Quoted from spazzman90:
Ok. Another issue I encountered today thanks to some folks that played another machine. The ramp diverter engaged after the ball went by. Odd behavior to be sure. Maybe switches? Maybe wired incorrectly? Well, in line with the 'how cheap can a Stern pin get', I was kinda blown away by this. It appears that Stern is trying to stick with these 8 coil node boards as a kind of 'standard' from here on out. So what happens when you design a game with 17 coils? Well, you just wire one of the coils in with one of the others it appears (instead of adding a 2 or 4 coil node board or having a 10 and 8 coil board or just about anything that would make more sense than this cheapo trick). The diverter and the pass through gate above the pops are wired off the same channel and when working correctly, should fire at the same time, every time. I can't remember what the coil was named in the coil test, but it was somewhat ambiguous and made no mention of firing 2 coils. Yes, my game is working properly now and this is how it is supposed to work for sure. I checked and both wires run straight through to the ball gate and are colored the same. Anyways, back to my diverter. It did require a small amount of adjusting to swing the bottom part a smidge closer to the magnet. This was pretty easy to do after removing the 3 screws holding the diverter on the ramp. There is enough wire to pull the whole assembly out from under the ramp. Reinstall. Game plays a bit different with that working now. Good luck. Can't wait to see what Stern has in store for the future!
Wow thats crazy and cheap and another reason im not sure im a fan of the spike system and its node boards especially after the issues with it.