can make to make it more sensitive. there is a cable that passes through an opening -- make sure the cable passes through the center of the opening, and isn't off to one side. after adjusting and re-asembling it, mine registers hits very easily now. (i believe i have the old design, however)

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