(Topic ID: 158288)

Ghostbuster Issue Thread

By exflexer

7 years ago


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  • Latest reply 1 year ago by eyeamred2u
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55 key posts have been marked in this topic, showing the first 10 items.

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Post #1 Opening post with OP's index of topics Posted by exflexer (7 years ago)

Post #11 Photos of original slimer design Posted by exflexer (7 years ago)

Post #426 Images showing the redesigned Slimer mech Posted by kpg (7 years ago)

Post #430 Pro manual updated to reflect the new slimer mech Posted by kpg (7 years ago)

Post #528 Photos of the Pinball Universe kit installed on GB Posted by sirlonzelot (7 years ago)

Post #565 Link to Pinball Universe Upgrade kit (Germany) Posted by sirlonzelot (7 years ago)

Post #630 GB 1.05 code posted and readme details! Posted by PinB (7 years ago)

Post #662 Link to Pinballlife's alt springs for the Scoleri brothers targets Posted by exflexer (7 years ago)


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#2649 7 years ago

My Slimer was bumping his butt and registering hits right away and heading back up before being touched once.
First, I put the additional washers on the rod itself (as previously discussed on this thread) and I'm thinking that's going to work great.
Secondly, I felt like my Slimer was pushed way to the front versus being in the middle. I loosened up the mech, but cannot seem to get him tightened back up in the middle. Am I missing a piece behind the wire that hangs down? I center him up and try my best to tighten down, but there sure is a lot of play there.
The middle pic shows how he was before I loosened, metal piece was back and Slimer pushed way to the front. I was simply trying to have him hang more in the middle.
Also, I tried to read all the threads on this first before posting, so hopefully this hasn't been posted a thousand times already.

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#2667 7 years ago

You're probably right. I may have also answered my own question by tinkering some more. Once you remove the top protector plate, you then see that the next part of the mech can slide forward or backward. This is where I adjusted front to back and then tightened and now seem to have Slimer registering all hits and not registering shots that never happened. Also, easy fix to ensure he isn't dragging his butt. One washer and he's floating like a butterfly

#2670 7 years ago
Quoted from imagamejunky:

On your machine with the washer under the mechanism arm is Slimer low enough that the ball will hit him in all of the stopping positions? I tried the washer idea on my machine and found that Slimer was too high on the far left position. The ball would roll under him without making contact.

I added just one washer and this seems to create just enough room for him to clear and not bump his butt. Yet, he clearly seems low enough to hit all shots at the moment. I only tested a few times, so I'll check again tonight.

#2674 7 years ago
Quoted from Trekkie1978:

Update on my right ramp. I removed the hex spacer that was installed in the game. I installed a 1 5/8" hex spacer and my right ramp works perfectly now. No more shots that roll back down.
On a side note regarding the mylar to the flash lamp. My ghostbusters was LE was built in August and the mylar is already installed on the flash lamp.

Installed the shorter 1 5/8 inch hex spacer on my right ramp tonight. I had to smile after my first shot ran up the right ramp and smoothly made the turn. I figured we had it. However, the more I played, the more I had shots roll back down, just like it used to. It still seems better than before, but I'd like to get it perfect. Any thoughts? Thanks guys.

#2676 7 years ago

Good stuff. Appreciate that. Is the hex post that comes with the game 1 3/4? Also, I noticed there is some give to the plastic ramp itself. Simply put, I'm going to monkey around with it more tonight and possibly see if there is a way to have the ramp as steep as possible right away, while the shot ball has its most energy. I am pretty vigilant on having my machines perfectly level, but I'll check that as well.

#2678 7 years ago

That's the feedback I was looking for. Appreciate that!

#2704 7 years ago
Quoted from Gov:

I put the shorter spacer on mine and it didn't really seem to help a whole lot. It has to be an absolutely perfect shot with some steam on it to make the full ramp still.

I monkeyed around with this more tonight and am wondering if the key is to pull the right ramp towards you as much as possible. This creates, at least on my machine, a steeper ramp to begin with, but then also allows the ramp to be more level as it gets to the top, hits the switch, and heads down the metal ramp back down to the left flipper. Again, my right ramp has some wiggle to it. It is very securely tight with the two screws in front. But, you can pull the ramp towards you and make it steeper at first. I also added drop dead foam under the plastic ramp to keep it propped up and steep at the beginning. I went 7-7 on the shot once I made this adjustment. I am also using the shorter 1 5/8 inch hex post. More testing to come, but I liked what I saw tonight.

1 week later
#2825 7 years ago

Well said Chuck!
I've been thinking about rating GB, but struggle to, since I believe the game is fantastic, but only because of threads like this and the adjustments I have made.
Out of the box or on route, I can see where people don't like it.

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