(Topic ID: 158288)

Ghostbuster Issue Thread

By exflexer

8 years ago


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  • Latest reply 1 year ago by eyeamred2u
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Topic index (key posts)

55 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #1 Opening post with OP's index of topics Posted by exflexer (8 years ago)

Post #11 Photos of original slimer design Posted by exflexer (7 years ago)

Post #426 Images showing the redesigned Slimer mech Posted by kpg (7 years ago)

Post #430 Pro manual updated to reflect the new slimer mech Posted by kpg (7 years ago)

Post #528 Photos of the Pinball Universe kit installed on GB Posted by sirlonzelot (7 years ago)

Post #565 Link to Pinball Universe Upgrade kit (Germany) Posted by sirlonzelot (7 years ago)

Post #630 GB 1.05 code posted and readme details! Posted by PinB (7 years ago)

Post #662 Link to Pinballlife's alt springs for the Scoleri brothers targets Posted by exflexer (7 years ago)


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#782 7 years ago

New GB Pro. Scoleri Bro drops not dropping when hit straight on? Does anyone know if this is meant to be this way?

1 month later
#1074 7 years ago

I have a GB pro. I do not have any issue with inserts,....thank god. Also no problem with Slimer or captive ball. I do have plenty of air balls that jump all over the effing place. The brother drops don't drop on direct impact. The inlane and outlines might as well be all outlane as many times it just jumps over the metal inlane rails directly to the the outlane. I had one air ball that hit the glass and jumped completely over everything to drain.

I have a Rob Zombie coming and maybe on the future machines people should put their money where the quality is???? At least Spooky put test time in on their playfields and are responsive.

All of this is IMHO!!

#1081 7 years ago
Quoted from robotron:

check with your fingertip and see if inserts are sinking. probably why its ghosting. mine are all sinking. no answer from stern but trust me they know this is happening.

Of course they know that's the most
Disappointing part about it.

4 months later
#2256 7 years ago
Quoted from rotordave:

Hey GB guys ... without me wading through 48 pages, has anyone's else's GB Pro been rebooting in the middle of a game?
rd

My Pro has never. 6months, 800 +\- plays.

2 months later
#2596 7 years ago

I developed an issue with my GB Pro this weekend. When Stirage Facility MB starts my game goes crazy. The scoleri Bros begin to machine gunner fire. During this the the ghost captured count keeps going all the way until Mass Hysteria starts. Anyone seen or heard if this? Any suggestions? Here is a link to video of it. Thanks in advance.

http://s1160.photobucket.com/user/fastfreddy0521/library/GB%20Issue

#2606 7 years ago
Quoted from bridgeman:

I developed an issue with my GB Pro this weekend. When Stirage Facility MB starts my game goes crazy. The scoleri Bros begin to machine gunner fire. During this the the ghost captured count keeps going all the way until Mass Hysteria starts. Anyone seen or heard if this? Any suggestions? Here is a link to video of it. Thanks in advance.

Reinstalled code and problem not showing up now?

#2608 7 years ago
Quoted from Rob_G:

Did you change the springs on the targets? Maybe the springs are too strong and causing the targets to not stay up.
Or
Loose connection and the game thinks the target is down (opto sensor false trigger). 1 scoleri hit = 1 ghost captured in SFMB. I doubt this was a code issue.

The scoleri targets would work fine anytime in Scoleri mode. This would only occur during SFMB? Thing is I played 100's of games without this issue. Than it occurred. Reinstalled 1.13 and now everything is fine. I'm not an software guy, so I don't know if starting the perfect storm of modes could have caused it. I also would have figured that if that was the case when I rebooted it would have been fine, but not the case??

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