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(Topic ID: 158288)

Ghostbuster Issue Thread


By exflexer

4 years ago



Topic Stats

  • 4,465 posts
  • 526 Pinsiders participating
  • Latest reply 23 days ago by cpr9999
  • Topic is favorited by 148 Pinsiders

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Topic index (key posts)

55 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #1 Opening post with OP's index of topics Posted by exflexer (4 years ago)

Post #11 Photos of original slimer design Posted by exflexer (4 years ago)

Post #426 Images showing the redesigned Slimer mech Posted by kpg (4 years ago)

Post #430 Pro manual updated to reflect the new slimer mech Posted by kpg (4 years ago)

Post #528 Photos of the Pinball Universe kit installed on GB Posted by sirlonzelot (4 years ago)

Post #565 Link to Pinball Universe Upgrade kit (Germany) Posted by sirlonzelot (4 years ago)

Post #630 GB 1.05 code posted and readme details! Posted by PinB (4 years ago)

Post #662 Link to Pinballlife's alt springs for the Scoleri brothers targets Posted by exflexer (4 years ago)


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#1212 4 years ago

I notized today that the pop bumpers do not hold every 2equal choices. They do e.g. for " big points", but not for "Storage facility" or others. Have you notized that als well? Is it a bug?

#1215 4 years ago

Does it mean that only Minor awards follow the 2 equal hold rule and better awards not? Seems a bit Strange to me.

1 year later
#3679 2 years ago

Could somebody explain the shoot logic of the stay puft mode. I understand each mode, but not this one.

#3687 2 years ago
Quoted from LesManley:

When it starts you hit any shot to light that shot for 1x for the mode. If you hit the Gozer target first before locking in a shot, it will up a shot to 2x. Try locking in the left ramp as it is the easiest and most repeatable shot. Key here is to bring in multipliers since 50 million x2 or x3 then x6 can make your score go through the roof. Hit lit shots and he steps on cars as you progress. You can milk the left ramp for a long time, but not entirely through the mode. Last 3 shots I believe start him on fire and then the final shot to destroy him.

Thanks for your feedback, highly appreciated. I am not sure that I understand that correctly. Does it mean that the first shot locks this shot and thus repeating this shot will not progress the mode, but increase the score only? After this shot I simply shoot at the other lit targets until stay puft is destroyed. Is that correct?

Why do you choose the left ramp as first shot and not the right orbit, which I think is easier to hit?

1 year later
#4255 1 year ago
Quoted from rooky79:

Anyone had any of their GB node boards blow?

Yes, my node 8 I think, in the center of the playfield blow. Had a ball in the shooter lane, left the pin for 20 minutes, returned and the board was blown. So without any active play. A bit strange.

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