(Topic ID: 203620)

Ghost In The Shell - The Pinball Complex

By Fortytwo

6 years ago


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    11
    #1 6 years ago

    Hello.
    I have wanted to build a custom Pinball for a while. But have found reasons to not move forward. Within the last few months a few things happened that got me going. Started with some positive encouragement from @thenotrashcougar. Then GITS live action movie release, causing me to rewatch all the dvds. And lastly a real good deal on a Aerosmith lower cabinet.
    I also feel the Hardware and software avalible is in a position where it’s solid and have a community big enough to keep me going.

    I have been working on this for a couple months. And decided it’s time for a pinside thread.

    Thanks and stay tuned for more.

    FortyTwo

    #2 6 years ago

    Theme selection;
    I was for the longest time going with Cowboy Bebop. But got hoked into GITS since and changed my mind. It’s a dream theme for a few reasons. It’s a futuristic world that’s also gritty and mechanical. It’s has a big enough following to have some toys etc avalible but not big enough to get a actual production game built. I would hate to get overshadowed by stern.

    This is a build for myself. No plans on production or getting a license. It’s a not for sale personal project. I am using P3-Roc hardware and skeleton games framework.
    Enjoy.

    #3 6 years ago

    My intro video for the project.

    #5 6 years ago

    Thanks. Currently not too much of it is theme related. But I’ll get there.

    The most recent videos posted. Making good progress on the white wood.

    #7 6 years ago
    Quoted from jeffspinballpalace:

    Congrats, you've already surpassed JPOP at the end of his year 4. Two months in you are going strong, my friend.

    Thanks man. Good to see I’m holding my own to a “professional”. Lol.

    I made some progress. Not enough for an update video. But here’s a gameplay link.

    The right orbit is a satisfying shot and the left mini orbit works. Adding a spinner there soon.

    #8 6 years ago

    Added some plastic skinny posts to simulate ramp and lane openings. So far it’s shooting real nice. So nice with some minor changes I don’t think the upper flipper will be required.
    Even considering a total revamp of the proposed upper playfeild. May eliminate it just for some fun ramp action. Don’t know.

    #9 6 years ago

    Making progress on the first whitewood layout. Need to work on ramps next. Some changes from the original plan. But shooting Good.
    FortyTwo

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    #10 6 years ago

    Have the left ramp/s built. Could look nicer but happy it shooting real good. Both directions are easily makeable. A Lower shot is loop able too. I got 4 ramp loops in a row when testing.

    Started working on a ball lock mock-up and have to stop to wait for glue. I can’t build the rift ramp until this is installed. Need to make sure I can feed it.

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    #11 6 years ago

    I decided to add standups instead of black posts. 2501 which will start a puppeteer hurry up. Chase the 2501 target lights and catch the shot then depending on what one is stopped you have to make a second shot. Most likely a ramp.

    #14 6 years ago

    It does what a ramp normally does on a stern game. Return the ball to the flipper. So I essitantly have two ramp shots that are loopable.
    Switches code and time will tell.

    #18 6 years ago

    Thanks all.
    I am thinking of calling the left side the section 9 “headquarters” ramp. And the lower will be tachkoma ramp. Since they are housed more in a garage like facility.

    rotordave I would say stern. JJP has at least a year before the next game launch. Spooky is busy with TNA and the next game I beleive is designed already. Sterns only creative designer is in legal trouble. So. I say sterns second game from next year. Lol.

    #20 6 years ago

    BorgDog I see what your getting at. Could even be a standup like pinbot with a hurry-up shot. Would be interesting to implement if I need additional shots. I would have to consider the ball will be moving down the ramp too. So a eddy sensor might get prematurely activated too much. For complicated ness I do plan on adding a bunch to the right upper and mid. So stay tuned.

    #22 6 years ago

    Ha.
    But it’s almost like a bounce back. I do have a pbl through but before I can use it I need another sw-16 board and auto launcher and apron.
    Thanks.

    #23 6 years ago

    Ok. I am really going to try for a update video this weekend. Hope to give a discription if the playfeild layout and a base idea of rules.
    FortyTwo.

    #24 6 years ago

    Found this online and printed it on paper. I think I got my art for the head!

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    #27 6 years ago

    Did some work this weekend on the upper PF area. And ramp. Also recorded some video for an update. Of course this was post recording.
    The entire upper PF is going to be 1/2 inch clear plexi. And so will the ball lock behind it.

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    #29 6 years ago

    Thanks. Project is really in the earily stages. But turning out to be a fun flipping game. I may be able to get the upper flipper figured out tonight.

    #31 6 years ago
    Quoted from Mbecker:

    Strong work so far — love watching hb’s come together! I’m a number of weeks behind you — a few weeks from first flips but can’t wait to get to that point so I can do more focus on layout

    Very cool. What's your theme? If you have a thread going I'd love to check it out. I waited until I got some steam before starting a thread.

    #32 6 years ago

    The flipper is officially hooked up. Had it flipping last night. I definitely need to adjust the posts on the upper PF. Thinking of some standups on the left. And when done I’m going to cut more of the playfeild off. Make it as small as it needs to be.

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    #35 6 years ago
    Quoted from Mbecker:

    No thread yet — wanted to wait as well for a flipping whitewood and for a theme decision. I wanted to do fight club for a long time but I am wavering now in possibly futuristic original theme of some sort either another advanced world or post-apocalyptic. Once I can get some layout ideas I should be able to decide. Watching threadsike yours though keep me motivated to plough ahead— love home brews! You on the pindev slack?

    Thanks. I find the community both helps keep me motivated and helps when I’m in a pickle.
    Yes I’m on there practically same name and avatar.
    FortyTwo-GITS

    #37 6 years ago

    Thanks. Making good progress at the moment.
    Tonight I got the flippers all flipping correctly. And added some posts to the upper PF. I can now hit both ball lock holes. The right is a solid backhand. But need to try it with a thinner face. And I definitely will be cutting down the upper to exactly what’s required. Might put some standups if I can deem them an actual skill shot.
    FortyTwo

    #40 6 years ago

    In progress of ripping a bunch apart to add more.
    Made some progress on the upper playfeild. Added a shot that will be timed to complete “thermo optic camouflage”. Will either give you higher playfeild scoring for a set time or move you a shot further in a given mode. This shot may have a gate to lock it.

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    #41 6 years ago

    Made some good progress the last couple days. I now have a through and pop bumper. Added a second sw-16 board and added four standups. I have a bunch of under playfeild switches to still add and wire in. But getting close to having something to code with. Not concerned with inserts and lights at this time.

    Main parts I still need to get are;
    Auto launcher with switch
    Another sw-16

    Main fabrication I still need;
    Connect the upper playfeild hole
    Switches on everything. Lanes ramps etc.
    Eventually add blue bumper to left lane and spinner lane.
    Tweak shots.

    It’s time to stop working on this for a couple weeks and prep for a upcoming party.
    Stay tuned.
    And thanks for following.
    Happy holidays
    FortyTwo

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    #43 6 years ago
    Quoted from Eric_S:

    Is the right ramp hard to hit? It seems like on odd angle to shoot for from the left flipper, where-as the left ramp is a pretty reliable shot with the curvature of the ramp.

    The ramp opening is 2 3/8. In perspective All of taxis ramp shots are 2 - 2 1/2. It’s rise is 1/2 inch shorter than GB premium and run is 1 inch longer. So no power issues. And as far as the angle looks are deceiving. Originally the base metal went one way but the walls are opened up now. I squared it up to the left flipper and is a makeable shot. But like Aerosmith. You have to line it up.

    I’m open to you swinging by sometime and flipping on it. More opinions the better.

    #46 6 years ago

    Thanks Jeremy. Vid looks good. Thanks for editing out the dead air. No problem on the timing. I have made progress since but will have a few weeks of no productivity. I’ll make a catch-up after the New Years.

    #50 6 years ago
    Quoted from miracleman:

    Well done! You speak well and give a good presentation (love the pointer).
    I expect you to be designing games for JJP or Stern in the near future.

    Thanks. Pointer equals random peice of wood. Works better than usin my hand and obstructing the shot.
    I would definitely quit my current job to design or program professionally. By that’s more of a pipe dream. Right now focusing on my project and try to make the best game for me.

    #51 6 years ago

    New video of gameplay. I now have the scoops auto ejecting the drop target resets. And through Support. So now it’s a very basic game.

    #53 6 years ago
    Quoted from toyotaboy:

    I'm really loving that left ramp. It's like you took the black knight shooter lane and put it on a playfield (and removed the one way gate). Can't wait to see how this progresses.

    Definitely fun to shoot. I am hoping when it's made of thinker steel better connected. Less energy gets wasted and the ramp action is a bit faster.

    To the left of the left scoop I have two stand ups. GITS fans. Anything I can relate these to that's a common theme in the shows. I already have 2501 targets. A section 9 shot left ramp upper. A tachoma shot left ramp lower. No name for the spinner or right loop or scoop. But for programming naming the stand ups will assist. Rather than calling it left left target.

    #55 6 years ago
    Quoted from Hardsuit:

    Hmm... Think Tanks, Cyber-brains, Therm-optic Camouflage, Seburo Arms, Hackers?

    Nice ones. Did add a thermo optic camouflage shot on the upper pf. It's a hard and timed shot so you will have to be something like a ranger to be able to get it. It will either advance the current mode. Or give you timed 2x playfeild scoring if your not in a mode.

    #60 6 years ago

    I haven't thought too much on toys. I do want a tachikoma on top of the left ramp. I like the idea of a pistol. But I want to avoid the light saber on swep1 effect. I just sold some more parts so... Thinking of ordering the auto launch assembly while I play with code.

    #61 6 years ago

    Haven’t done too much physical to the game. Been working on the framework programming wise. But I did make a gate for my shooting lane. And started labeling things.
    Lookin for suggestions for labeling. Reoccurring themes that can be used in multiple modes. I have my main shots with red arrows. Those will Be rgb inserts. In fact most inserts will Be rgb I think. I think I can come up with something more cannon than “mystery” also.

    What you can’t read. The lanes are S A C. (Not sold on this) and left lower ramp entrance is “think tank”. Left scoop small round insert will Be mode ready. Different color or stand alone mode vs complex mode.

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    #62 6 years ago

    Some screen shots and images from the net and I have something. I now also have some more complete code to operate the drop targets and scoops. But not enough switches or lights to actually program for real. I really want to get an official Whitewood cut. But don’t have any cad skills at the moment.

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    #64 6 years ago

    I have proven to myself I can program and build this. Time to start knocking off some unfinished things and make a more permanent project. I took the back box off and added rails for glass will paint before reassembling. I also ripped the pc apart in hope to get it mounted in the cab. I’m also going to get he correct ps ordered.

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    #65 6 years ago

    I decided since the head is off to get the cabinet all wired up properly. Current goal. Get pc mounted in the cabinet. Hence it’s stripped down. Get official 48 volt power supply and mount. With fuses. Mount power switch in traditional location. Fused. And pc style power jack on the back of lower cabinet.
    Unfortunately at this time I am going to have to pass on the cabinet power filter board from Multimorphic Next shopping spree.
    I’m also waiting until my ps is setup and I get my TNA to move too much further. I can reasses funds and place a single big order.

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    #66 6 years ago

    The back box is back and painting has started. It’s all primed and I got the first coat on the inside. I also got the power switch installed. Nothing too exciting but I will be happy to no longer have bare wood showing on the cabinet.
    I think once everything is back together and working again I’ll shoot another video.
    Stay tuned.

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    #67 6 years ago

    Ha ha. I keep filling the topic. Got first couple coats of black. Still need to paint detail the front edge tonight and give the sides one more coat.

    But you get the idea of how the grey will pop.

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    #68 6 years ago

    Game is in one peice. And still works. Also have better ac wiring with a cord and actual switch. Next will be work on cabinet art and speakers. Which thebamp and parts are on order.

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    #71 6 years ago

    Eric_S good questions.
    The reason I have it twisted was to make room. Now for the motor controll and stop. Servo city makes a servo Support and also sells a 3 rotation servo.
    For detection switches all three holes will be equal spaced with room for a playfeild rollover behind each holes stop position. And lastly controll. The p3-roc has interface for i2c bus and I have a bus servo controller I picked up for $10.

    https://www.servocity.com/637110

    My next step is to experiment with the controller and a spare servo until I verify it’s working. I then want to replace the playfeild with one that has all the switch slots. And maybe a few inserts. This will be my build final ramps and mechs on. Also position me for programming.

    Lastly today I will be making and installing the subway. Hope to add some basic code to score for the other standups. And start on a skill shot mode.
    You know something Aerosmith Pro still doesn’t have.

    #72 6 years ago
    Quoted from AlexSMendes:

    Cool PF layout! Following!

    Thanks. I hope to work the kinks out and make it a real fun game.

    I also was not super productive last night. Ended up watching some DeadFlip

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    #76 6 years ago

    I pretty sure that’s you playing at the time I took the pic. Thanks for you shout out!

    #77 6 years ago

    I got the subway all built and tested. I decided to go with a mechanical switch rather than a opto. It’s what I have. I can always change it later if I have issues.
    Didn’t get any code last night. Had a dog emergency we had to tend to.

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    #78 6 years ago

    It’s starting to look like a real Pinball. Speakers and amp arrived and installed. Printed my first draft backglass. I will see if I can get some speaker grills laser cut. The final glass will be 1/4 inch material. 1/8 is a bit floppy with the heavy speakers in it.

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    #80 6 years ago
    Quoted from LTG:

    Hope your dog is alright.
    LTG : )

    He’s doing much better today. He had a seizure again. whitch is scary for all involved. We gave him some extra meds and monitored. Thankfully he didn’t have a second chain seizure.
    Thanks LTG.

    #84 6 years ago
    Quoted from Dr-Tommy:

    Really sorry to hear about your dog, hope he'll pull through.
    Love this theme, your energy, and the progress you're making!
    Don't make all the wiring too clean and tucked, need to keep with the theme... Might be neat to see some exposed circuit boards (protected from the ball) , mechanical parts and wires on the playfield too.
    Following closely!

    I had a lot more of this in my original plan. But some of it got lost. Still I want to have cut out areas in the backglass showing the boards and wires. The p3 roc has all blue LEDs and a rotating Pattern. Maybe I can place a switch board on top. Hmmm...

    #85 6 years ago
    Quoted from Atari_Daze:

    Oh yea those are terrifying especially at 3am which is when our greyhound usually had his.
    Glad your pooch is better today.
    Progress looking good too btw.

    Wow small world. My dog speedster is a greyhound. Actually my first endeavor in custom pinball is a retheme into greyhounds the Race Home. Really hard to photograph. I will make a pinball mayhem video of it someday.

    Quoted from J85M:

    This is looking very cool, is that subway running from the backboard to under the playfield?

    Yes it’s running to the right scoop. Originally i was going to have a drop target there. But the subway-scoop is more fun.

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    #86 6 years ago

    Oops. Broke a drop target last night. May want to look into something stronger. Maybe an assembly with memory.

    What have others found to be strong drops?

    I did get some code on the subway last night. Registers correctly.

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    #89 6 years ago
    Quoted from JWJr:

    I would worry about drops that close to a bumper.
    I know they wouldn't be as visually interesting, but you might want to consider "virtual" drops - a line of standard targets, using the inserts you've already planned for as indicators.

    That’s always a backup plan. To change it out would no affect the playfeild cut. Or the programming that much. For now I’m going to see about stronger targets because i like the idea of thebdrops. I might also lower the pop power. These targets are 35 years old too.

    #90 6 years ago
    Quoted from Friengineer:

    Could you machine a metal drop target and coat it with rubber or a plastic crown?

    That would be sweet. But I feel the Gottlieb say 1 design is weak. Plus the pops hitting it hard. And so is the ball from the flipper bashing the side.

    #91 6 years ago

    More minor progress. Changed the posts up to add double bands and Support posts. I hope this helps with the ball jumping over. I also wired in and programmed the spinner for Tallon who demanded I even have a spinner.

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    #94 6 years ago
    Quoted from AudioHaven:

    This is fun to watch! Any chance it is coming to MGC?

    Thanks.
    I am working hard to do just that. I really want to be on playfeild 2 by then with all switches and a few lights. But we will see. Currently it does have enough code to be a playable game. I would need more t screws and plastics to avoid stuck balls.

    I do want to check with goatdan on minimum requirements and if there will be a homebrew area.

    My MGC goals
    Playfeild 2
    Some working lights.
    GI - is a must it could be dark in there.
    All working switches (boards)
    Complete cabinet art
    Plastics -no art
    No stuck balls
    Maybe a function ball lock. (May redesign this to go a different direction.

    Next I need to work on a couple arcade projects to fund the next big buy.

    #97 6 years ago

    Thanks kettchxxii I did just reset the scores. But you blew away my high score from before. That was from this points schedule. I removed the 5000 Point shots from the sample code. “Get out” is also gone. My buddies will be over today busting this up.

    TheNoTrashCougar I am going to try. Thanks.

    #99 6 years ago
    Quoted from Eric_S:

    Nice work, Ed. I like the spinner, all games should have spinners. For a drop target bank, I think the classic Stern games had the "smoothest" drop target banks.

    You should play it now. I have the spinner 20 points a spin. A good shot will get 300 or more points.

    I knew you would say classic stern. I’ll keep an eye out but going to try new targets first.

    1 week later
    #100 6 years ago

    Just finished a few non GITS projects so time to add some more stuff.
    Playfeild is out and it’s getting ramp switches. I think. A repair is getting picked up next week. So I plan on making a huge order. Auto launcher, more switch boards, and a single board pc.
    In the mean time. I get to experiment with ramp switches and skill shot programming.

    I’ll have some game play footage up tomorrow as well.

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    #101 6 years ago

    Got all three ramp switches installed and wired. But I did use up my last three switch inputs. I definitely will be ordering two more sw-16 boards on my next order.

    Now let’s see if I can get some code behind the ramps.

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    #102 6 years ago

    A week ago PM_Jeremy help me film a updated video. It just went live this morning. We have a special guest appearance in this one.

    Keep in mind my rules and scoring is basically me getting used to the programming and making the shots interesting for testing the layout.

    Thanks
    Share and enjoy!

    #104 6 years ago

    Thanks.
    The ramp metal is thinner gauge steel. Might be 22 ga. It’s painted white on one side because it was removed from my fridge when I installed stainless panels.
    I have a drill mounted metal cutter that made quick cuts of the metal. Malco tshd turbo sheer. This allowed me to skip the foamcore stage since I’m comfortable working with steel and have he material for free.
    My next playfeild willnuse here takps but be the platform I build final ramps on out of thicker stainless.
    Ed

    #105 6 years ago

    Got both ramps working. The right one is my current hurryup shot for 2501 and the left is going to be a simple loop. Each loop each way will be worth more.

    For now.

    I don’t want to get too deep until I have all the switches and lights. Do real modes etc. still learning the coding.

    #109 6 years ago
    Quoted from ectobar:

    Anytime I think something hasn't been done before o-din posts a picture of any ancient game that I've never heard of that has already done it.
    I agree that it looks like a fun shot. Cool project fortytwo. I've been enjoying the updates.

    Ha. I’m sure as John Cleese said that nothing is original anymore. But it was an fresh idea in my head. And fun to shoot. Going to give some looping logic tonight to make he shot more fun.

    #112 6 years ago

    Did some quick ramp logic tonight. The right ramp is now a hurry up shot after 2501 is completed. The left ramp looping is multiplied by number of loops twice. Aka 100 * total loops either direction * loops made that direction. Nothing too spectaticular. Just a good payoff to a fun shot.

    #113 6 years ago
    Quoted from Rockytop:

    This is could be a Spooky game in the future. It looks fun to shoot. That left ramp is awesome. It's crazy that it's never been done before.

    Thanks. I agree it becoming a spooky game would be cool. Even just in layout. The “big show” would be be biggest compliment, With my name as a production designer. But I’m just trying to make the game as fun as I can. And challenging for my friends that are better than I.

    #114 6 years ago

    Been playing with fonts and colors. My plan is to rip apart and build a functional ball lock this weekend. I have some cool ideas but not going with what’s in there now. The game shoots pretty fast and I don’t want to slow it down too much.

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    #115 6 years ago

    Got the left wireform completed. I still want to add a switch but otherwise done. Still working on the right before I add the additional wires to it. Will also need to make an entrance scoop and more parts below. I hope it shoots right! Want to get this figured soon to get whatever switches I need on my next weeks Pinball life order.

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    #117 6 years ago
    Quoted from Mbecker:

    Nice looking wire forms!

    Thanks. The first welded ring looks crappy. And I made a few mistakes in forming. But hey both now work!!! The spiral needs to be completed. But I wanted to prove the shape was shootable first. Because my upper playfeild isn’t aligned correctly the flipper is weak. Though I still complete the loop twice in my testing.

    #118 6 years ago

    Added some sdandups. Needs some tweaking done for the day. Productive weekend.

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    #120 6 years ago

    Not a problem.
    My target bank is out of a Gottlieb torch system 1. I will measure the playfeild it came out of tonight for you. Don’t know if stern ss are longer or not.

    #123 6 years ago
    Quoted from Rockytop:

    Cool layout. 7 main shots (not counting the upper playfield or pop bumber area) and it feels wide open.
    A jump ramp like NGG would be really cool since the middle is so open. I have no clue where it would go, bit since you got rid of the old ball lock, maybe that could replace it? It's probably not a practical idea, but I love that shot in NGG.

    It’s a fun shot. But definitely something that game design has to start with. I’m also a fan of the open center in a game and not closing down the top half of the game. So unlikely I’ll be adding that to this one. I have a couple more minor mechs to add and it’s tweaking shots time.
    Plus RustyLizard doesn’t need any encouraging.

    For those of you that don’t know the theme. Ghost is referring to ones soul. The shell is a cyborg body that some have chosen to have their brain planted in. But he real mind problem is when a shell appears to have developed a ghost and have independent complex though. So a ghost in an empty shell.

    #124 6 years ago

    Switched out a few targets to look at color and test durability. These are 3d printed by a friend in petg. I like the blue because it’s translucent. Once there’s lights behind it it will look cool.

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    #127 6 years ago
    Quoted from PinPatch:

    Scarlet Johansen get a look in.

    Well. I do beleive the live action was a work of art and I enjoyed it celebrating SAC and the original story line. Even with a throwout to arise. I am going to focus my art on SAC. But there will be a scar jo on the screen here or there. Possibile a mode dedicated to the new movie.

    #128 6 years ago

    Slow progress but my lock spiral ramp is taking shape. Tomorrow I plan on working on the diverter. This shot is going to be hard. And four ball multiball might be impossible to get. Like MB on black hole.

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    #130 6 years ago

    I am using 9 gauge and 12 gauge galvinoized wire. I got it from my hardware store (yes real hardware store). It’s in bulk. The smaller stuff is great for the rings and support. But I wanted Beefer wires for the transport. Plus it adds stiffness to the entire project. I followed Pinballmakers.com tobget started and bend the rings. With metal you find something the right diameter and you bend around it. And tweak for an hour plus by hand with work globes on. Avoid music wire that thick. Much harder to bend.

    #132 6 years ago
    Quoted from epotech:

    You should not weld galvanised anything as it gives off particles. Please either make sure it's well ventilated or grind off the galv first (always wear a mask).
    I used 3mm (1/8") 304 stainless and silver soldered mine.

    Thanks. I should have mentioned the warnings. I am welding in a well ventilated area. Not the area pictured. The gas is poison. So yes extra care needs to be taken.

    #133 6 years ago

    Got the ball lock basically built. May need some tweaking and when I confirm it physically works I’ll add ball dectection. Ran into some mounting issues so I will tackle getting it mounted tomorrow.

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    #134 6 years ago

    Here’s a quick video of ball release while on the bench.
    Gentleman behold!

    #137 6 years ago

    Thanks for helping received the prototypes today. Will be mounted this weekend.

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    #138 6 years ago

    Made good progress today. Got my Pinball life order yesterday. I even have service rails now. I have my ramp mounted and working on the switches. This will really tie into eh theme well. Tomorrow I hope to be able to button this up and maybe playteat the upper playfeild.

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    #139 6 years ago

    Finalized the upper today. I was able to make all the shots and it does seem like multiball will be possible. I also added a controll gate to the right orbit and an auto launcher. Nothing new is wired in yet. Need to tear it all apart again and add switches / optos to the ball lock and exit wireform.
    At this time I beleive my design is basically done. I need playfeild switches, inserts and to tweak the spinner lane shape.

    #140 6 years ago

    The ball lock is all assembled. Has switches and optos. The optos will get tested for alignment before install tonight. I have decided to not rush reassembly at this time. I am going to work on alot of small things required for a successful MGC.

    GI, flashers, switch wiring, install of new boards, install of orbit and lane switches and t Nutting the slingshots.

    At this time I have made a commitment to MGC to bring it on display. If anyone else is bringing a custom game let me know. If there’s enough of us that can give us an area to be.

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    #142 6 years ago
    Quoted from AudioHaven:

    Love seeing all the updates!!! I hope you bring this to MGC!

    Thanks

    Currently that’s the plan. As long as I can make it solid enough I will. The next couple weeks will see how the standard stuff goes.

    Here’s the lock tested and looked for install.
    The plan with the exposed wiring up above it to loom it and make it part of he look of thebgame.

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    #143 6 years ago

    Been working on the upper two thirds of the playfeild.
    Got all the white posts removed. New, rubber. Adjusted some posts. Installed flasher sockets. Drilled holes for GI.

    Tomorrow I will continue this on the lower third. Cut switch slots. And adjust the auto launcher.

    If all goes well I’ll be reassembling and wiring this weekend. I don’t think I’ll get it all together since I still have cabinet rewiring to do too.

    Thanks for following along.
    FortyTwo.

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    #144 6 years ago

    More progress. The rest of the GI holes drilled. All the switch slots cut. Some more poor than others. I also added t nuts to the sling shot end posts.

    I still want to add backboard Support brackets and a new sling shot guide wall. Then it’s all installing switches sockets and wiring. I’m picking up the some parts PM_Jeremy ordered for me tomorrow to aid in reassembly.

    I also plan on making plastics before I reassemble.

    Thanks for watching. And if you haven’t guessed I’m using his as my to do list. Ha.

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    #146 6 years ago

    Thanks. The switch slots were hand cut with a dremmel and a spiral bit. I practiced a few times. And still didn’t do the greatest job. The good news is it will do for now.

    #147 6 years ago

    Started replacing ball guides with stainless. I also fixed the spinner shot to hopefully return through the orbit.

    I plan on using the controll gate to make a right orbit shot return through the lanes. Then I can open it once 2x is achieved.

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    #149 6 years ago
    Quoted from PM_Jeremy:

    I see a flasher!

    Crap. You saw it. My first light in the game.

    #150 6 years ago

    More progress replaced all the ball guides I have metal and spades for. Added the backboard supports also.

    Tomorrow make and install the plastics until I run out of t post screws. Reassemble what I can. Start installing switches and lamp sockets.

    I’m excited to see how it shoots with the adjusted guides and stronger metal.

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    #152 6 years ago
    Quoted from Mbecker:

    The metal guides are so satisfying to hit after shooting around on cardboard! Awesome! How are those 2 balls defying gravity by the orbit gate ??

    I’m moving from 22 ga sheetmetal to 18 ga stainless. The nice part I was able to adjust a couple to make the shots smoother.

    Ha. Nice catch. Since my “subway tunnel” addition on the back board. It no longer fits my rotisserie. So it’s standing on end on the work bench. Adding the service rails make this easy.

    #153 6 years ago

    Well this cold-sore throat thing is still kicking my ass. So I’m calling it for the day. I was able to install some more parts. Properly adjusted. And make cardboard templates for all my plastics. I think I’m going to go with smaller domes. No rush for an order so I figure I will hold off on a parts order.

    Eventually I want to replace the flasher with 3d printed figures. A tacikoma in the back. A laughing man logo on the left and maybe ceo Jameson on the right.

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    #155 6 years ago
    Quoted from Mbecker:

    Ah gotcha, that’s right you’ve got that white painted 22ga metal. I’m soon facing that same issue with a back subway and the rotesserie- going to try and figure out a way to still support pf on it and get subway clearance though.. would like to leave mine on the rotesserie quite a bit longer.
    Good luck with the cold - hope you’re feeling better soon. Cold season this year sucked!

    This summer I plan on making a new rotisserie. This will have hookups like the professional models onto the stern style playfeild pivots.

    Thanks this is the second run at this cold.

    #156 6 years ago

    Sadly not much progress. This cold still got me. Took the day off and did catch up on a rewatch of stand alone complex second gig. Deep. Hope to start lamp and switch install tomorrow. I did get the subway opto all mounted.

    #157 6 years ago

    I got all the switches mounted and did a triple count. I have 44 playfeild mounted switches. One I could eliminate but not two. Sadly. Before I start wiring them up I want to get the lamp sockets mounted. I ran into a issue where the new ones I have are the wrong height. So it looks like I’ll be using some ones harvested from a em wire harness. I’ll solder the bases before install. Tomorrow’s goal is to get the GI all done. Hope I have a 12v relay.

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    #158 6 years ago

    I got all the GI bulbs mounted. Now it’s cleaning up my wiring mess and hooking everything up. The switch wiring is a mess because I started with one board and now I’m up to 4. Im going to rip it all out and begin over. I spreadsheeted my layout to make sense of where things are hooked up.

    Next few steps
    Rewire playfeild.
    Make andninstall plastics.
    Assemble top side.
    Rewire cabinet for switch board by coin door.

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    #161 6 years ago
    Quoted from Rockytop:

    I imagine all the wiring is the worst part of psyically assembling a machine.

    I started with just hooking stuff up. I didn’t have all the boards and switches and coils. I just wanted it to work. But I like to think things through and make sense. So this next version of wiring will be pain detailed. And will get redone at least two more times. Next playfeild will have inserts. And 84 led controlls. So more of a mess.

    A huge shoutout to toyotaboy for helping me design and print the board mount towers. Great idea with the cable management built in. I drilled holes in the prototypes you printed. Should allow me to make it nice and clean. There’s a ton more wiring to come. I would like to make a board extender to add a slightly longer board to the switch tower set.

    #162 6 years ago

    I have a need to mount both of these on the same tower set. The holes are 11/16 apart. I’m hope when I finally get my 3d printer I can print a spreader. To lengthen the shorter board.

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    #164 6 years ago

    Basically what I was thinking. Could you add bump outs for screws on the left side. And is there a way to drop the left side back to make the boards parallel? Of not a slight angle won’t hurt. Or I could shave the bumps off the post easily.
    Ed

    #167 6 years ago

    toyotaboy
    Close. If you move the board bumps to thebther side then we have a winner. That way the tails from components won’t get squished. I actually realized I could make these outnof metal tabs for now. But printed would look better for the long term.

    MarkInc they are. The picture is bad since I need to deconstruct the switch wiring. I will do that tonight and finalize the board placement. I’ll post a new picture.

    #168 6 years ago

    I was able to accomplish what I waned with some scrap al sheetmetal and plastic insulator.
    I will carry on with removal of all switch wiring.

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    #169 6 years ago

    Wiring / Rewiring is going slow. But I’m taking my time to get a nice neat job. I am chipping off the hard stuff first. I drew about where all my insertsbwill be on the bottom. Made my opto power board and GI relay board. Mounted all the boards and started wiring opto power. I plan on layering starting with opto power. Then GI. I will run selonod and source power on the top of the towers. Led and opto power will be below. Switch will be he middle layer.

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    #172 6 years ago

    openpinballproj
    Thanks for the advice. I understand the theory of a emp pulse can cause data issues. My plan is to run the serial cables and switch wires all at playfeild level. And to run the power supply to boards and selonoid wiring at the top of the towers. I’m thinking 3.5 inch separation should be plenty. Also the 18 ga wire will be stiffer. So running it higher will make it easier.
    Good ol network wiring plenum rules.

    bigduke6
    That’s awesome. My plans are standard size 20.25 by 45. So should fit! I have been working with toyotaboy to make a digital file / model of the playfeild. This summer after MGC things will slow down. I want to get a playfeild ready to swap by the end of the summer with inserts. I also want to get the final ramps made. Sometime this summer we’ll be cutting it!

    #173 6 years ago

    Made some more progress. Have a few layers of wiring done.
    GI
    Opto power
    Board link serial cables.

    Next is switch wiring
    Selonoid / flasher wiring.
    And highest layer power to everything.

    I hope this harness is semiuseable in future revisions.

    I’m also replacing the upper playfeild wood. The original lasted longer than I originally thought. Was real garbage wood.

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    #175 6 years ago
    Quoted from PM_Jeremy:

    Yea, more flashers!

    I will have four controlled flashers. But 9 flasher bulbs. Five on the playfeild and four in the back box. Hope to have those all working by MGC.

    #177 6 years ago

    Wow. Really coming along. Looks like my game. I see you have some of the recent changes too!! Let’s see How many more changes I make. Ha ha.

    Actually I feel it’s pretty locked in. I have a scan of the upper playfeild if you want.

    #178 6 years ago

    I had a good night. Made most of the plastics. They still need to be fitted with mounting holes and some final filing. I have 10 currently. The only two left are the lane dividers tops. I may just install the spare ones I have for Tommy for now.

    I took a scrap bent it cold hit it with a hammer a few times and peeled the coating. I think this will hold up just fine. A friend remade the shooter gate in stainless while I worked on the plastics.

    Thanks for following along.

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    #179 6 years ago

    I’m calling it a night.
    Plastics fitted but not installed. Waiting for flasher domes and GI bulbs.

    Selonoids wired and wires tied up. Next I have to do the flashers and backbox light wires. I’m trying to decide if it’s worth it to put plugs on the two flashers sockets mounted on the top of the playfeild.

    And then tackle the dreaded switch wiring.

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    #181 6 years ago

    Thanks. Steel can take a beating. Plus I can work it quickly.

    #182 6 years ago

    Got the playfeild flashers wired and domes installed. Pinball life order came today. Yay. I now have parts to replace the outer orbit guide and orange posts.

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    #183 6 years ago

    Hawke666 come over last night and helped me withbthe computer setup. We have it autolaunching the program. And adjusted some file permissions. Now it doesn’t need to run as sudo for p3-roc access.

    #186 6 years ago
    Quoted from BorgDog:

    everything is difficult on linux

    Basically yes. My buddy is a Linux server admin. Taught me Linux in tech school. I am using skeleton. He ended up changing dev permissions to get access to the p3-roc without the need for sudo. Set it to auto login via standard setup interface. Then moved my program folder added a line to code to find current dir and I missed what he did to autolaunch on login. Which is automatic.
    Also made me an icon.

    All of this I couldn’t do in one night without him. So may thanks hawke.

    #192 6 years ago

    More goodies to install today if I don’t play TNA all day.

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    #193 6 years ago

    GI cybernetic enhancement installed.

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    #194 6 years ago

    Been working all weekend on the game. Just finished all the underside wiring. I will revisit tomorrow and double check all hookups and final positioning of hebharness and additional cable management.

    You can see my layered plan. The only wires missing are the insert layer.

    I have it setup to be able to remove the drop target assembly or the through without cutting the harness or removing any wires.

    Additionally I replaced the orbit guide with stainless and some of the posts with blue ones.

    Next is to rewire the front cabinet area with the new sw-16 and some lights.
    Then I’ll move onto power connection and back box lighting.

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    #195 6 years ago

    Started on cabinet wiring. Didn’t get much done properly mounted the back box boards. Started on front side wires. And some more cable management.

    Also a reminder it will be at MGC playable. I hope to make it bullet proof enough to last he weekend. If you are in the area please stop out. Support the show. It’s a fun weekend.

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    #197 6 years ago

    The Aerosmith cab was the key to pushing me into this project. Started at MGC last year. Was one of the NIB Games sold to a collector for the show use purpose. Also where I meet TheNoTrashCougar and rekindled my idea of a home brew Pinball.
    Fast forward to the end of summer and the owner had a warrenty cabinet because both front joints came unglued. Price was right but most metal parts were removed for the swap into another cabinet. Luckily I had most of the metal parts and friends helped me with the rest.
    That pushed me over the edge and into this build. Combined with the current state of skeleton and quality p3-roc hardware and lastly a good Support network. I was all in. TNA having the same hardware was a bonus.

    #198 6 years ago

    Because of some setbacks I didn’t make my goal. Have it flipping again before TPF. Tomorrow night not going to get much done.
    Backbox still needs GI, flashers, and sub pot bracket.
    Cabinet needs switches by coin door wired.
    I missed four wires when doing the playfeild. Not super important. Knocker and shaker (future use) and start light. At least the cab is wired for these.

    Installed the playfeild and performed a smoke test. All boards status lights come on as they should. So power is run correctly. I have another solid evening of wiring and then fixing my machine config for all the switch changes will take an additional night. Lastly I will install and wire the upper playfeild and switches.

    So... next week I hope to achieve that and start on code.

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    #200 6 years ago
    Quoted from Mbecker:

    Oooohhh GI! Cool to see it in the cab!

    Thanks. I know it’s dark in the middle but with no inserts I can be too worried yet. When I get farther along I can always add some spot lights. Or make light notches in the ball guides.

    #202 6 years ago

    Thanks.
    I lied. I made the bracket for the sub volume out of polycarbonate tonight. Scissors and bent it cold in a vice.
    I also did some more work on my secret surprise for MGC. I’m adding something special to the game to reveal at the show on Saturday.
    But that’s it for work on the game until Monday.

    #205 6 years ago

    Wow. Amazing what an extra e can do!

    #206 6 years ago

    I hope to find some cool goodies for GITS down at TPF. I really hope to find a apron because I really don’t want to use a modified em style one.
    An affordable apron.

    #207 6 years ago

    Pinball mayhem is going to be filming at MGC and i has to rework the logo for the web page. Soooooo... I worked in a section 9 logo ha ha.

    #208 6 years ago

    Picked up some more goodies for GITS at TPF. Mostly lighting enhancements. After talking to the guys at comet Pinball they helped me with a few things to cover the dark areas alittle better.

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    #210 6 years ago
    Quoted from PM_Jeremy:

    Nice photo composition with tossing your TPF badge in there (thumbs up!)

    Thanks.
    Had to get the P3 card in there as my game is powered by the p3-roc as well. Alittle over two more hours of show left.

    #212 6 years ago

    Some progress. Added the wires I forgot and relaced the longer harness. I can pull the playfeild with four plugs. Backbox,power plus, pd serial, se serial.

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    #214 6 years ago
    Quoted from greenhornet:

    » YouTube video

    Friggin sweet!!!

    I was able to get he coin door area wired and a start on backbox lighting. Ran into a light strip mounting issue that I’ll solve tonight. Hope to get all wiring done and upper PF installed tonight.

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    #215 6 years ago

    Last night I got the backbox all wired. Alittle bit of a hack but I ran out of connectors. I still need to finish mounting the led strips. The printer was on batch two.

    Now to tackle why nothing is mapped correctly in my yaml. Ugh.

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    #216 6 years ago

    Just did an update video focusing on all the updates i did. Next main video will be at or after MGC. I plan on having more code, assets (videos and sounds), some special addons, and who knows what more.

    #218 6 years ago
    Quoted from swinks:

    nice progress, though the video isn't working
    also love the 2 way ramp on the left hand side - very creative

    Hmm. I think I fixed it now. I forgot to make the video public. Oops.

    Thanks I think themleft rampnis still my fav in the game.

    #219 6 years ago

    The game is back in one peice. Only main thing I need to add is a apron. Still looking for a good one. I would also like to adjust lighting but that will take a back seat.
    Right now I have a few switches not mapped right or just not working. And a RGB strip with no red. So... start my day debugging the game. And going to make a Pinball life order Sunday. Will need to install the new parts I order of course. Other than that stuff. The rest is in coding. 2.5 weeks.

    #221 6 years ago
    Quoted from aahgo:

    I have a few SS aprons available... black hole, firepower, and a solar ride.

    Thanks. Looked those up. Won’t really work. I need either a 90s or newer style that is tall enough to not allow the ball past and is setup for an autolauncher shooter guide.

    I did just finish debugging he game after the rebuild. So far everything works. I killed a opto receiver by miss wiring it and also the led strip was just half bad. All replaced and fixed. Next step. Code and make a shopping list.

    #222 6 years ago

    The genesis apron was a no go. Too big. Before the day is out i need to make a decision. Modify the EM one I have. Or just spend the $60 and get the stern apron from pbl?

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    #224 6 years ago
    Quoted from PM_Jeremy:

    Make your own as it will be under the Pf glass anyway?

    I’m on the fence. There’s the time and convenience factors. It was also pointed out there’s a $42 plastic apron from pbl. Same mounting hardware cost.
    I’ll have to decide tonight and order.

    #226 6 years ago

    Jim. I did a search. But nothing new enough and used.

    Here’s what the plastic one for $42 plus 8.50 mounting hardware would look like.

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    #228 6 years ago

    I got a similar response from a couple others. Plastic it is. Reference sake the card is 5.5 by 3.

    It’s a touch tight in the right outlane but that should be flushed out in the cad / cnc stage. .

    #230 6 years ago
    Quoted from jim5six:

    Yeah, I'd do that too. I wanted the older stern one like on Simpsons Pinball Party because I liked the flatter style and I wanted metal so I got lucky and found it in the ads. I have one like that but it has a cut out for left kickback... If you can work with that I can get it to you a little cheaper, PM me if you are interested.
    -Jim

    Jim,
    Thanks for the offer, but i pulled the trigger for my "one last Pinball Life order before MGC" Order. This is the apron and hardware, some other things to help pretty it up a bit.

    On another note, i just got my progressive skillshot working with a ball save. And also flasher controll! still can use tweaking, but i consider it MGC ready. next modes to get working. Multiball, and a left ramp "qualify" mode. right now mega scoring is on all the time. i want to make it so you have to complete the drop target once to qualify for the ramp mode. Now the ramp mode will be hard to get so its either until end of ball, or end of game.
    Lets make people work for it.
    For now to get left ramp mega points.
    complete drop targets (all but one and an inlane also works) This can carry over from ball to ball.
    shoot the left scoop to start mode! (flasher will be flashing)
    now without loosing the ball make the left ramp looping forward 8 times. (assemble the team) once thats complete no mega forward scoring.
    complete the ramp backwards 3 times to collect all the tachikomas.

    both loops give double progressive scoring, (eg. 100 times complete times complete, 100*3*3: 3 times hit)
    complete both for big bonus, cant restart mode unless you complete both or loose a ball, drop target completions can be banked up.

    #231 6 years ago

    Here’s what my current develement area looks like. The work room is finally clean!!!
    Not as fancy as some home brew dev stations. But it will do.

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    #233 6 years ago
    Quoted from swinks:

    nice work
    better than my space and I got a black hole disc as well

    My space was a complete mess up until now. Scrap wire on the floor and everything.

    At least I know missing parts were lost to the black hole. Ha.

    #234 6 years ago

    I got a chance to rework the logo and clean up the backglass image. I have to replace for another reason.
    Still working on the coding. I have the base modes written for MGC. But all of them need work and enhancements with sounds and pictures.
    Skill shot. Works needs sounds. Need to cancel ball save on saved ball.
    Loop mode. Need to remove progressive scoring and add orbit shot for combo multiplier.
    Multiball. Doesn’t work right at all.
    Drop target. I have the mode starting the assemble team mode. Just some cleanup.
    Assemble team mode. Needs the former looping mode reworked bad.

    All needs sounds and pictures and of course non used switches needs scoring and sounds too!! My goal is to have these done by the end of next weekend.
    Thanks

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    #235 6 years ago

    DI got the multiball mode working a bit Beyer. Still getting finicky. Extra balls and confusing the bum balls in play.

    Got a good start on assemble team mode. Having a loop counting issue. But I have a good idea what’s wrong there. Also not restarting the loop mode when complete. I need to add loop logic to this one.

    The other main modes are 2501 and that’s pretty much working.

    Have some right scoop stuff but nothing too exciting. And the thermo optic shot. Those are not really going to get explored that much yet.
    Hope to make some good progress over the weekend.

    #236 6 years ago

    The pinball life order came. Apron is installed and the rest of the last things I wanted.
    It also works as a good spot to rest the keyboard. Now I need to design up some cards before MGC.

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    #239 6 years ago

    Thanks rufessor at the moment I am really spending all my free time on the game. But soon things will slow down for the summer I have some outside things to work on and getting the playfeild layout right in cad will require a tear down.
    Mbecker I hear you. It’s even rusted where the right had sat on it. I got a cheap lockdown receiver out of a data east that needed minor repair. So I had to find a matching lockdown bar. And de/sega just don’t pop up soon. The previous owner started stripping and gave up. It will get replaced or powder coated this summer. Hope to find a slightly later sega style with more rounded corners like South Park.

    FYI. I just coded in a orbit left ramp forward or reverse combo mode that RustyLizard suggested. Hit any of these shots without hitting the same one twice with 3.5 sec between shots max and increase your combo. Get rewarded at 2 or higher shots.

    #242 6 years ago

    Just decided to add the right ramp to the orbit cache.
    Last code todos;
    Finish orbit mode.
    Add base scoring for all switches not used yet.
    Add or update sounds.
    Debug multiball.
    Test and debug all modes.

    #243 6 years ago
    Quoted from RustyLizard:

    There are a lot of powdercoating places up here. Can actually be done reasonably as long as you aren't asking for crazy custom stuff.

    The place I used actually prefers to sand blast them self. I did a coindoor and legs in a stock creme color for under $70. 1955 Gottlieb.

    #245 6 years ago
    Quoted from toyotaboy:

    you don't say? suppose I had 16 pinball legs that needed blasting, and I just want black powdercoating, what price you think?

    I can send you the contact guy offline. He estimates per job. No clue where he gets prices from. It’s an industrial powder coating. So no complaints about a blememish. I know they stock glossy black.

    #246 6 years ago
    Quoted from toyotaboy:

    you don't say? suppose I had 16 pinball legs that needed blasting, and I just want black powdercoating, what price you think?

    I can send you the contact guy offline. He estimates per job. No clue where he gets prices from. It’s an industrial powder coating. So no complaints about a blememish. I know they stock glossy black.

    #250 6 years ago

    MGC is a show definitely worth the drive. One reason I’m holding back all the cool things getting added last week and this next two weeks. A huge pile of things are happening that only those involved and close friends know.
    On another note I almost have he rules coded. I’m going to finish the cards and will post them here tonight. Hope they make sense.

    #252 6 years ago

    @cletus14 I'm sure you wont regret it!! Hope to see you there, i will have a yellow ghost in the shell Major shirt on Saturday.

    Here are my current apron cards. I am still tweaking the text, what do you guys think, do the instructions make sense? I plan on printing them mid week.

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    #253 6 years ago

    I got all the modes on the cards basically working. Some text and lamps are not perfect. But at least it is working.
    Need to figure out ball lock release for ball search. And unused switch points.

    #255 6 years ago
    Quoted from aobrien5:

    Looks great! Can't wait to check it out.
    Couple "playfield" typos on the instruction card.

    Thanks. I’ll fix those tomorrow. Darn spelling.

    #256 6 years ago

    Tonight I am fixing the speaker holes centering before I install the newly printed art. toyotaboy helped me with these spacers / speaker supports to keep the plexi true. They also are working as dremmel guides.

    I also included a mod that is going to get removed. A cable like one to plug your cyber brain in. I decided to remove the front decal and fill the hole and paint the front black before MGC.

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    #257 6 years ago

    I just realized I have been working on the game for alittle over 6 months. I posted the intro video after about a week of design. Before that it was mostly thinking about the project. No real work toward the goal until October 2017.
    Here’s my intro video to see where I started.

    #259 6 years ago

    Didn’t get much done yesterday. I was only able to print the apron cards and get them installed.
    There’s a busy work night planned tonight.

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    #260 6 years ago

    Working on squashing some code bugs. Watching DeadFlip

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    #261 6 years ago

    In one week gits will be on the MGC show room floor. Right now it’s in a bunch of peices. So let’s hope for the best. I plan on having at least 5 new features not released on the game. If your in the Milwaukee area please support MGC and come down. If you can’t make it I’ll film an update video to go live Saturday.
    Why am I holding back? MGC is my Home show. This is my 11th year attending. And I really want to make it as special as I can. If that’s holding back updates. So be it. That’s what I can contribute. I’m really pumped and hoping for a sucessfull weekend. It’s crunch time boys!!!
    I did some MGC prep and got some growlers filled at central waters brewery.

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    #262 6 years ago

    Cleaned the partial paint off the lockdown bar. Repainting now. Still think I should look for a nicer one. This might not powdercoat well with all the pits.

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    #264 6 years ago

    Ya I hear you. Are they even being stingy with coffee cups?
    I figure I’ll have Friday night to crack into a growler and some time Saturday. I’ll just drink in the room.

    Game update.
    Lockdown bar is painted and installed. Looks nice. But it’s glossy and the other metal is not. Not going to fix because this summer it’s all getting powder coated. Working on some other aspects. I’ll also polish the chrome legs. This game needs a dark color. Once again this summer. The 48v power supply got a quiet fan yesterday also.

    Other things on today’s list.
    Make a switch spacer so I don’t rip it off loading it.
    Make a shield for the computer.

    #266 6 years ago
    Quoted from bigduke6:

    Can't wait to see it Ed. My son and I will be down Friday night. Will you be set by then?

    It will be setup. But it won’t be in the VIG area. I am not going VIG and want to be able to keep an eye on it.

    Will you be there all weekend? If not I can give you a sneak peek.

    #268 6 years ago
    Quoted from bigduke6:

    Sounds good. We'll be there Fri/Sat.

    Are you bringing a game or doing the VIP thing?

    #270 6 years ago

    bigduke6 I’ll try to find you Friday. Shoot me a text when you get there.

    I accomplished most of my weekend todos.
    Got the switch spacer made and installed. I also found a cover that worked perfect at a pc shield. I also got the legs polished.

    Wow four work days until I load the game up Thursday night.

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    #271 6 years ago

    And yes I realize my ac wiring is a mess. It’s mostly temporary. Long term I plan on getting the multimorphic power distribution board and a up board pc. These will eliminate a lot of the cabinet wiring mess.
    Hell the power supplies are not even fastened down.

    #272 6 years ago

    Got the MGC and Pinball mayhem banner page made for attract mode and working right.
    Game is physically in one peice now I have a few tweaks on code etc to make. Need to add to the end of ball drain. Tweak some coil times etc. that’s tomorrow.
    Wednesday is change out sounds and start packing tools.

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    #273 6 years ago

    Barreling some issues with multiball. Balls getting stuck. And not getting a long pulse for lost ball search. I have it tweaked. But may fry a coil at MGC. Might need some babysitting.

    #275 6 years ago
    Quoted from PM_Jeremy:

    Shut off multiball if it will make the game more reliable.

    I hear you. At this time I would have to block off multiball entrance and comment out some code. The coil in question was a ratty one to start with. So... I’m going for broke and will see if it cooks. If it does I’ll block MB. Still hoping I can figure out a proper clear code in skeleton before he weekend.

    #276 6 years ago

    Almost ready for the weekend.

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    #278 6 years ago
    Quoted from Eric_S:

    What's going on this weekend?

    What you don’t know. Jesus.
    The worlds largest..
    Tricia contest hosted by 90fm (your only alternative) in stevens Point Wisconsin. My trivia team “Team Thicko” will be playing a continus 54 hours from 6:00pm Friday through to Sunday midnight. I might listen in and play remotely a bit.

    http://www.90fmtrivia.org

    Dammit I wish I didn’t have to make a choice.

    #279 6 years ago

    Loaded up. But ran into a few issues. Cables too tight folding the head. And even though it was planned to fit normally it doesn’t. Dammit. I had to load sideways.
    Let’s hope everything survives and it works tomorrow.

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    #280 6 years ago

    Well. I am fairly nervous right now. 6 months of work and I want everyone to see it. I’m awake an hour earily after not sleeping the greatest.
    I have the Pinball mayhem pre packing video uploaded and going live Saturday morning. I think 10:00 but not certain.

    17
    #282 6 years ago

    Thanks man. Everything is working as it should. Whoo hoo. Still nervous. But then there’s beer.

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    #287 6 years ago

    Thanks all. It’s the positive comments that keeps me going when I get to a frustrating spot. Really gettin a lot of good exposure this weekend.
    Thanks.

    Kevin. You didn’t miss anything. I was holding back. Wanted to make MGC special in any way I could. The video on Pinball mayhem going live soon gets a much better look. The cab is decals I had printed locally on quality vinyl that’s also laminated. I found some excelent videos of removal and apply of a IJ so I didn’t see the need to document my first time tackling anything like this.

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    #290 6 years ago

    Broke spring. Fixed up.

    #298 6 years ago

    Wow. I had a great reception at the show.
    First off thanks for all the good words here and at the show. All the feedback received is good feedback.

    Lame33 I see your point. But I actually want people to try and use the pop to ricochet the ball into the drops. I also added a ability to complete the last target via a inlane option. At one point there was a flipper there. But the upper playfeild took it.

    A lot of people liked the upper playfeild. But t also frustrated them. I am going to add a gate on to keep it from exiting off the right ramp. And also a VUK to deliver the ball up there a second way. I will be adding some softer way to get the ball off the playfeild front too.

    The game did take a beating. And only had a few issues. One flipper spring broke. A ball got hung up on crappy wood a few times. And that’s it. I logged 356 plays over the weekend. With ERIK getting the highest score.

    Some wear and my led pop ring didn’t stay attached.

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    #302 6 years ago

    pinwhoo hope you make it up. Can play with the updates I’m working on.
    LTG lpeters82 thanks guys. Being able to watch and get feedback will make he game better.

    I added a redirect wall to make the ball landnin the ramp and not just fall off. Thanks joe for the model. I think it can be shorter and with a design change to be perfect.

    Question for the day. What color should the metal be on the game. The coin door and shooter will remain black. Personal preference against color coin doors. But I need the proper legs and want lollipop rails.

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    #306 6 years ago

    So far I have
    White
    Black (2 people one in person)
    And a really cool purple.

    Not really a white fan, And I agree blue runs into an issue of clashing. A dark ish purple or glass black are top of the list. I still have a lot of time before I get this done.

    Thanks for the comments. Keep them coming.

    1 week later
    #310 5 years ago

    Thanks guys. I like the color changing but think maybe the suggestion to hold off until I have more art is a good one. It would be nice to have all cabinet items complete. I will wait.
    I finally did some more work. Fixed the ball lock a few ways. Increased the angle to keep from false second ball detections. I also replaced the left side with some real thick stainless. Put a nice curve on it too. This will allow for an easier shot.
    Combine with the other upper playfeild updates and I have it shooting Good again.

    I do have some code updates to work on next. I want to make assemble easier to complete with total shots not looped shots. But keep the loop shot multiplier for good scoring. And I will add a two ball multi ball when the drops are complete. Lastly fix the ball and skil to start when the ball leaves the shooter not when the ball is launched.

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    #313 5 years ago

    PM_Jeremy thanks turned out good for quick pics.

    InfiniteLives thanks. I’m not the first to use them. I have a couple whites on the lower that came from comet Pinball in a matrix sample kit. Nice system. The upper are blue and came from a friend. Don’t know where he got those.

    #315 5 years ago

    Thanks PM_Jeremy

    Made some more progress. Updated the code to allow assemble team mode makeable. Fixed the skillshot and ball save timeout. Added ball save to multiball. Added a fourth ball the main multiball.
    I also added a general add a ball feature all the time. Complete the drops and get another ball. This will aid in hitting the left scoop and completing assemble Team.

    I do have a couple things that definitely need work. The score size in a multi player game. Needs to be bigger. And the right ramp shot needs a guard to keep the ball from hitting the gate.

    I’m still tweaking things before I add more mechs in. I want to do something in the area behind the drops. Must certain what direction I will go.

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    #316 5 years ago

    Played a few games. Got three balls going without qualifying for the main MB. I think this add a ball feature could make the game real fun. Thinking of adding a couple more switches and balls to the game. Maybe go up to 6!?!?

    #317 5 years ago

    I made yet another tasty plastic. I now won’t have balls fly off the ramp and into the gate.

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    #319 5 years ago

    I also made mudslide brownies this past week. They were delicious.

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    #320 5 years ago

    Progress is slow. I did get the start button to be lit all the time. With help from a friend. Now to get it flashing and only when it’s required.
    It’s getting something simple done and working the first time that takes all the time. Every other time is quick.
    I also was able to complete assemble team last night while playing.

    1 month later
    #324 5 years ago

    Not too much physical that’s new. I have mostly been working on cars and some other summer projects. I have been contiplating adding another set of mechs but waiting for a summer PBL trip to pick up parts. Added to the code an add a ball feature. Active all the time for the moment. Gives a opportunity to quickly start the assemble team mode and truck the gameninto making multiple loop shots. Definitely adding two more balls to the Games through once I get more switches.

    #325 5 years ago

    Eric_S next time your this way I really want more opinions. I want to add a mech but wouldn’t mind bouncing my ideas off someone.

    Just played some more. It really opens up when balls start launching in. Would be sweet in a clear coat.

    2 weeks later
    #326 5 years ago

    I have been doing a lot of thinking and not a lot of doing. I still want to get a new playfeild cut this summer fall. But I first wanted to decide if I need to add anything. At this time nothing through the playfeild. I made a decision to remove references to the movie and other series. The focus will be entirely stand alone complex - laughing man.

    That means my 2-5-0-1 targets need to be renamed. I will incorporate the extra two targets and it will be C-Y-B-O-R-G. This will be a mode to defeat one of 6 cyborgs that went against the major in the show. All 6 and you will have a mini wizard mode.

    The extra mech will still be behind the spinner cantilevered over the lane. It will be a magnet claw that will capture the ball and make you loose the cyborg battle. Must be restarted. Like the claw that captured major by the head.

    I have also been naming shots. The right scoop is now where mystery is. It’s the ceo Jameson shot. I’ll get a figure above the scoop.
    The left scoop is now the laughing man. It will start the story mode ladder. First mode assemble the team.

    4 weeks later
    #327 5 years ago

    Starting the process of measuring and mapping everything on the playfeild.

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    #329 5 years ago

    Thanks.
    I’m currently working tword two goals on the game. One is get closer to a CNC white wood. Constantly measuring and marking. And second working on my new mech. The ramps, and ball lock will be rebuilt after the playfeild is flushed out.

    1 month later
    #330 5 years ago

    Ha ha. Now he game supports 6 balls. Now tonip the multiball.

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    #332 5 years ago
    Quoted from PinballManiac40:

    How about a bunch of star rollovers in the middle of the playfield outlined by some art in a shape of a ghost or another important thing in the movie?

    Thanks. I see what you are getting at. I though have never been a fan of rollovers in the middle of the playfeild. Like strikes and spares. Hard to shoot for and a challenge for home building without getting clear issues. I enjoy them in jungle king where a well skilled shot can sweep them. Sorry just not my thing.

    As a explanation of the meaning of ghost. This isn’t a spooky paranormal theme. The show refers to the ghost as your soul... what differentiates a cyborg human from a AI. Or can an AI develope ghost or a soul...?

    Trust me once I get inserts in the game and reconfigure a few things it will definitely look more busy. I need to add some more lane switches too.

    #333 5 years ago

    The latest update video to the build. I decided to skip gameplay this time and just explain what I’m working on.

    #334 5 years ago

    Some new used equipment to better the game. I’m converting it over to a laptop screen. The display will be slightly smaller. Than the monitor. But everything will look nicer. Also a smaller compact computer that I can locate where the monitor mount is now. Less cabeling between lower cab and head.
    My next goal is to get this conversion done and working. At the same time I’ll fix the folding head cable issue. Possibily add a multimorphic power board. I also have a meanwell power supply to replace the atx.

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    #335 5 years ago

    I need some opinions here. I am going to a separate backglass/speaker panel setup. Reason being I can get an actual backglass. And I’m moving to a slightly smaller screen. Outcome would be more art better backlit.
    I am going to make the speaker panel/display panel out of metal to be as efficient with space as possible.
    My first thought was steel painted grey I could go stainless but I do have to spot weld on the back and may not look so hot. I can always paint it crinkle black. Thoughts on color. Do I keep the 3d printed grills or have it cut into the panel much like new sterns.

    #336 5 years ago

    How many of you guys are going to Chicago expo? I’m considering going and bringing the game. I just need to chat with the expo folks.

    #337 5 years ago

    Got an honorable mention on the Kaneda podcast. I’m always grateful for any extra awareness I can get for the game. If anyone wants to know more I have all my videos in a playlist on pinball mayhem.
    I’m also open to a podcast interview. Contact me through here or YouTube.

    https://www.youtube.com/playlist?list=PLKBzlsEWMlPIqvL0ts6XAaLF0AcY2Y4MH

    #338 5 years ago

    Good news. I have made my decision to bring GITS to expo. More details as it gets closer. In the mean time I’m going to work on a few improvements I can accomplish before the show.

    #340 5 years ago

    This is the method I used for most of my game. The tab method looked sloppy and was a lot more time consuming. By buying pre sheared metal all I had to do was bend drill rivet and cut to length.

    #341 5 years ago

    Soon your ideology will be synchronized.
    Stand by.
    drredness

    #342 5 years ago

    Making a couple changes for expo. Decided to go with a wireform for the exit off the upper playfeild. But if the flipper is right and a bounce can still land the ball in the ramp. So both methods win. I have alotnof work to make this right. What you see is the rough in.

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    #343 5 years ago

    Wireform all done. For now. The middle Support is required. I don’t like how it drains so the end will need to be rebuilt on the next playfeild.

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    #344 5 years ago

    I started the wiring update. I’m adding a multimorphic power distribution board AND fixing the head folding issue. Most of the short wires were power related. Also a good tome to clean up wiring. After expo I will be redoing to computer and the 12/5 volt supply. But for now this will do.
    My goal this week is to finish up any physical prep before expo. Clean the rubbers relabel targets etc. next week will be code and sound additions. It’s already had improvements since MGC but I think I can add a couple more.

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    #345 5 years ago

    Wiring cleaned up and game is back together. Has some more power on the flippers now. The board does wonders. Plus it manageable. The big win is I can fold the game without disconnecting anything.

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    #346 5 years ago

    Working on giving the game a bit of a polish before the show. Not too much just better sounds and appearance. Fixing the score font size and making some of the song loops longer and better transitions.

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    #347 5 years ago

    Got my first animation working. And fixed the score size for the inactive players.
    Now I just need to learn on how to use animations and images within the modes. First I need to flush out some bugs.

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    #349 5 years ago
    Quoted from PM_Jeremy:

    I like where it's going

    I’m not ready to go all out with videos yet though. I am planning on replacing the display and therefore the resolution will be changing. And I will be moving to a more powerful pc at the same time.

    #350 5 years ago

    Still witteling away at code. Added a super jackpot to multiball and fixed the add a ball when there are no more balls issue. I also got the music for multiball and assemble the team mode working right.

    #352 5 years ago

    Thanks terry. You have been a big part in getting my game going. More parts to purchase next Friday.
    I’m back at working on the game. Expo banner printed and cut. Now to solve a switch issue and maybe start on callouts.

    #353 5 years ago

    Anyone going to expo have a set of stern black legs they are willing to sell for a decent price. I’d like to switch out he William legs for the correct ones. I’m als thinking a blue pungulp pro would look cool on it. Going to pick that and some goodies up at the pbl party.
    Eventually I think a gloss black powder coat armor would look cool.

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    #354 5 years ago

    I think I got my sounds issue sorted. I went through and amplified all the sound files to max. I also set the os to allow for louder sounds. Tomorrow I will attempt to record some direction style sounds and implement a few more clips I have not used yet. I also realized I have some switches that don’t make a sound at all. Need to add sounds to those.

    #355 5 years ago

    Updated video pre expo. Check it out.

    #356 5 years ago

    I have added about a dozen new sounds. I also got to install the amplified sounds in the game and test. Wow you can hear them all. I also have plenty of room to make it louder for the show. I hope I can get it dialed in for the show.

    #358 5 years ago

    It’s tight but both games loaded for the show.

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    #359 5 years ago

    Expo is over and everything is home. Was a fun time spent most of it talking to people about home brew games and my game. A few less plays than MGC but still a good number. Better ball time and average score. Broke the flipper coupler for the upper playfeild. A drop target and that’s about it. A couple ball jams due to crappy wood.
    Here are a few pics from the weekend and the audits. I cleared them before the show. The MGC audits can be found in this post here.
    https://pinside.com/pinball/forum/topic/ghost-in-the-shell-the-pinball-complex/page/6#post-4342412
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    1 week later
    #361 5 years ago
    Quoted from evanc:

    Loved the game and very happy we got to play it, thanks for bringing it and always updating this thread with progress! Looks like my buddy's high score stayed through the show! It was nice to meet and chat about the game, definitely looking forward to progress.

    Thanks. It was fun seeing him complete the assemble team mode. Looks like I need to program in another mode.
    I enjoyed meeting everyone but still haven’t set the game up at home. Busy.

    #362 5 years ago

    Finally setting the game up after expo. I started installing a few new goodies. Black legs. New coin door and blue cup holder and shooter rod.

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    1 month later
    #363 5 years ago

    I started digging into the game a bit more. I finished the coin door install. Fixed the drop target. And installed some decals I got from expo.

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    #365 5 years ago
    Quoted from cletus:

    You probably already know this, but there is some future mode material coming in 2020. Netflix ordered a GITS series.
    https://twitter.com/nxonnetflix/status/1071192665008484352?s=21

    Thanks I saw that but nothing more than the announcement and the picture. I read the comments this morning but really need to search out the entire article. If it exists. I also heard that Netflix is making live action cowboy bebop. Crazy.

    1 month later
    #366 5 years ago

    Picked up some parts from pinball life on Monday. Some is a bracket for the lcd screen I got. Now I should really get a new speaker panel designed and cut.

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    #368 5 years ago

    Working on the new computer. Fresh Ubuntu setup and installing skeleton tonight.

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    #369 5 years ago

    Tomorrow ends another GITS live action prop auction. Man i wish i could afford a peice or two, like these Zeta cables, speaks to me for all shows, though in SAC the cables used were more a single cable with a tubular concentric end.
    https://propstoreauction.com/view-auctions/catalog/id/151/lot/33469/?url=%2Fview-auctions%2Fcatalog%2Fid%2F151%2F%3Fpage%3D1%26items%3D100

    the medipac is cool too

    https://propstoreauction.com/view-auctions/catalog/id/151/lot/33566/?url=%2Fview-auctions%2Fcatalog%2Fid%2F151%2F%3Fpage%3D2%26items%3D100

    Of course the best in my opinion is the briefcase machine gun. basically a copy of the first episode of SAC.

    https://propstoreauction.com/view-auctions/catalog/id/151/lot/33395/?url=%2Fview-auctions%2Fcatalog%2Fid%2F151%2F%3Fpage%3D1%26items%3D100

    #370 5 years ago

    Worked on the left ramp. The ball no longer strikes the back of the switch. The skill shot is easier. And I removed metal to make I t less bulky looking.

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    1 week later
    #372 5 years ago

    A minor update. Video of replacement of drops with brand new ones. Let’s see how these hold up.

    #373 5 years ago

    Update update.
    I have built a new rotisserie for the shop. Still needs some bolts to finish. And I see a weakness with my playfeild that needs to get fixed in the next version. My playfeild pivots will need t nuts on top to hold up like that should. Getting sloppy with just screws.
    Worked on code today. I heard a programmer state. He wants every shot to be building tword something even if your not in a mode. I liked that idea. I already have combos. So a combo is worth 300 times the number of shots for the combo. So a two way is 600 three way is 900. Ramps forward and backward and orbit count. But not the same shot twice in a row.
    Once you hit 42 ramp shots you get 20 second ramp frenzy (better more canon name to come). In ramp frenzy you add a 3x multiplier to your combo shots. 900 becomes 2700. I have a rough framework in place. Need to work on saving the progress from ball to ball.
    Lastly another suggestion from an expo goer. For the c y b o r g progress if you hit a standup and it’s been hit you get a sound not the letter.

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    #374 5 years ago

    Soon!

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    #375 5 years ago

    Gits fans. Need help.
    Numbers numbers.
    I am doing a hit x numbers of ramps and enter ramp frenzy. Playing with calling it chase frenzy. Combos are worth a ton more for 20 seconds. Is there a number in canon that’s more appropriate for ramp shots other than 42?
    Second thoughts for pops hits. Some number in canon.

    #377 5 years ago
    Quoted from Don_C:

    Section 9?
    Don C.

    Hmm 9 would be too little shots for ramp frenzy. Maybe I can do something every 9 pop hits. Maybe a minor reward. Or target that worth something for a limited time.

    #378 5 years ago
    Quoted from Fortytwo:

    Soon!
    [quoted image]

    Well DeadFlip is on the way. Soon we will be streaming building and hope some play.
    Chat with you guys today. We expect to stream for a while. So check out deadflip on twitch if you can.

    3 weeks later
    #379 5 years ago

    Stripping my playfeild tonight tonprep it for a few extras.

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    #381 5 years ago

    Well it’s stripped.

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    #382 5 years ago
    Quoted from Eric_S:

    Are you bringing to MGC again?

    That’s the plan. But I wanted to do a few updates. And also get into a position to cad and get art for next year. If I don’t bite the bullet and strip it. I won’t ever get to ge next step. Hence I was stuck this summer without a good starting cad. Kinda frustrated me. So. My new goal is to get over things and just move forward.

    #384 5 years ago
    Quoted from mackey256:

    Can't wait to play this again at MGC and see how it's developed over the past year. Thanks for sharing this with us.

    Thanks. I’ll do my best. In middle of a decision. Go safe and paint the plank and rebuild. Or try to get something cut and populated. Let’s see how the next few days pan out for me.
    Either way it should shoot better with a more solid surface.

    #386 5 years ago

    I’m going to try. I’ll skip inserts then. At this point I won’t have time to program in use of them. At least a fresh cut playfeild will provide some good feedback and also what needs fixing. I’ll print a decal or two and then clear it well. Expect to see some Swiss cheese still.
    I’m going to see if I still have a cnc contact or two that can squeeze me in. In time.

    #387 5 years ago

    Goal tonight is to get these sanded painted black and clean the work space. I also will startbon some generic decals.

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    #388 5 years ago

    Painted and drying.

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    #390 5 years ago

    Goals for today. Get any art peices done. I’d like to make small decals for the playfeild to add something. And also some cool art for the back panel. Kick it up a notch. I’m also going to try and design a lcd panel out of metal to fix my screen issues. But no idea if there’s time to implement before the show. Maybe put that on the back burner.

    #392 5 years ago
    Quoted from CLEllison:

    Just a thought, what might be kind of a cool thing to implement would be the magnet assembly from a Last Action Hero and put into the center playfield but implement the game play aspect of it differently? It would add some randomness to the game play. Anyway cool project nice job!

    Hmm thanks. Kind of funny just last night I was thinking of adding something new to the game. Feels like it needs more. And I do have a new magnet stitting here. I would want a couple magnets though to simulate a “hack in progress”. “We’ve been breached”.

    I haven’t played LAH so illnhave to look it up.

    #393 5 years ago

    Looked up the video. It’s a three magnet setup like Addams family.

    #394 5 years ago

    Playing around with some possibile decals for the next playfeild.

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    #396 5 years ago
    Quoted from PM_Jeremy:

    I think clip art is great for the ramps, shots, etc. How about more hand drawn art for the center? (Like on the upper pf)

    This is completely temporary to add a splash a color for the show. no time for much other than a 8.5 by 11 water slide decal and some clear. I hope to learn a lot from this next cutting and move into a PF with inserts by chicago expo, and have art in progress. Im making some changes that might affect shots. I really need to get some tests and new ramps before i really can worry about real art. I though don't really have a look or direction i want fo the hayfield. I definitely want it to be in the style of stand alone complex show. Very key lined anime, and stay away from soft edge photoshop look.

    #398 5 years ago

    Ha. I like the direction your going. Except something completely different.

    #399 5 years ago

    Tonight I did some minor stuff. I picked up some brackets to weld together. I want super strong corner brackets to hold the backboard on. I realized before it’s movement was causing the upper flipper to stick and was near impossible to get right. With it more rigid I should be able to get it lined up better. Also cleaned and soldred the used light sockets I’m using for GI.

    #400 5 years ago

    What’s going to happen Dave?
    Something wonderful.

    12
    #401 5 years ago

    Da da!

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    #403 5 years ago
    Quoted from Gornkleschnitzer:

    Ooh, surface upgrade!
    And you, sir, have more guts than I. Less than two weeks till the show and you have the playfield completely stripped. I was paranoid with four months, and I didn't even strip the topside of mine!

    Well I decided to go for it. In order to get a good drawing to cut there was the need to strip and go back and fourth. Now I am at the point of no return and got the cut playfeild just in time. My goal is to have it all back together by the end of the weekend. That gives me some days for tweaks and some code changes. I did take an additional day off just in case. Keeping my fingers crossed most of this goes well.
    I look forward to checking your game out. Good luck.
    Thanks.

    #404 5 years ago

    Hope you All had a fun April fools. See you in about 10 days b

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    #405 5 years ago

    Coming back together. I hope my planning and layering helps this go back together fast. I am keeping the GI separate from the harness because it’s temporary. I also carefully layered my harness so that I can remove them in layers without desoldering anything. And used as much plugs as I could. I only had 2 flashers and 2 GI bulbs to desolder because of being on top of the playfeild.

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    #407 5 years ago
    Quoted from toyotaboy:

    teamwork (burning the midnight oil)[quoted image]

    Looking good. The front gate might just have to be a separate peice like a spinner.

    #410 5 years ago
    Quoted from T-800:

    Wow, that rotisserie looks like something from the future. That thing is hard core man!

    Thanks was a quick build but long time planning.
    Second game I have been using it for. And so far really working well. Some changes are needed. I’ll do those and paint this summer. I’ll see how I feel about it when this playfeild is done.

    #411 5 years ago

    Update on reassembly project. Going a bit slower than expected. I want to make sure I assemble the best I can though. I have an extra day because I was able to shorten the clearcoating process.

    #412 5 years ago

    With the new playfeild I’m also trying to fix a few issues. New ball guide take three to fix the suck ball in orbit issue I was having.

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    #413 5 years ago

    I figured out why my autolauncher was weak. The bracket I used was early stern not new. The coil stop is over 1/8 longer. This similar bracket will due for MGC I will get the correct stronger stern bracket eventually. toyotaboy if you didn’t pick it up don’t go out of your way.

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    #414 5 years ago

    This weekend I didn’t make as much progress as I wanted. I had some more delays with trying to fix issues had on my old playfeild. And also cleaning the house and throwing a birthday party didn’t help. Example. The back board was moving occasionally causing the upper flipper to bind and loose power. So... I made some stronger brackets but now I have to remake the “subway” on the back. Whitch had two issues. Too deep and hitting wires when tilting playfeild. And no scoop in the entrance allowing for a reject bounce once in a while. Once I get flipping I need to adjust all the switches and test. The good news is I have Thursday off to button things up.

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    #415 5 years ago

    This is all that’s left to install. And I still need to make a new back panel Subway. Then the setting and adjusting starts. Hope to have it flipping and adjusted by the end of Wednesday. Then I have all day Thursday to adjust the code and pack up for the show. See you all in a few days. !!!

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    #416 5 years ago

    Moment of truth. Ugh.

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    #418 5 years ago
    Quoted from Eric_S:

    Good luck, not much time left before MGC...

    Thanks.
    Good need it works. But the shots needs to be dialed in and he ball lock is again jamming. No smoke was let out. So right now it’s playable at MGC. Just not optimal.

    #419 5 years ago

    I had to remake a part again. But everything is working as it should. A little convincing from some plyers to get the ball lock to not jam and physically it’s ready. I plan on adding some code in next and continuous play testing. Apparently the through top settled and started jamming balls. So one more little thing fixed.

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