(Topic ID: 203620)

Ghost In The Shell - The Pinball Complex


By Fortytwo

1 year ago



Topic Stats

  • 427 posts
  • 64 Pinsiders participating
  • Latest reply 12 days ago by Fortytwo
  • Topic is favorited by 72 Pinsiders

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    There are 427 posts in this topic. You are on page 8 of 9.
    #351 8 months ago

    Looking good! I enjoyed playing this at MGC.
    Terry.

    #352 8 months ago

    Thanks terry. You have been a big part in getting my game going. More parts to purchase next Friday.
    I’m back at working on the game. Expo banner printed and cut. Now to solve a switch issue and maybe start on callouts.

    #353 8 months ago

    Anyone going to expo have a set of stern black legs they are willing to sell for a decent price. I’d like to switch out he William legs for the correct ones. I’m als thinking a blue pungulp pro would look cool on it. Going to pick that and some goodies up at the pbl party.
    Eventually I think a gloss black powder coat armor would look cool.

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    #354 8 months ago

    I think I got my sounds issue sorted. I went through and amplified all the sound files to max. I also set the os to allow for louder sounds. Tomorrow I will attempt to record some direction style sounds and implement a few more clips I have not used yet. I also realized I have some switches that don’t make a sound at all. Need to add sounds to those.

    #355 8 months ago

    Updated video pre expo. Check it out.

    #356 8 months ago

    I have added about a dozen new sounds. I also got to install the amplified sounds in the game and test. Wow you can hear them all. I also have plenty of room to make it louder for the show. I hope I can get it dialed in for the show.

    #357 8 months ago

    Hey! Jeff Teolis from Pinball Profile podcast released a 20 min interview with Ed about his Ghost in the Shell custom pinball.

    Check it out

    http://www.podcastgarden.com/episode/ep-160-ghost-in-the-shell-pinball-machine_135662

    #358 8 months ago

    It’s tight but both games loaded for the show.

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    #359 8 months ago

    Expo is over and everything is home. Was a fun time spent most of it talking to people about home brew games and my game. A few less plays than MGC but still a good number. Better ball time and average score. Broke the flipper coupler for the upper playfeild. A drop target and that’s about it. A couple ball jams due to crappy wood.
    Here are a few pics from the weekend and the audits. I cleared them before the show. The MGC audits can be found in this post here.
    https://pinside.com/pinball/forum/topic/ghost-in-the-shell-the-pinball-complex/page/6#post-4342412
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    #360 8 months ago

    Loved the game and very happy we got to play it, thanks for bringing it and always updating this thread with progress! Looks like my buddy's high score stayed through the show! It was nice to meet and chat about the game, definitely looking forward to progress.

    #361 7 months ago
    Quoted from evanc:

    Loved the game and very happy we got to play it, thanks for bringing it and always updating this thread with progress! Looks like my buddy's high score stayed through the show! It was nice to meet and chat about the game, definitely looking forward to progress.

    Thanks. It was fun seeing him complete the assemble team mode. Looks like I need to program in another mode.
    I enjoyed meeting everyone but still haven’t set the game up at home. Busy.

    #362 7 months ago

    Finally setting the game up after expo. I started installing a few new goodies. Black legs. New coin door and blue cup holder and shooter rod.

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    1 month later
    #363 6 months ago

    I started digging into the game a bit more. I finished the coin door install. Fixed the drop target. And installed some decals I got from expo.

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    #364 6 months ago

    You probably already know this, but there is some future mode material coming in 2020. Netflix ordered a GITS series.

    https://twitter.com/nxonnetflix/status/1071192665008484352?s=21

    #365 6 months ago
    Quoted from cletus:

    You probably already know this, but there is some future mode material coming in 2020. Netflix ordered a GITS series.
    https://twitter.com/nxonnetflix/status/1071192665008484352?s=21

    Thanks I saw that but nothing more than the announcement and the picture. I read the comments this morning but really need to search out the entire article. If it exists. I also heard that Netflix is making live action cowboy bebop. Crazy.

    1 month later
    #366 5 months ago

    Picked up some parts from pinball life on Monday. Some is a bracket for the lcd screen I got. Now I should really get a new speaker panel designed and cut.

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    #367 5 months ago

    Upgrades, yea!

    #368 4 months ago

    Working on the new computer. Fresh Ubuntu setup and installing skeleton tonight.

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    #369 4 months ago

    Tomorrow ends another GITS live action prop auction. Man i wish i could afford a peice or two, like these Zeta cables, speaks to me for all shows, though in SAC the cables used were more a single cable with a tubular concentric end.
    https://propstoreauction.com/view-auctions/catalog/id/151/lot/33469/?url=%2Fview-auctions%2Fcatalog%2Fid%2F151%2F%3Fpage%3D1%26items%3D100

    the medipac is cool too

    https://propstoreauction.com/view-auctions/catalog/id/151/lot/33566/?url=%2Fview-auctions%2Fcatalog%2Fid%2F151%2F%3Fpage%3D2%26items%3D100

    Of course the best in my opinion is the briefcase machine gun. basically a copy of the first episode of SAC.

    https://propstoreauction.com/view-auctions/catalog/id/151/lot/33395/?url=%2Fview-auctions%2Fcatalog%2Fid%2F151%2F%3Fpage%3D1%26items%3D100

    #370 4 months ago

    Worked on the left ramp. The ball no longer strikes the back of the switch. The skill shot is easier. And I removed metal to make I t less bulky looking.

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    #371 4 months ago

    Nice evolution of GITS pinball.

    1 week later
    #372 4 months ago

    A minor update. Video of replacement of drops with brand new ones. Let’s see how these hold up.

    #373 4 months ago

    Update update.
    I have built a new rotisserie for the shop. Still needs some bolts to finish. And I see a weakness with my playfeild that needs to get fixed in the next version. My playfeild pivots will need t nuts on top to hold up like that should. Getting sloppy with just screws.
    Worked on code today. I heard a programmer state. He wants every shot to be building tword something even if your not in a mode. I liked that idea. I already have combos. So a combo is worth 300 times the number of shots for the combo. So a two way is 600 three way is 900. Ramps forward and backward and orbit count. But not the same shot twice in a row.
    Once you hit 42 ramp shots you get 20 second ramp frenzy (better more canon name to come). In ramp frenzy you add a 3x multiplier to your combo shots. 900 becomes 2700. I have a rough framework in place. Need to work on saving the progress from ball to ball.
    Lastly another suggestion from an expo goer. For the c y b o r g progress if you hit a standup and it’s been hit you get a sound not the letter.

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    #374 4 months ago

    Soon!

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    #375 4 months ago

    Gits fans. Need help.
    Numbers numbers.
    I am doing a hit x numbers of ramps and enter ramp frenzy. Playing with calling it chase frenzy. Combos are worth a ton more for 20 seconds. Is there a number in canon that’s more appropriate for ramp shots other than 42?
    Second thoughts for pops hits. Some number in canon.

    #376 4 months ago

    Section 9?

    Don C.

    #377 4 months ago
    Quoted from Don_C:

    Section 9?
    Don C.

    Hmm 9 would be too little shots for ramp frenzy. Maybe I can do something every 9 pop hits. Maybe a minor reward. Or target that worth something for a limited time.

    #378 4 months ago
    Quoted from Fortytwo:

    Soon!
    [quoted image]

    Well deadflip is on the way. Soon we will be streaming building and hope some play.
    Chat with you guys today. We expect to stream for a while. So check out deadflip on twitch if you can.

    3 weeks later
    #379 3 months ago

    Stripping my playfeild tonight tonprep it for a few extras.

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    #380 3 months ago

    Are you bringing to MGC again?

    #381 3 months ago

    Well it’s stripped.

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    #382 3 months ago
    Quoted from Eric_S:

    Are you bringing to MGC again?

    That’s the plan. But I wanted to do a few updates. And also get into a position to cad and get art for next year. If I don’t bite the bullet and strip it. I won’t ever get to ge next step. Hence I was stuck this summer without a good starting cad. Kinda frustrated me. So. My new goal is to get over things and just move forward.

    #383 3 months ago

    Can't wait to play this again at MGC and see how it's developed over the past year. Thanks for sharing this with us.

    #384 3 months ago
    Quoted from mackey256:

    Can't wait to play this again at MGC and see how it's developed over the past year. Thanks for sharing this with us.

    Thanks. I’ll do my best. In middle of a decision. Go safe and paint the plank and rebuild. Or try to get something cut and populated. Let’s see how the next few days pan out for me.
    Either way it should shoot better with a more solid surface.

    #385 3 months ago

    With all of your time invested, I would suggest taking the next step and getting a quality whitewood. CNC that thing and get it cleared at least. The knots and roughness in your current wood is holding you back, messing with speed and shot performance. The difference for the better will be amazing.

    Good luck!

    #386 3 months ago

    I’m going to try. I’ll skip inserts then. At this point I won’t have time to program in use of them. At least a fresh cut playfeild will provide some good feedback and also what needs fixing. I’ll print a decal or two and then clear it well. Expect to see some Swiss cheese still.
    I’m going to see if I still have a cnc contact or two that can squeeze me in. In time.

    #387 3 months ago

    Goal tonight is to get these sanded painted black and clean the work space. I also will startbon some generic decals.

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    #388 3 months ago

    Painted and drying.

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    #389 3 months ago

    #390 3 months ago

    Goals for today. Get any art peices done. I’d like to make small decals for the playfeild to add something. And also some cool art for the back panel. Kick it up a notch. I’m also going to try and design a lcd panel out of metal to fix my screen issues. But no idea if there’s time to implement before the show. Maybe put that on the back burner.

    #391 3 months ago

    Just a thought, what might be kind of a cool thing to implement would be the magnet assembly from a Last Action Hero and put into the center playfield but implement the game play aspect of it differently? It would add some randomness to the game play. Anyway cool project nice job!

    #392 3 months ago
    Quoted from CLEllison:

    Just a thought, what might be kind of a cool thing to implement would be the magnet assembly from a Last Action Hero and put into the center playfield but implement the game play aspect of it differently? It would add some randomness to the game play. Anyway cool project nice job!

    Hmm thanks. Kind of funny just last night I was thinking of adding something new to the game. Feels like it needs more. And I do have a new magnet stitting here. I would want a couple magnets though to simulate a “hack in progress”. “We’ve been breached”.

    I haven’t played LAH so illnhave to look it up.

    #393 3 months ago

    Looked up the video. It’s a three magnet setup like Addams family.

    #394 3 months ago

    Playing around with some possibile decals for the next playfeild.

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    #395 3 months ago

    I think clip art is great for the ramps, shots, etc. How about more hand drawn art for the center? (Like on the upper pf)

    #396 3 months ago
    Quoted from cad-kid:

    I think clip art is great for the ramps, shots, etc. How about more hand drawn art for the center? (Like on the upper pf)

    This is completely temporary to add a splash a color for the show. no time for much other than a 8.5 by 11 water slide decal and some clear. I hope to learn a lot from this next cutting and move into a PF with inserts by chicago expo, and have art in progress. Im making some changes that might affect shots. I really need to get some tests and new ramps before i really can worry about real art. I though don't really have a look or direction i want fo the hayfield. I definitely want it to be in the style of stand alone complex show. Very key lined anime, and stay away from soft edge photoshop look.

    #397 3 months ago

    How about these for artwork?

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    #398 3 months ago

    Ha. I like the direction your going. Except something completely different.

    #399 3 months ago

    Tonight I did some minor stuff. I picked up some brackets to weld together. I want super strong corner brackets to hold the backboard on. I realized before it’s movement was causing the upper flipper to stick and was near impossible to get right. With it more rigid I should be able to get it lined up better. Also cleaned and soldred the used light sockets I’m using for GI.

    #400 87 days ago

    What’s going to happen Dave?
    Something wonderful.

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