(Topic ID: 158288)

Ghostbuster Issue Thread

By exflexer

8 years ago


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  • 4,531 posts
  • 540 Pinsiders participating
  • Latest reply 1 year ago by eyeamred2u
  • Topic is favorited by 151 Pinsiders

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Topic index (key posts)

55 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #1 Opening post with OP's index of topics Posted by exflexer (8 years ago)

Post #11 Photos of original slimer design Posted by exflexer (7 years ago)

Post #426 Images showing the redesigned Slimer mech Posted by kpg (7 years ago)

Post #430 Pro manual updated to reflect the new slimer mech Posted by kpg (7 years ago)

Post #528 Photos of the Pinball Universe kit installed on GB Posted by sirlonzelot (7 years ago)

Post #565 Link to Pinball Universe Upgrade kit (Germany) Posted by sirlonzelot (7 years ago)

Post #630 GB 1.05 code posted and readme details! Posted by PinB (7 years ago)

Post #662 Link to Pinballlife's alt springs for the Scoleri brothers targets Posted by exflexer (7 years ago)


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#924 7 years ago

im getting two balls in the shooter lane a bunch of times. I think the ball is getting launched back into the trough, then shooting two out, or its not going all the way out then putting two the lane. Also, when the ball auto launches, it launches it too fast and it smashes against the back of the game or off stay puft, and even shoots it back down the shooter lane again. I set the coils to soft, which seems to help a bit, but still getting the two balls and time to time too hard of auto launches.

#939 7 years ago

so, does anyone have any fixes for all the outlane drains from simply the ball just hitting the metal inlane guides? I cant stand hitting a good shot only to have the ball come down, hit that little metal guide then bounce instantly to drain. To me, its the most frustrating thing about the game, and am loving my LE, but draining when its not your fault is not good design. I can see if it I clanked a shot and it results in it, but the fact that they even have a ball save from the subway kickout tells me this thing drains too much! I dont mind nudging, but alot of the times its just to fast to do anything about. I have the outlanes closed on one side as well, still seems to not make a difference, its like the machine funnels everything to there!

#940 7 years ago

Also, sometimes the ball comes from the subway ramp, will spin from dropping to the playfield, then bounce off the metal guide and drain!

#959 7 years ago

So, attempted to move the outlane posts, and started to tear the playfield apart! Its like they got them in, didnt let them cure, and just got them out as quick as possible! So, now I cant move the posts without ruining my game. Unreal we pay a ton for these LEs, and so many issues. Even the flipper bats were not aligned correctly, had to adjust them as well as 4 switches.

#985 7 years ago

on top of all my other issues, now the drop target on the right scolari bros broke. Man, i have never had this many issues before on a stern. I have had this game for 2 weeks and glass seems to have been off more than on.

#1010 7 years ago

I have to agree, stern quality really has gone down the old crapper. Having to adjust flipper bats, 4 switches, drop target is already broken, the game shoots out 2 balls 1 of 8 times, metal ball guide is bent to crap and had to purchase an aftermarket piece to fix, had to add foam to ramp so the ball doesnt moonwalk out, cant move the posts because the playfield pulls apart. Best 8k I have ever spent!

#1012 7 years ago

I know, but one was not even close!

1 week later
#1126 7 years ago

heres what the playfield looks like when you try to move the outlane posts!

image2_(resized).JPGimage2_(resized).JPG

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