Ghostbuster Issue Thread


By exflexer

2 years ago


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Topic index (key posts)

55 key posts have been marked in this topic, showing the first 20

Post #1 Opening post with OP's index of topics Posted by exflexer (2 years ago)

Post #11 Photos of original slimer design Posted by exflexer (2 years ago)

Post #426 Images showing the redesigned Slimer mech Posted by kpg (2 years ago)

Post #430 Pro manual updated to reflect the new slimer mech Posted by kpg (2 years ago)

Post #528 Photos of the Pinball Universe kit installed on GB Posted by sirlonzelot (2 years ago)

Post #565 Link to Pinball Universe Upgrade kit (Germany) Posted by sirlonzelot (2 years ago)

Post #630 GB 1.05 code posted and readme details! Posted by PinB (1 year ago)

Post #662 Link to Pinballlife's alt springs for the Scoleri brothers targets Posted by exflexer (1 year ago)

Post #709 Videos of the Pinballlife outlane plastics in use for GB Posted by Pinzzz (1 year ago)

Post #876 tatman9999 photos of his Titan Rubbers in green on GB Posted by tatman9999 (1 year ago)

Post #1034 Photos of mismatched flipper side rails installed on factory game Posted by Trekkie1978 (1 year ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#342 2 years ago
Quoted from spazzman90:

Ok. Another issue I encountered today thanks to some folks that played another machine. The ramp diverter engaged after the ball went by. Odd behavior to be sure. Maybe switches? Maybe wired incorrectly? Well, in line with the 'how cheap can a Stern pin get', I was kinda blown away by this. It appears that Stern is trying to stick with these 8 coil node boards as a kind of 'standard' from here on out. So what happens when you design a game with 17 coils? Well, you just wire one of the coils in with one of the others it appears (instead of adding a 2 or 4 coil node board or having a 10 and 8 coil board or just about anything that would make more sense than this cheapo trick). The diverter and the pass through gate above the pops are wired off the same channel and when working correctly, should fire at the same time, every time. I can't remember what the coil was named in the coil test, but it was somewhat ambiguous and made no mention of firing 2 coils. Yes, my game is working properly now and this is how it is supposed to work for sure. I checked and both wires run straight through to the ball gate and are colored the same. Anyways, back to my diverter. It did require a small amount of adjusting to swing the bottom part a smidge closer to the magnet. This was pretty easy to do after removing the 3 screws holding the diverter on the ramp. There is enough wire to pull the whole assembly out from under the ramp. Reinstall. Game plays a bit different with that working now. Good luck. Can't wait to see what Stern has in store for the future!

Wow thats crazy and cheap and another reason im not sure im a fan of the spike system and its node boards especially after the issues with it.

#387 2 years ago
Quoted from ExtremePinball:

GB Pro running 1.04 code.
Current diagnostic errors: Check switch #11 Ecto Goggles Target. Check switch #65 Right Ramp Exit.
Any suggestions?

Both are for the premium /le it will b fixed in time

2 months later
-1
#851 1 year ago
Quoted from Manic:

Yup... 3 to 3.6k is around 5.3k today. Nowhere near the 7k and up some models are priced at... but the market seems to accept it so what can ya do?

Yea and the pros have no where near the toys/features/mechanisms that most of the 90s w/b dmds have/ had ...

2 weeks later
#972 1 year ago
Quoted from Msch:

GHOSTING, ghostbusters premium

I Expected this since the newest le's still are and these are the same playfields....

1 week later
#1107 1 year ago
Quoted from atariaction:

Just got me GBLE last night. 396/500. August 2/2016 date on back.
Before turning on we checked all connectors and most of the nuts and screws on the topside. There were several connectors that needed to be pushed in fully and several nuts/screws that needed turns (not bad overall).
I did notice someone at the stern factory busted out the sharpie to cover up some damage to the head trim.
We played about 30 games last night.
Slimer: I do have "Slimer drag" and the beginnings of wear on the metal. He registers hits 97% of the time so I'm happy with that. Going to try the Mitch washer fix.
Ghosting: I see 2 inserts ghosting so far.
Drop targets: I needed to lower both of them as they were above the playfield a bit. No big deal. They drop just fine. No issues there.
Negative reinforcement insert: correct spelling
Guide rails: Not sure if mine are the original height or the new height but we had several balls hop over.
Full plunge feed: I do get some rejects but I think a green spring solves that from what I have read so no biggie there.
I did add mylar to the side rails to prevent the lockbar from damaging them.
Lollypop rails. I have the mismatched pair.
Odd issue: One time an airball got stuck on the left plastic. The ball save kicked in and the vibration freed it but shortly after the display read "resetting" or "shutting down" or something like that and the machine reset itself. At the time of the reset Slimer was to the far left which looked odd since I had never seen him that far left before. Not sure if that is relevant or not. After the reset, the high scores we had just put up were deleted. Anyone have this happen? and/or know what the heck happened?
Airballs: Check. Plenty of those.
Captive ball wireform: I think mine is fine. Can someone let me know if mine is the original gauge. I think I read newer GBLE's have a thicker gauge wireform.
Missing screw/washer: After about 5 games a screw and washer came flying from somewhere. 3 of us looked diligently for 5 min and could not find where they belong?
Subway ramp: So far so good.
Playfield damage: See the pic with the negative reinforcement on ESP ability insert. Not sure what is going on there?
Let me know what else to look for or if I missed anything. If you have any questions feel free to ask.

Wow what a disappointment for nib le ..... good luck

1 week later
#1201 1 year ago
Quoted from atariaction:

Mylar you typically have to freeze off then goo gone off the sticky residue. I like this cling vinyl idea. Looking to source some now

If you wax first then apply mylar it will come right up when the time comes without any issue.

2 months later
#1540 1 year ago
Quoted from Hdmike444:

This is somewhere around 75 games

I hardly think thats worth mentioning or worth worrying about at the moment.....

1 month later
#1999 1 year ago
Quoted from hoby1:

Had my first real issue
Scoop weldment broke no more fun this weekend
Gotta call Chaz Monday. Oh well

Wow that lasted......... lol and in only home use . Not surprising tho

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